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View Full Version : Face Modeling.


sumeetkaur
08-21-2009, 07:07 PM
Plz check the cuts & give your feedback.

sumeetkaur
09-05-2009, 04:25 PM
well , 139 visits and no comments............???????

ansemsnobody
09-05-2009, 05:20 PM
Looks okay to me.

I guess the real questions are How does it looked smoothed, and what is the model for?

if it's for a game, it may be a tad too high poly (not by much though)

If it's to bring into zbrush, it should work out fine.

and if it is already "finished" you may want to compare it to a photo to get better proportions.

Hope I was of some help :shrug:

GrogMcGee
09-05-2009, 06:16 PM
they head shape needs work:
http://lh6.ggpht.com/_kyuBN4GsaYo/SqKcl-soXJI/AAAAAAAADPM/j7yLwMDKgz0/s800/face_side%20copy.jpg

the loop structure heading into the should generally follow the underlying structure of the jaw bone and cheek muscles.

sumeetkaur
09-05-2009, 06:54 PM
Thank you ansemsnobody and GrogMcGee ! Your comments are very helpful and much needed.

Yes, I want to take this model to ZBrush. I would work on the loop structure again.

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09-05-2009, 06:54 PM
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