View Full Version : Character: 3d Creature guy thing
RedFish 08-05-2003, 03:05 AM well this is just the head so far. comments welcome.
http://plaza.ufl.edu/cervante/creature/9.jpg
http://plaza.ufl.edu/cervante/creature/wire.jpg
made using 3dsmax 5 (the wire is updated)
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FallenSwordsman
08-05-2003, 07:29 AM
This is a nicely detailed model with some real character to it. No crits from me :applause:
Emberghost
08-05-2003, 07:48 AM
Whoa, very nice model with plenty of detail. I can't wait to see this thing animated :D hehe jk
But this big bad boy will look very nice with some good textures!
RedFish
08-05-2003, 08:09 AM
http://plaza.ufl.edu/cervante/creature/10.jpg
hey guys,
thanks for the feedback. but now I have a little bit of a delema. I started adding the ear I originally sketched out and I don't really like the way that it is looking.
I was thinking maybee of just putting in a hole like you would see on a reptile head, or maybee shrinking it down or... I don't know what.... I am open to suggestions!
THANKS
DanielB
08-05-2003, 04:13 PM
very nice. I can't believe the ammount of detail in this guy. :buttrock: As for the ears, I would make em more point and coming off from the side. Slightly hanging to the sides, kinda like from some elf concept drawings. But that's just me, seems it would look weird with just holes there.
foreverendering
08-05-2003, 06:50 PM
Looking good so far. My suggest for the ears is to keep them large and pointy but to have them stick out farther from the front view; I think this would give him a stronger outline from the front.
I like where you are going with the horns, but I think you could make them even more twisted and gnarled. Right now they look a little bit too uniformly twisted.
I don't care for the nostril horns because they don't make sense anatomically and I don't think they do much for the model aesthetically. Making the nose a little larger might also add to this model.
Those are my comments! Again a very nice start.
RedFish
08-05-2003, 06:55 PM
well, thank you foreverrendering, good comments... I think I am going to agree with you on the ears and the horns, but I am not to sure about whether or not to get rid of the horns on the nose. I like them, but don't like them at the same time. I think that one more comment one way or the other and I will be persuaded in that direction.
SO NEXT PERSON WHO REPLIES GETS TO DECIDE WHETHER THE NOSE HORNS STAY OR GO!!!
BlackGas
08-05-2003, 11:41 PM
Yeah get rid of the small nose horns, they don't fit.
On the ears I reckon it would look quite cool if the majority of the outside of the ear was actually twisted bone and jutted out to the side alot more, like foreverendering said.
Looking at all the folds on the front of the face I would imagine that they eyes would be deeper in the sockets, another fold or two and also rough not smooth outlines.
RedFish
08-06-2003, 08:10 AM
ok, it has been decided, the nose horns will go!!
well. I spent a little time today working on the ear, and would very much like some feedback on it.
http://plaza.ufl.edu/cervante/creature/12.jpg
as for the unsightly horns, they will be removed tomorrow.
BlackGas
08-06-2003, 09:50 AM
They look a hell of a lot better then the original ears, fit the character fairly well now, any chance of a front view so we can see how far they stick out now.
foreverendering
08-06-2003, 12:31 PM
More suggestions:
I agree that the eyes should be recessed more into the sockets. I would also consider making the brow a little more pronounced and the horns that run along it slightly larger and more individualized. Right now they look like smooth lumps. Lastly, the mesh looks a little squarish at the center of his brow. I would try to make it more organic.
Hard to tell for sure without you posting a profile shot... but I think the profile of the nose could be improved. How about posting one up? Front view also, then we can all see how good the ears look from the front. I think a big part of modeling is making sure your model looks good from multiple angles.
Since you will be getting rid of the nose horns I would also suggest getting rid of the horns by the lobe of the ear. While the horns along the forehead and jaw are strong and dynamic, the horns by the ar are small, lumpy, don't add anything to the contour of the model, and in fact I think they ruin the flow from the skin fold in the cheek that leads directly to the ear.
And, by the way. I think the ear is coming along very nicely. Although the inner portion of it could be tweaked a little. I think that two more large(st) horns jutting backwards and out from the back of the skull would add a lot to this model.
I hope that these comments help
RedFish
08-07-2003, 10:18 AM
ok I have worked on this head to the point where I am about to call this head done being modeled.
http://plaza.ufl.edu/cervante/creature/25.jpg
http://plaza.ufl.edu/cervante/creature/26.jpg
http://plaza.ufl.edu/cervante/creature/27.jpg
http://plaza.ufl.edu/cervante/creature/28.jpg
C&C are welcome and appreciated. Everyone so far has been on the money, so I would love to hear more.
BlackGas
08-07-2003, 06:26 PM
That is truely stunning RedFish. The ears stick out by a good amount now.
On looking through all the shots though I really do have to agree with foreverendering about the small horns by the ear lobes.
If you got rid of them I think this would be pretty close if not perfect :)
Rickmeister
08-07-2003, 06:59 PM
the detail :buttrock:
awsome job :thumbsup:
RedFish
08-07-2003, 08:13 PM
OK I have 2 votes for getting rid of the little horn by the ear. If I get one more, then it goes.
Here is a closeup pic of it
http://plaza.ufl.edu/cervante/creature/29.jpg
NEXT PERSON WHO POSTS GETS TO DECIDE IF THE LITTLE HORN BY THE EAR STAYS OR GOES!!!
foreverendering
08-07-2003, 08:19 PM
Can it.
RedFish
08-07-2003, 08:24 PM
Is that can it as in "shutup?"
or can it as in: "can the little horn stay where it is?"
foreverendering
08-07-2003, 08:27 PM
More like "Can it" as in, "The little deformed lump horn goes to the trash can!"
:cool: :beer: :cool:
BlackGas
08-07-2003, 08:45 PM
Can we vote twice? :applause: :p
RedFish
08-09-2003, 10:09 AM
Well since I was unable to get a third vote to decide on the little horn.
(although I am happy to see that the two people who voted to get rid of the little horn cared enough to vote again which means the little horn is probably going to go.)
http://plaza.ufl.edu/cervante/creature/torso2.jpg
http://plaza.ufl.edu/cervante/creature/torso3.jpg
I decided to start on the torso. It needs a lot of work and is very much a WIP. but comments and suggestions are welcome and appreciated as always.
JohnR
08-09-2003, 11:52 AM
:beer: WOW:beer:
Awesome work, I have no crits,:thumbsup: keep on it !!!
RedFish
08-13-2003, 02:01 AM
well I have just finished with the torso, any here are some updated shots on everything.
http://plaza.ufl.edu/cervante/creature/31.jpg
http://plaza.ufl.edu/cervante/creature/torso6.jpg
http://plaza.ufl.edu/cervante/creature/torso8.jpg
any comments or suggestions before I start on the arms would be Great
BlackGas
08-13-2003, 06:08 PM
Looks great to me although personally I would put the horns slightly higher up on the shoulder.
At the moment he will get stuck in door ways. :applause:
Wow, the amount of detail ur putting in this guy is incredible. I like it a lot so fare, the detail on its back is very nice! I dont really have any crits atm, except that i also think the little horns should go :) very nice work!
RedFish
08-14-2003, 12:48 AM
Xeno has done it... it has been decided! the little horn shall go!
http://plaza.ufl.edu/cervante/creature/torso16.jpg
As for the torso, I spent a bit of time redoing some stuff. tell me if this looks any better.
DrakeX
08-14-2003, 01:57 AM
very nice, only thing i can say is get rid of the nipples... i mean, he isn't human is he? maybe whatever race he is doesn't have nipples. maybe they're reptiles!
or maybe make more nipples, like a dog!
RedFish
08-15-2003, 08:59 AM
well I may get rid of the nipples.... am going to have to think about that one. anyways he has arms now... still a WIP.
http://plaza.ufl.edu/cervante/creature/32.jpg
Tell me what you think about nipples. and any other comments welcome!
RedFish
08-17-2003, 08:03 AM
hands...
http://plaza.ufl.edu/cervante/creature/aarm.jpg
http://plaza.ufl.edu/cervante/creature/handbot.jpg
http://plaza.ufl.edu/cervante/creature/handtop.jpg
clap if you like them. tell me "they suck" if you don't
Kralle
08-17-2003, 08:17 AM
wow, nice work,
its awesome, he reminds me of KAIN from SOul Reaver a little, great moddeling, cant wait to see it finished,
whats it for?
a game? animation or porfolio?
Bonstar
08-17-2003, 09:41 AM
This is so amazing! How long has it taken you so far??? :eek: Can you post a wireframe?
Thekkur
08-17-2003, 10:48 AM
argh! my head spins when I think how to texture that :eek:
very cool :D
RedFish
08-17-2003, 07:19 PM
Bonstar, here are a couple of wire shots as you requested.
http://plaza.ufl.edu/cervante/creature/wire%20full.jpg
http://plaza.ufl.edu/cervante/creature/wireleft.jpg
http://plaza.ufl.edu/cervante/creature/wire.jpg
sorry about the image size, but at a smaller size it just looks black in areas.
JHarford
08-17-2003, 08:11 PM
wow great moddeling@@ .
normally i dont like this kind of work. im not keen on horny devils.
but this is brilliant, great clean moddelenign and anatomy skills/knowledge.
have fun texturing!.
your a great guy to! posting lots with your work. .
what you doing as in uni, 3d as hobby? etc
woaw this is doing great!! keep on the good work!
benderman
08-17-2003, 08:29 PM
Crazy! Crazy! ;) Love it!
It's maybe just me but I would like him to have more then 3 fingers, it looks silly! =P but thats maybe just me who is not that into devils? =)
Kralle
08-17-2003, 08:39 PM
Originally posted by benderman
Crazy! Crazy! ;) Love it!
It's maybe just me but I would like him to have more then 3 fingers, it looks silly! =P but thats maybe just me who is not that into devils? =)
your right on the 3 fingers, he should have big strong hands with 5 fingers, his knuckles also strong looking. the under demons usually have 3 fingers to scratch the humans, or just to skin them and jsut eat the skin. A devil needs all 5 to so some heart ripping out handy work! :thumbsup: :D ;)
tomaya
08-17-2003, 09:46 PM
awsome work :surprised i love it:beer:
Bonstar
08-17-2003, 11:40 PM
thanks for the wireframes... this is so good! I can't belive how much detail you have put into it, how does your computer cope with it?
Kralle
08-18-2003, 12:18 AM
Originally posted by Bonstar
thanks for the wireframes... this is so good! I can't belive how much detail you have put into it, how does your computer cope with it?
maybe he's the son of billgates?
But this guy acually has some talent unlike his father who just stole the point and click thingy from apple! :shame:
:applause:
(I watched the Docomentry/Movie on how microsoft came to be, was pretty cool.
meatsack
08-18-2003, 03:00 AM
That is some amazing detail! but how in the world do you work on that mesh! What kinda video card do you have? I have half of that amount of wires on screen and I slow to a crawl.
What level of mesh smooth are you using on that durring render? 1 or 2?
awesome stuff.
benderman
08-18-2003, 09:02 AM
I agree, my computer starts gettign slow if I have to planes open :P
foreverendering
08-19-2003, 01:52 PM
most likely he has a pentium 4 2.4 gigahertz and a geforce 4 ti4200
DigitalCrystal
08-19-2003, 03:25 PM
Wow:thumbsup:
That's awesome work there! It's been said before, and I'll say it again: I can't image what texturing that is going to be like.
Awesome :thumbsup: :thumbsup:
Akimine
08-19-2003, 05:05 PM
Very good model :thumbsup:
RedFish
08-20-2003, 09:56 PM
hey sorry for not responding to your comments more promptly. Something came up and I have not been able to spend as much time on this as I wanted to for the past couple of days...
*Jhartford: I am a senior at the University of Florida finishing up a Digital Arts and Sciences degree. Less than a year to go! Then I get to hope I can find a job! Like everyone else I would love to work for Blizzard. That would be my dream job.
*As for the three fingers thing Benderman and Kralle, I think that I like his hand.... but if more people agree that he should be given 5, my mind can be changed!
*meatsack I am rendering with meshsmooth set at one iteration
*and last of all my computer is just a desktop, I know foreverrendering, thats how he knows my specs. I cope with this amount of mesh by mainly working in one viewport, and detatching and working on sections at a time.
I have not managed to do that much work recently, but I have psudo-finished the wings. I am trying to decide whether to model holes in them...... in fact i will leave it up to you guys!
http://plaza.ufl.edu/cervante/creature/wing2.jpg
http://plaza.ufl.edu/cervante/creature/wings2.jpg
So you decide, SHOULD I PUT HOLES?
foreverendering
08-20-2003, 10:03 PM
wuttup bro
i think the wings are off to a great start. i think that they could look really killer if they were tattered and had holes. check out the webbing of malebolgia's wings (from spawn the comic) for an idea of what i'm talking about.
keep up the good work man
ps. is the dinky horn on the cheekbone gone yet? ;p
RedFish
08-20-2003, 10:08 PM
horn is still there.... sorry... it will go eventually!, but in the meantime let me know if it grows on you!
BlackGas
08-20-2003, 10:08 PM
Yeah why not?
The detail is so fantasic on the rest of the model it would be a shame not to build the holes?
benderman
08-21-2003, 06:59 AM
What do you people mean by holes? just holes in the wings? Is there anything else I can look at to get to know what you are talking about? Or I should maybe just wait until you've added them and shows us a new render? =)
RedFish
08-22-2003, 07:39 AM
well I went ahead and added the holes.... let me know if you think that this looks better....
http://plaza.ufl.edu/cervante/creature/wingtat.jpg
http://plaza.ufl.edu/cervante/creature/wingtatguy.jpg
Thanks as always for any comments or feedback!
RedFish
08-22-2003, 07:57 AM
And.... just so you guys can see where this is eventually heading I thought I would go ahead and post one of my orthographic concept sketches. This is not the best drawing, but it gives you an idea of where it is headed.
http://plaza.ufl.edu/cervante/creature/side.jpg
I appoligize again for the crappyness of the drawing
benderman
08-22-2003, 09:06 AM
Aah! ;) )=) Really nice! Will look great! I would like to see it moving too =P
BlackGas
08-22-2003, 10:17 AM
This is really nice, didn't realise the lower half was going to be like that, very cool.
When I get home if I remember I will post a screen grab form Spawn as the cloak in tht really is cool, they are coming along very well at the moment though.
Siemen
08-22-2003, 12:14 PM
If i look to the drawing concept it looks like the wings are to small to carry such a large body.
And with all thoose holes in the wings, wonder if it could still fly.
So if you ask me , few less holes and if you really gonna make that whole body, bigger wings.
For the rest, nice job :applause:
RedFish
08-22-2003, 06:59 PM
Sieman,
yeah I know that he would not be able to fly with wings like that. I was thinking of them more as the kind of wings that the pit lord had in warcraft 3, that guy could not fly either, but the wings added a lot to his character....
I think that if he is going to be able to fly the wings would have to be much lower and much larger. If you think that this would look better than how they are now please let me know and I will do my best to change it.
thank you blackgas, and benderman for your comments, I would love to see that screenshot if you get the chance blackgas.
thanks all
cheers
Krisc
08-22-2003, 07:09 PM
I think he needs 4 fingers like in your drawing.
I also think that the little horn by the ear needs to go.
but I am loving this. A lot of detail, I love it!
BlackGas
08-22-2003, 08:00 PM
Yeah! one more for the small horn. :)
Here is a screenie from spawn, not that great but basically the cloak he has is torn and tattered.
http://www.galleryof3d.com/site/images/misc/spawn.jpg
http://www.galleryof3d.com/site/images/misc/spawn_2.jpg
Krisc
08-22-2003, 08:22 PM
but he can't fly with that can he? And btw, I was thinking about spawn too. I love spawn and I really want to get into him. I don't have the time...hehe
Kralle
08-23-2003, 08:05 AM
wow man this is great,
looking at your model you wont have any problem getting into blizzard .What kinda game would you want to work on? Diablo Type? Warcraft? Or a totally new game?
The scetch isnt waht i expeted it to be,
i thought it have a human looking body, but I still, its your own style, i still love it and cant wait to see it finished! :thumbsup:
RedFish
08-23-2003, 11:54 AM
hey thanks for those shots blackgas, and for the encouragement Kralle, (although I have great doubt that I will have no problem getting a job at Blizzard).
Krisc, the little horn will go eventually I am slacking on that, but I think that I am going to keep the hand the way it is.
To me the extra fingers really would not add anything.... but if everyone gangs up and tells me that it looks like crap with only 2 fingers and a thumb, I may still change it.
anyways here is a shot of some of the sholder armor that I am going to slap on this guy. It is very much a WIP, but feedback is welcome. Thanks
http://plaza.ufl.edu/cervante/creature/armor.jpg
RedFish
08-24-2003, 06:32 AM
I have achieved no work on this particular model this evening, as it is the last evening before I must surrender my nights to the drugery of school in the morning.
I am sorry and am appoligizing for my drunkin post in advance of me pressing *send*........... that is all. You are all beautiful.
*and I am dissapointed that no one commented on the armor.
BiTMAP
08-24-2003, 06:47 AM
nice detail, however the wings seem a "BIt" too thick by how far they go in and how smooth it is for the holes.
justicart
08-24-2003, 06:57 AM
way back to the face, i like the bar-bells in the nose, i think a couple rings going up the side of the ear would complement the nose.
RedFish
08-24-2003, 07:16 AM
thank you Justicart and Btimap I agree with both of you, the wing is too damn thick, I am eventually planning on going back and fixing it, the thing was on monday, I have another project that I must commmit myself too, I thougtht that the wings were too thick myself, but my gole was that before monday I would finish the armor and the wings...... niether of which are done to my satisfaction.
As for Justicart, well I am planning on adding earings on one side eventually, but I was going to wait until I can take symmetry off and just add them to one ear.... but I think you are right! thanks for the feedback!
PS, sorry for any spelling mistakes or gramattical errors, I am fairly drunk, and am at the moment pretty ashaimed of this model.
foreverendering
08-24-2003, 12:25 PM
Things are looking good so far...
I agree on the comments about wing thickness. More piercings would be nice too! But that's definitely something to add later on.
Not sure I like the cone spikes... I'd like to see something cooler but don't have any suggestions off the top of my head.
Hysteria
08-24-2003, 04:19 PM
That model is amazing! I don't see how you guys can do that stuff. Anyways I think that you should kinda change the cone spikes like forever said. Make them cool somehow :P Like they could split into 4 then split into 4 again? I dunno. You're the artist not me ;) KEEP UP THE AMAZING WORK!
RedFish
08-28-2003, 09:26 AM
Well I have managed to put a few more hours into the armor.... it looks like I may be able to continue working on this model.
http://plaza.ufl.edu/cervante/creature/armorL.jpg
http://plaza.ufl.edu/cervante/creature/armorR.jpg
its kind of funny about the spikes... I went through several different attempts... the most complex being this
spike (http://plaza.ufl.edu/cervante/creature/spike.jpg)
which looked completely retarted (http://plaza.ufl.edu/cervante/creature/crappy.jpg)
I finally ended up with this (http://plaza.ufl.edu/cervante/creature/spikk.jpg)
BlackGas
08-28-2003, 09:36 AM
The fancy spikes are better but too big, scale them to the same size as the current ones and they may work.
However I do like the current spikes but maybe break/snap one or two of them, could look just right then maybe??
As for the little shoulder pad, I don't think it works at the moment, I reckon it would look bgetter with the bigger armer on bother shoulders but obviously beaten up in different ways, if you want a difference on one side, maybe it could just not cover the chest as much as the other one to allow for more arm movement.
When done, you are going to have to submit this to my website, it would go straight into the cream section. :)
Puzuzu
08-30-2003, 09:43 AM
ummm keep your day job sucker...... this guy looks stupid and your model is way to high poly to do anything with besides look at and think "my God this thing looks stupid!!!!!"
Puzuzu
08-30-2003, 09:45 AM
did I mention that this thing looks like a grasshopper with a stupid looking stomach, with armor that does nothing but look retarted!!!!!
Puzuzu
08-30-2003, 09:52 AM
ummm you are an ass eater
leigh
08-30-2003, 10:42 AM
Ummm you are banned Puzuzu :wavey:
Yoshua
08-30-2003, 03:41 PM
Very good work! I love the detail, it's what makes this model so good. I like how most spikes are not the same, and how buttons have popped off and the marks in the armor. As I say the detail is amazing. :thumbsup:
I really hope you finish this model, it will be just awesome. I actually like the big spikes on the right shoulder, gives it more character. Keep the nipples and the ear horn. I don't have a problem with the ear horn myself, but I am very unsure due to other ppls thoughts on it. I also like the wings, but are unsure due to what other ppl say.
I say you can improve on almost anything, so if you think it has the potential for improvement, then why not improve it. I can't find anything too wrong worth mentioning myself, all seems in good order.
Not sure what Puzuzu was thinking, maybe he has a grudge against you from when you made a bad post to someone, you did not backup your opinion. If I recall correctly I think it was a Dragon WIP Thread from foreverrendering. But I remember you did apologise, but it did sound sarcastic and I was not sure if you were serious.
Can I see a view of the entire character with the armor on?
Thanks, keep it up.
Kralle
08-30-2003, 05:46 PM
puzuzu is a morron,
someone should delete the posts, this is by far the most amazing model ive ever seen.
I cant wait to see it moving, and yea a full body picture would be great.
You were going to make him a dragon body right?
Here is just a idea i'd like to share with you.
I think you should make it look more like the Dreadlords in WC3. Give him 2 legs, 5 fingers, but still a tail.
So itll look like a finged demon with a tail, lol. Also make him a kick ass sword.
But its your model, my idea is just something i'd see the model come to. Whatever your gonna do wiht it, i know its gonna look great. So good job and keep up the awesome work! :thumbsup: :applause:
Kralle
09-02-2003, 03:31 AM
updates? :D
foreverendering
09-02-2003, 04:17 AM
Redfish went out of town for the weekend for his little brother's 21st. In fact my bet is he is most likely inebriated at this very moment.
JDaniel
09-02-2003, 07:32 AM
How about a floppy tipped ear? :shrug:
jfanale3
09-02-2003, 03:13 PM
yo man, sweet model, i would say though, one thing, very small, put some kind of leather strap or somethin goin from the armour on the right around the rest of his chest, i think that would be pretty cool
peace
RedFish
09-03-2003, 07:43 AM
hello all...
well as foreverrend has stated, I have been out of town for the past few days, and this is why there have been no replies or updates. I really appreciate all of your suggestions and comments and would love to hear more. I have managed to get a bit of work done since so here is a couple shots.
http://plaza.ufl.edu/cervante/creature/armorfront.jpg
http://plaza.ufl.edu/cervante/creature/backarmor.jpg
http://plaza.ufl.edu/cervante/creature/armorsolo.jpg
thanks again... and btw, I think that puzuzu was one of my little brother's stupid friends. I was showing a couple of them this thread after one of them mentioned that they liked to do 3D. I think that puzuzu's comments are just the drunkin ranting of an idiot and no more.
RedFish
09-07-2003, 06:32 AM
Hello all,
well I have finally started on this very much a WIP body.... I know that I am leaving a whole crap load of stuff on the upperbody and wings unfinished, but it is stuff that I am planning on coming back to.
http://plaza.ufl.edu/cervante/creature/body.jpg
feedback is welcome and appreciated as always.
JDaniel
09-07-2003, 08:27 AM
Nothing to critique. I love that body! :thumbsup:
RedFish
09-08-2003, 08:03 AM
well I finished working on this thing for today so I figured I would post a shot or two I think that the tail still needs some work
http://plaza.ufl.edu/cervante/creature/tail.jpg
http://plaza.ufl.edu/cervante/creature/tailend.jpg
BTW BlackGas I checked out your site and I will be more than happy to submit this model when it is done I think that would be cool. thanks for the offer!
BlackGas
09-08-2003, 08:27 AM
No problem Red.
Can't see anything wrong with the tail at the moment, other then maybe needing to be be a bit longer but until it is all together I can't say. It al looks really class. I'm really looking forward to seeing the progress on the legs after seeing your sketch.
RedFish
09-10-2003, 10:26 AM
Thanks for the comments blackgas.
Well here is a start on the leg..... after this is done I will have all the pieces
and it will be a matter of connecting it all and going back and fixing problems... but with any luck I will be done with the modeling by this weekend.
http://plaza.ufl.edu/cervante/creature/leg2.jpg
So if you have any comments or things that you think should be changed now is the time to speak up..... thanks
RedFish
09-12-2003, 09:47 AM
http://plaza.ufl.edu/cervante/creature/legsandbody.jpg
Benork
09-12-2003, 01:17 PM
Awesome work. My only suggestion is that you cause him some damage. Break some of those spikes and stuff and make him look a bit battered. Give him some scars and stuff.
He looks a little to 'neat and tidy' for a deamon at the mo me thinks.
Really good work:thumbsup:
RedFish
09-13-2003, 12:22 AM
Please.....
WATCH (http://plaza.ufl.edu/cervante/creature/spin.avi)
The spinney Vid.
Ok there is a spinney of the thing so far in its first full figured shot...
Here is a list of things that I am planning on doing to it before I am going to say that I am done with the model.
1. mess up the individual legs
2.make the wings asymmetrical and thin out the webbing.....
(I would also love to know if you guys like the size and placement of the wings)
3. Ruin the tale a little, and maybe widen it.
4. Make the 6-legged body a little larger in relation to the torso.
5. Get rid of the little horns in the face
6. increase the size of the horns in the back of the head
7. build a loincloth that hangs down over his front.
8. add more detail to the snake-like belly plates
9. DO something to make the transition between the humanoid body and the reptilian one look better (suggestions welcome)
10. Build this guy a double-sided halberd with curved blades shaped like an "S"
I really appreciate all the feedback that I have received so far, and would very much appreciate some more. Suggestions and criticism is welcome. So please if you have anything to say now is the time.
Cheers!
BlackGas
09-13-2003, 12:35 AM
I reckon the wings need to be higher up, they don't look quite right in the small of the back, maybe a little larger as well. unsure at the moment.
Same level as the shoulder blades, obviously need to alter the armour a little. :)
jushra
09-13-2003, 01:20 AM
for a creature of that size to fly, 2 things need to happen, first, the wings need to be bigger, second, the sternum needs to be larger also. look at the anatomy of a bird to see what i'm talking about. also, there was some research done somewhere that talked about how big wings would need to be for a human to fly, and they are in fact, quite large (i can't remember the exact size). so for a creature like that much larger wings, and a larger sternum, its upper body will have to be much larger.
RedFish
09-13-2003, 03:14 AM
Yeah jhrala,
I am not sure if he is supposed to be able to fly or if the wings are purely a decorational item, I know that they would need to be much bigger for him to look like he is realistically able to fly...
That’s one thing that I am hoping to get opinions on...... WINGS DECOARATION OR PRACTICAL FLYING APARATUS YOU DECIDE????
Blackgas,
I know I originally put the wings on the sholders, but if he going to look like he is able to fly then the wings need to be closer to the center of gravity. If the wings are going to be for decoration only then it does not matter where they are put, hence they should probably not be on the small of the back and perhaps closer to this guys sholders.
Thanks for the feedback. looking forward to more.
laredawg
09-13-2003, 05:49 AM
That modelling is incredible! Almost makes me want to shoot myself...:cry:
Can hardly wait to see it textured...maybe animated??
As for the wings, I think they look great...maybe just a little bigger. As for the wings being too small for it to fly...technically a bumble-bee's wings are to small for it to fly, but it does. And who can forget Watto?
there's my two cents. Good job.
:buttrock:
Kralle
09-13-2003, 06:24 AM
your one talented son of a bitch! :applause: :thumbsup: :applause:
Scottosh
09-13-2003, 12:37 PM
Overall pretty cool,lots of work.I dont much care for the face,it's creepy I know,a beast,but just dont care for the modeling too much.Just a taste thing i quess.
Bumble bees and Watto have insect wings though,they move at warp speeds guy.So there goes that excuse.:hmm:
You should just go with bigger wings,about 5 times the characters shoulder width,thats each wing.So a three foot wide dude like this should have at laest 15 foot wide wings if not closer to 18.You are doing some cool details,dont skimp on the things that can make or break a creature.Do it right.Keep going.it's cool,just needs more WIP.:beer:
The model is amazing... It's probably not my place to comment, since your so much better than me, but I don't like the face.
I think it would look alot better with a new face design.
brilliant model anyway...
Keep it unreal
Benork
09-13-2003, 04:17 PM
I think huge wings that would allow this dude to fly would be great.
Big wings are never a bad thing in my book. Small ones can look bad though, I get put off when I see something in a model that isn't well thought through. I know that if you want them for decoration purposes only then you can make them how u want, but if I didn't know that, and I saw this model for the first time. I'd expect that if he had wings, he could fly, and that they would be big enough to allow him to fly.
My 2p
Klaymen
09-13-2003, 04:20 PM
I think the wings should be just decoration.. They would have to be like 2x2 miles to be big enough for him to fly. That would look really silly. But i too think that they should be a bit higher up from the body, so that they dont cover the spikes on his back.
Also i think he would look more realistic if the spikes werent so sharp. I mean, he's not newly born is he?
Apart from that REALLY GREAT MODEL!!!
11 pts out of 10
Yoshua
09-13-2003, 07:16 PM
OMFG That is soo Good! :eek:
It has to be one of the best models I've ever seen. You must have a very fast computer to handle all that detail. I wish I knew how you modelled this, I just wish I could do this kind of thing.
Are you going to animate it? It would be pretty hard to I think, but I don't know to much about animation.
Thanks, great work!
daniella3d
09-14-2003, 01:43 PM
How do you render with the wireframe like that? when I use the wire mode in 3dsMax it always render some faces that are in the back. If I use a wireframe material it's the same.
Can you tell me how do you render the model with this wireframe and shading combined ?
RedFish
09-16-2003, 10:29 AM
Hey thanks for all your feedback... I decided to go with an in between size for the wings.... say if he jumps off a high place he can glide, but he is probably not going to be able to flap himself off the ground.
laredawg.. thanks man I thats the kind of complement that keeps me working with a smile on my face. Ditto for
Kralle
Thanks a lot complements like that kick ass. thanks for taking the time to comment.
troy and scottish
the head is going to stay, but I have been persuaded to add a couple of "big-ass" horns in the back of his head, hope that will make him look a little better to you.
Klaymen
I will file down the spikes a bit for you if I have time. He is not newly born, but if you look at an iguana most of the spikes on it are pretty sharp looking even if it is old
genesis_yoshua.
thanks man I really appreciate the complement I am running on a 2.4 desktop 1gig ram ti4200 card, I am just detatching and working in sections at a time.
Daniella
there is a script for max that alows you to render and show the wire, but those shots are just taken from the viewport
http://plaza.ufl.edu/cervante/creature/loin1.jpg
http://plaza.ufl.edu/cervante/creature/loin2.jpg
http://plaza.ufl.edu/cervante/creature/loin4.jpg
mean while I am still plugging away at this guy.. my new goal is to finish modeling him by this weekend upcoming... after the model is done I am going to have to move on to something else, but I should be coming back to this before long. I just ordered a new graphics card and if it works out I may be able to animate him... but thats iffy. the long term goal is to texture his head and torso as well as his armor. Thats about all that I have time for considering that I am planning on having a reel put together in less than a year and I have other models to do.
foreverendering
09-16-2003, 12:08 PM
This is looking great man, I absolutely LOVE the straps and the rope that bind the loin cloth and armour you added.
THUMBS UP
daniella3d
09-16-2003, 04:02 PM
I thought the head was impressive but now seing the full model, I almost fell off my chair! wow! this is really impressive!
I am looking forward to see how you will texture it. what technique will you use to texture such complex model?
Thanks for your response on my question about the wire render, but can you tell me the name of that script or where I can get it? I would also love to see your complete model in wireframe if you have a wireframe version?
anyway, truly amazing!
nobrain
09-16-2003, 04:37 PM
Dude you are an incredible modeller and can't wait to see it textured. I have to agree with some of the guys, how does ur computer handle, I have p4 1.7ghz radeon 8500 256 ddr and with something like that on screen crashes become my computer's middle name.
It might be asking a bit much, I'm horrible at uv mapping getting it seamless, skin color, bump and crease effects, are you going to us an unwrap modifier to texture if then could u post step by step (don't expect u to give away everything) just the necessities.
Oh and its refreshing to see a wip that is actually a wip and not a final of a used to be wip. (confusing, I know)
JDaniel
09-16-2003, 08:27 PM
Great job finishing up this model Redfish. I love the detail. I read your explanation w/ the wing size, but... I think it would look better larger. The small ones make it look weaker, or less developed. IMO. :)
borchert
09-16-2003, 09:10 PM
Holy crap on a krud !! it's magnificent I can't wait to see it textured !!
RedFish
09-17-2003, 01:50 AM
hey thanks for all your comments, I will be posting a few more updates, the guy is not quite done.... but as far as your question goes
Daniella 3d you can find the edgemap script at
http://www.snotmonster.com/
AndHolzmeister
09-17-2003, 05:25 AM
trully amazing! will you animate it?
ODIN_6
09-17-2003, 05:31 AM
nice detail,,,, man that is gona be ruff to unwrapp
Kralle
09-17-2003, 05:32 AM
is that even possible witht hat model? lol
I hope you will be able to answer these questions:
whats this model for?
if its a game, what game is it for?
where do you work/what company?
what collage/courses are you taking and where?
Because that stuffs just craziness of modelling.
daniella3d
09-17-2003, 05:42 AM
on how you will texture it! how do you intend to texture it? will you separate it in pieces and unwrap it? My guess is that it will be almost impossible to unwrap it as one mesh but I am no pro.
Warhawk
09-17-2003, 09:05 AM
Hey man , that is really one kick ass model . I am wondering how are you going to unwrap that high detail giant beast . Can you show us a wireframe of almost finished beast . You are very talented . keep up the amaizing work you are doing .
RedFish
09-17-2003, 09:50 AM
hey everybody thanks for all the replies....
Most of you are really wanting to see this guy textured and animated, and I myself would love to see it happen as well, but do to time restraints as of this weekend I have to stop work on him for a while. Fear not I will come back to him, but I need to crank out another fully textured and rigged model by the end of this semester,
(BTW Kralle I am a 22year student who is finishing up at the University of Florida and will soon be looking for a Job.....(hopefully at Blizzard) I am doing this model for my demo reel.)
If I can get that model done in 10 weeks I will try to put the last 2weeks+christmas break into this model, the goal is to have his head and torso textured fully, the rest of the body is kind of on a we will see how things go basis. I think that it would be better to have it not textured at all then textured poorly.
(I am going to detach and unwrap sections at a time for texturing, I also modeled it this way nobrain that’s how my computer is able to handle it. I am constantly detaching and reattaching things,)
and if I am lucky do some kind of a basic rig on this guy and put together a short animation, or at the very least set him up in a good pose for a spinny vid.
OH so many people a long time ago suggested that I get rid of some of his dinky horns and add some massive ones to the back of his head. I have finally come through for you. Tell me what you think! ....and I will be posting a updated wires shortly I just read your request warhawk, I should have that up by marrow
http://plaza.ufl.edu/cervante/creature/horny.jpg
http://plaza.ufl.edu/cervante/creature/horny3.jpg
http://plaza.ufl.edu/cervante/creature/horny4.jpg
Thanks everyone for taking the time to comment. I really appreciate the feedback.
MCGrund
09-17-2003, 10:35 AM
I just stumbled upon this thread and when I saw the first images I thought:"Now, that's some detailed modeling. But I don't dig the style of this character."
Then I flipped to the last page of this thread and went like:"Wow that weird head developped into a kickass model!"
Very inspiring work. Gotta check out the whole thread now!
RedFish
09-17-2003, 04:50 PM
twisted-ankle.
lol, I look back at some of those old pictures of the head don't really like them all that much myself, but this is a WIP forum and that head was the start of the process.
BlackGas
09-17-2003, 05:47 PM
On seeing the head originally I did actually think it was a water based creature, even with all the horms, it does all come together very well though.
wow, this one turned out pretty awesome!!
I love the amount of detail uve put into this thingie, very well done! Gonna be texturing this fella as well??
daniella3d
09-17-2003, 08:15 PM
I really like the back horn, how do you do that twist thing? is that a modifier? One thing about the big horns, I would put them a bit higher in position, I think they are a bit held too low, like going downward is fine but if they start more straight and then go down, but not so much down, I think it would look better. Just a thought.
daniella3d
09-17-2003, 08:23 PM
my comment about the horns being a little low is that I am afraid that if he moves his head upward, the horns look like they will hit his armor the way they are right now. Taht maybe an illusion though because of the perspective.
Jb5k1
09-17-2003, 08:32 PM
i definitely would want the fuggin thing runnin at me
creepy!!!:drool: :drool:
wow, just, ... wow:buttrock:
foreverendering
09-17-2003, 09:09 PM
The new horns really bring this guy together. Great work man. Pat yourself on the back, you deserve it after all the time you've poured into this model.
nobrain
09-17-2003, 10:57 PM
dude this is an awesome model, sorry i said it before and i will gladly say it again.
Kralle
09-18-2003, 01:41 AM
i like this thing so much i put it as my back ground :D
kiko3d
09-18-2003, 12:43 PM
I think maybe you should reconsider the orientation of the head horns, but don´t misunderstand me the model is absolutely awesome, but this is just a thought.
RedFish
09-21-2003, 10:10 AM
Hey thanks for the feedback everyone.
Well I reoriented the horns so that he can turn his head!! but I think that since tommarow is my last day to work on him I am going to try to slap a good enough rig on him to be able to pose him for a decent 360 spin around vid that I will post tommarow night, this vid will fade into a 360 wire so you can take a look at that if you want to. Alls that I have to show now is his weapon.
Here is a still.
http://plaza.ufl.edu/cervante/creature/weapon2.jpg
and here is a quick spin around vid of the blade with a default metal texture slapped on there.
SPINNY BLADE (http://plaza.ufl.edu/cervante/creature/bladespin.avi)
BTW Kralle, Thanks man, don't think I've ever made anyone's background before! Alls I can say to that is "that really kicks ass."
MCGrund
09-21-2003, 11:11 AM
Wow, that's a nice and deadly weapon for sure. But I had expected it to look more battle ravaged just like his clothes and his wings do.
That's just my suggestion, though.
RedFish
09-21-2003, 05:19 PM
twisted-ankle,
DAMN YOU CAUGHT ME. Alright. I will be spending the first part of today adding battle damage to the weapon. I knew someone was going to say something. its just to damn clean. Alright, no reason to skimp now, I just have to hope that there are enough hours in today to get everything that I want to get done done.
JDaniel
09-21-2003, 05:54 PM
Originally posted by RedFish
twisted-ankle,
DAMN YOU CAUGHT ME. Alright. I will be spending the first part of today adding battle damage to the weapon. I knew someone was going to say something. its just to damn clean. Alright, no reason to skimp now, I just have to hope that there are enough hours in today to get everything that I want to get done done.
Sometimes I wish the Earth revolved every 36 hours Redfish. We would get twice as much done. :p
DarkEkko
09-21-2003, 10:22 PM
holy... this is an awsome model... absolutely stunning... texture that guy and youve got yourself a movie-quality model, man!! wow... amazing...
Garma
09-22-2003, 02:02 PM
Dude.. this is awesome. Really looking forward to see this textured! :eek: :applause: :thumbsup:
crashcyrex
09-22-2003, 03:18 PM
This model is really awesome :drool: ....when u going to texture it? would really like to see this model textured and all.....no crit...really nice:applause:
KennyLiu
09-22-2003, 04:19 PM
Your work is really awesome! Fantastic!:thumbsup:
RedFish
09-23-2003, 05:28 AM
THIS IS THE END.
It almost brings a tear to my eye that this is my final post with this model. If everything pans out I will be coming back to him...
I will shortly be starting a new model and will be looking forward to any feedback you can give on that. You guys have been great. Please watch the spinney and tell me what you think. Your crits will not fall on deaf ears (hopefully), if the opportunty arises I may yet find the time to do a bit more modeling on this guy.
A few final shots of some last minute stuff
http://plaza.ufl.edu/cervante/creature/weapon5.jpg
http://plaza.ufl.edu/cervante/creature/pouch2.jpg
Well now this is the "done" model with the wire
FINAL SPIN, PLEASE WATCH (http://plaza.ufl.edu/cervante/creature/Spinfinal.avi)
and this is to give a bit more space below the final spin text so it will stick out more and people will watch it.
MCGrund
09-23-2003, 11:14 AM
Oh man, this is one of the best models I've seen so far. Nothing to crit from my side. What's your next model going to be? I'm really curious.
RedFish
09-23-2003, 07:11 PM
well twisted ankle it is going to be the characrer hudson from the movie aliens. Thanks for taking interest
hercanic
09-24-2003, 12:08 AM
Dear RedFish:
Looking spectacular, I'm loving the amount of tiny extra details you've put in. The only thing I really have a crit on is the head. The skull doesn't seem shaped right to support the angles that some of the horns come out at. And the ones coming out from his brow and down would seem to be a peripheral vision hinderance.
RedFish
09-24-2003, 09:04 AM
hercanic
I agree, that makes the list.
kiko3d
09-24-2003, 09:57 AM
You should texture it and animate it
RedFish
09-24-2003, 04:21 PM
Kiko3d
One day.... not today, not tommarow, but by the end of July2004 you will see this happen.
hercanic
09-25-2003, 04:53 AM
Dear RedFish:
Any special reason you've set July 2004 as your...deadline?
Also, for the spin, he's holding his weapon rather...tentatively. (Where's his thumb?) It's an in-progress spin, of course, but at least make him grip that weapon of his like it should be! =oD When you put bones into this thing, I also definately hope to see more dynamic poses that speak of the scarring you've put all over his armor and blade.
BTW, does he have teeth? Or anything beyond those pursed lips of his?
Savage_Henry
09-29-2003, 04:19 PM
Can't belive I missed this thread....freaking fantastic work.
Very inspiring stuff. I hope to see more of this soon
Lukashi
09-29-2003, 05:29 PM
that is really nice, came togheter quite well, you should add some cool lighting and render a wallpaper
Klaymen
10-05-2003, 01:43 PM
If i had $1000000 i would give it to you to texture and animate this fella right now... well well.. i'll just have to wait then...
RedFish
10-05-2003, 05:53 PM
Klaymen,
I cannot believe you dug this thread out of page 6.
Thanks.
Well this guy will be textured and animated (eventually).
I am working on another model right now, and If I can finish that one in time I will be able to go back and put in enough time to texture his head and armor and so some rudamentary animation sometime in the next couple of months, So with luck I will be able to put up some kind of a teaser for his animation and texturing up before I have to move on to my next model. This Guy will always be on the back burner, but he probably will not be completely finished until August.... I know it is a crapload of time to wait, but it will happen! thanks for taking interest.
CHRiTTeR
10-05-2003, 07:09 PM
GI render, GI render
Klaymen
10-24-2003, 01:28 PM
I didnt dig it our. i just like doyu model so much i subscripted to it... :-) let me know when you'll be texturing...
Kralle
10-24-2003, 05:24 PM
craaaaaaazyyyy
:S
Everytime i look at the thing i cant imagine how hard it masta been to model it, and then in a year hes gonna try to animate and texture it.
_The_Paladin_
10-24-2003, 06:30 PM
wow
orozimbo
10-24-2003, 06:42 PM
Hey RedFish, congratulations!
Good work! I think your strongest skill is the ability to add details! Keep the work, I´m shure we all agree with that!
Inté,
Guilherme Lopes
RedFish
02-24-2004, 06:14 AM
well the time has come for this guy to be textured and animated......... here are some shots of the head and the horns.
http://plaza.ufl.edu/cervante/creature/textured/head8.jpg
http://plaza.ufl.edu/cervante/creature/textured/horns2.jpg
Please let me know what you guys think!
PsychoSilence
02-24-2004, 07:01 AM
nice texture on thsi guy ! really ike how the horns wind.
maybe he should get more accessories like earrings or so.
i´m not thagt into this eye color, some bright green would fit even better imo
Klaymen
02-24-2004, 03:52 PM
This looks great! I was waiting for you to start texturing this guy! Really good work there.. What color are you thinking of smacking onto him? I mean since he is half-reptile half-man apart from all the horns and stuff.. must be hard to think of a good skin tone.. Am i right?
JDaniel
02-24-2004, 06:12 PM
Me likes, me likes alot Redfish.
foreverendering
02-24-2004, 10:32 PM
horns need a hue to seperate them from the skin. too gray
XxBrianxX
02-25-2004, 12:25 AM
howd i miss a 10 page discussion...man .. well awesome job looking forward to seeing this guy animated... good luck
ShatteredVertex
02-25-2004, 05:22 AM
Wow, I am starting to wonder what I am even doing on these forums, lol. I can't imagine modelling something like that. So much detail and complexity. Awesome job man!
RedFish
02-25-2004, 05:31 AM
hey guys I tried to make some of the changes you suggested, let me know what you think........
http://plaza.ufl.edu/cervante/creature/textured/head14.jpg
Icarus
02-25-2004, 05:54 AM
amazing....
ive just gone through this entire thread looking at your work, you truly are going places!
this model is awsome, and the start of the texturing phase is turning out good, i like the tatoo over his left eye, in my view it bring out a kind of vicious feel to the face.
anyhow, all the best and i look foward to seeing the final/completed model/product ;)
Rols574
02-25-2004, 06:24 AM
very nice model dude
about the horn next to the ear...u put a lot of work into it man its a real shame but it doesnt look right......whats the purpose of it?
everything needs a purpose
the only crit i have are the lips.....seem a little flat to me
with all the detail u put everywhere else a little more time could go to flesh out the lips a little more
my 2 cents
Rolando
r3studios
02-25-2004, 07:51 AM
awesome modelling man. nice to watch that think gettin better and better.
first i thought the eyes are too huge but the final head is really nice.
keep it up!
RedFish
02-26-2004, 06:19 AM
here are some torso shots, thanks for the feedback, I will definately think about the lips come morpher time Rols574
http://plaza.ufl.edu/cervante/creature/textured/torso7.jpg
http://plaza.ufl.edu/cervante/creature/textured/torso7back.jpg
Klaymen
02-26-2004, 10:15 AM
Really nice! I like this very very very much! I dont like the skin (scale) tone though... dont like that grey color but i guess thats a taste issue.. And there is something wrong with the scales on his back, and maybe on his eyebrows as well.. maybe they are to large..? Cant really put my finger on it but there is something... Anyhow.. I LOVE THIS!
EDIT
And i agree with Rols574 about the ear-horns... i'd get rid of them.. but then i'd never be able to do this model so...
Tommy5547
02-26-2004, 10:49 AM
Just read through the entire thread and I have two things to say:
1. If the guys @ Blizzard doesnt hire you they are blind, dumb and other bad stuff.
2. This is by FAR the greatest character build-up I've ever seen!
Redfish, you are truly a great artist!
MoD_Legion
02-26-2004, 12:34 PM
Hehe redfish, ur one crazy mofo for going to texture this particular model of yours ;-). Its looking great though, one question, u hand painting all textures? or are those horns procedural? And, are u going to make bump maps for those scales :-D
eyemagine
02-26-2004, 03:24 PM
WOW.Your Modeling and Anatomy Technic is absolutly great. Thats very amazing.
i've one question: Are you in the 3d business ? And how long do you model actually already ?
Your skills are fantastic . . .
RedFish
02-28-2004, 05:34 AM
hey everyone thanks for the replies
here is a shot of the arm and torso
http://plaza.ufl.edu/cervante/creature/textured/arm2.jpg
http://plaza.ufl.edu/cervante/creature/textured/armsheadtorso.jpg
-Klaymen
man I like the little horn a lot of other people have told me to get rid of it, but after careful consideration...... its unwrapped and textured, it is going to have to stay... I am sorry really truely I am.
I have messed with the textures on his back a little bit, and I think you were right, I will update the pic shortly!
-Tommy5547
Thanks, lets hope Blizzard thinks so!
-MoD_Legion
All textures are handmade from pictures in photoshop. I have built bumpmaps for everything, but, as per your request I increased the bump in order to give the scales a little more relief since you couldn’t tell if there was a bump map.
-eyemagine
I am finishing up college and will hopefully be in the 3d business shortly. I have been at this for a good few years now and would love to be getting paid to do it!
Zycho
02-28-2004, 07:43 AM
Totally cool demon-character!!! Really love the skintexture!!
I think you should keep the horns short though...
Cool that you keep posting the progress!!! Keep it up m8!!
sapienz
02-28-2004, 08:06 AM
i'm Not really sure that tatoo is helpful ... did he tatoo himself or did someone "Brave" enough did that for him?
If this was a Orc, maybe a tribal tatoo might do him good... this seems a bit fanciful for a non-english speaking "thing"... (ops no offences to the non-english here)
I'm still wondering how the hell you managed to unwrap this model ...
Theres so much complexity on this model here ... but you sure are doin a great job on texturing it ...
may i suggest trying dirt Brown or something darker for his scales?hopes he open his mouth soon ... i got a feelin he is gonna get bad breath keepin them closed for so long ... make him evil ...
Faithbleed
02-28-2004, 10:58 AM
Very nice work. Scary lookin. I have a few comments though.
- I don't think the horns on the face look right, they *could* work if he had a broader rounder face, otherwice I think the cheek horns need to go.
- The horns by the chin either need to be reduced to spikes (like the ones on his shoulder) or blended (where they start) into the skin more.
- His peck are a little big.
- Giving him another finger wouldnt hurt.
- Maybe increase the size of his torse, he looks a little thin, I know thats probably what your going for, but his torse doesnt justify such broad shoulders.
- Don't forget the obligatory forked tongue (for when he opens his mouth).
Those are all just my opinions, the model looks great either way.
Maxsmackage
02-28-2004, 01:14 PM
I'm deffinatly seeing huge bat wings for this guy!
JDaniel
02-28-2004, 06:33 PM
The tattoo design is from Earth. Change it to his planet.
wantanseller
02-28-2004, 08:38 PM
i'm seriously doubting your identity as a 22/23 year old college student ;)
you must've gone through lots of trouble to be able to stand where you are now, a professional 3D modeller :D
hope to see more of your work and all the best in your future undertakings...
ps: if blizzard doesn't take you, i'll stop playing their games for the rest of my life....hehehe
Washek
02-28-2004, 10:54 PM
Amazing modeling! I need to do something like that but I have so much work........I dont have time for that :((
RedFish
03-01-2004, 04:27 AM
hey everyone thanks for your replies.... much appreciated as always. Here are some shots of the armor.
http://plaza.ufl.edu/cervante/creature/textured/armor.jpg
http://plaza.ufl.edu/cervante/creature/textured/upperAromored.jpg
Zycho
thanks, I will keep updating, and I am keeping the little horns! thanks.
sapienz
I will try to make him evil, he will be animated sometime soon, so you will be able to see him open his mouth (eventually). as far as the tattoo is concerned, I think it added to his face (let me know if I am wrong) and I am planning on adding a few more tats to his right arm and his left his chest area. I am hoping that might tie him together a little more. as far as who did it? I don't know I suppose the brother of the guy who made his armor :)
a.Default
yeah I agree with many of your opinions, but the guy is unwrapped and textured, and I am not 100% sure they would make him look better, but I agree with you that his pecks are a little big and will change that for sure, I will see about the rest of it.
Maxsmackage
I have made them! look back in the thread for untextured pic
JDaniel
not sure what you mean, tried to make his tat look unworldly perhaps you have a suggestion that would succeed better?
thanks
wantanseller
ha! thanks man I am a 22 year old college student, Hoping to get in the biz!
Washek
thanks, sorry you don't have the time (it does take a while)
foreverendering
03-01-2004, 04:11 PM
Armour looks great; no crits from me on that.
Horns might look better if they were a little darker.
I agree the pecs need some work so I'm glad to hear you'll be tweaking them a little. I think a couple more tats on his body/arms would really start to bring this guy together.
Looking forward to the final product...
JDaniel
03-01-2004, 04:25 PM
Looking good Redfish. I think that tatoo looks too familiar, like Mike Tyson or something. Maybe not so big of one? IMOP.
I think he would look better w/ his head scaled down about 10% or so too.
Klaymen
03-02-2004, 10:34 AM
Hey RedFish! When are you going to stop doing everything so GREAT? Cant you do something that looks bad for once? You make me think i'll never learn this biz....
Woha! I found something to complain about though.. i agree with JDaniel on the head.. Maybe it would look better a 5-10% smaller.. The Tattoo is great Though :P
I really want to see this finished and animated... So keep going!
LIMBAUL_ABIGGOR
03-02-2004, 11:18 AM
nice details but one thing is why would you model all the viens in the body why not with a bump mapp, i think you well find you will get better results espessially the wings because envolopeing is going to give you problems, and the viens should be coming more from the joint of the wing where all the bones connect in my opinion and same with the holes in the wings could have been done in alpha , , but its your work so do what u want just my opinion =) just something that stuck out to me,one more thing what time period is this guy from ? just because the shoulder pad seems kind futureistic to me dont know what it is maybe the writing on it
i esspessialy like the horn textures =)
but its looking good keep it up ;)
RedFish
03-05-2004, 06:14 PM
http://plaza.ufl.edu/cervante/creature/textured/body3.jpg
http://plaza.ufl.edu/cervante/creature/textured/wings3.jpg
http://plaza.ufl.edu/cervante/creature/textured/wingy8.jpg
Hey everyone thanks for your comments,
-BAUL_ABIGGOR,
I agree with what you are saying to a certain extent, I know the wings would be much easier to animate with alpha masked webbing, but I don't thin it would have looked as good, As far as the viens go I have tried bump mapping them in the past and never liked the result I got, I may regret it come time for animation, but I think that I still might be able to pull it off. Thanks
-Klaymen
Hey man thanks, I will try shrinking the head.
-JDaniel
yeah I see what your saying about the mike tyson thing, but I am not sure what I could really do to make it look more unworldy, I am also on a time limit so if I do finish at all early I will try to go back to it.
-foreverendering
thanks I will try darkening the horns
-cgg
much appreciated!
Snakeman
03-05-2004, 06:33 PM
awesome model the progress from the beginning is awesome...but there is one thing really bothering me and thats the big fold/crease where the nose meats the mouth...is there a biological purpose for that?....love the model but that glaring crease is just jumpin off the screen and slapping me in the face...the textures are soo awesome too...maybe the skin and bottom part of the chest should have a different shinyness...great work keep it up...oh and did i say i love this
JDaniel
03-05-2004, 06:38 PM
Whoa! Nice again Redfish. Good detail. Maybe big square shaped scales on belly?
Edit: On the head being too large... I was thinking biped, but I forgot, it's a big dragon. So, the head will look better after when it's on the body.
BlackGas
03-05-2004, 08:25 PM
Nothing to say other then the skin texture is starting to look stunning.
foreverendering
03-06-2004, 02:29 PM
Very nicely done. Webbing would look better to me with more of a tan hue.
shadowkeeper
03-06-2004, 03:03 PM
In my opinion, this thing has too much horns on its face!
That's it dude! That was my only critic. You may keep modeling!
Palooka
03-06-2004, 06:06 PM
Dude... my hair is falling watching this thread from start. By the u time u animate im gonna be totally bald.
Just a few suggestion.
- gray scale (not grayscale) texture dont really go with him imo. try menacing red or i dunno... maybe this cgtalk bg color affecting my eyes but i think try some red tint.
- wings dont have scale.
one more thing, when u get to work with Blizzard, can i pass my demo reel to u?
RedFish
03-10-2004, 02:49 AM
Ifinished all the stuff that hangs down in front of him here are some shots.
http://plaza.ufl.edu/cervante/creature/textured/loincloths.jpg
http://plaza.ufl.edu/cervante/creature/textured/assories.jpg
http://plaza.ufl.edu/cervante/creature/textured/cod3.jpg
-Palooka
thanks.... I had kind of a red texture on him when I was experimenting with hues and I really liked this one the best... sorry, maybe I should change it though, I will look more into it if I have the time (this sucker is composed of a lot of bitmaps though at this point)
-el_shadow
your not the only one to comment on his excessive horns, but as of right now they are all going to stay because I kind of like them, makes him more unique, I know a lot of people think they make him look crappy, but I like them too much to get rid of em, sorry about that. thanks for the suggestion though!
-foreverendering
I really will go back and make it more tan I tried it and long story short I screwed up and lost the hue at some point I will try to go back and add it again if I can.
-BlackGas
hey man thanks. your feedback is always appreciated blackgas!
-JDaniel
Thanks, you think he should little square scales all over his belly plates? Hmmm I will have to think about that one.
-Snakeman
thanks, I think you may be right about the fold under the nose, I will try to play with it. and I think I am going to change the shininess as you suggested thanks.
Klaymen
03-10-2004, 01:37 PM
HAHAHA i really like the way one of the horns on that orc-creature on the metal plate is broken... seems like whoever made that plate has pays the same attention to detail as you do, RedFish.
I would NOT like to be the computer that has to render this bitch when fully textured, lit and animated... really i would not like to be the guy who has to rig it either, but i guess you have a different opinion on that one :P
You are my god, RedFish!
RedFish
03-11-2004, 04:29 AM
Thanks Klaymen
Legs:
http://plaza.ufl.edu/jeremyg/newshots/legs.jpg
JDaniel
03-11-2004, 04:36 AM
looking good!
Big squarish scales, like on the belly of a croc for the belly.
golem
03-11-2004, 09:27 AM
1st time i see this thread. very good modeling, really.
i have a rapid general critic about shading.
looks like all the body has the same skin thickness, but u know, should not be like this.
i think that u can leave the body as it is - if u wear it, u won't see what's under ;-) - but must work more and more on his face, especially on color and specular map, in order to separate soft skin to harder one... keep on working man.
golem
sadaphule
03-11-2004, 11:54 AM
Hi
very good work.
you did very hard work,
I think u can reduce the vertix on its face.
That was my only critic. You may keep modeling!
anyway good work
(Sorry for my English)
Regards
Prashant Sadaphule
Anvirol
03-11-2004, 01:56 PM
Baal from Diablo 2 ? :) At least it resembles Baal very much.
Gj.
here waiting to look forward!
MCGrund
03-11-2004, 10:29 PM
Impressive and very detailed texture work so far (thumbs-up).
But I think you should consider reworking the wings' texture. Imo the wings' skin should be of a different, maybe more leathery, finer kind of skin without scales.
As I know that this explanation sucks a lot I did some research for dragon images on the internet. Though your creature isn't a dragon I think it's skin/wings should resemble these of a dragon pretty much.
Left click and drag these links into the adress bar of your browser.
http://toms-dragons.tripod.com/dragons/004.jpg
http://toms-dragons.tripod.com/dragons/040.jpg
http://toms-dragons.tripod.com/dragons/034.jpg
I hope this is somehow useful for your work.
RedFish
03-12-2004, 03:20 AM
http://plaza.ufl.edu/jeremyg/newshots/weapon.jpg
http://plaza.ufl.edu/jeremyg/newshots/weopon3.jpg
Weapon is done. Can't talk much now. Thanks everyone for your comments I will respond to you all individually later.
Let me know what you guys think
BlackGas
03-12-2004, 01:37 PM
Just a little thing. :)
The rest of the creature including his armour is nice and rough, broken/chipped etc.
The holes in his 'hanging stuff' don't quite fit, they look a bit to perfect. When it is all together you won't really notice but it is the little details.
Klaymen
03-12-2004, 02:20 PM
I was just wondering and then i looked back in the thread and saw Palooka and twisted-ankle shared my opinion.. wings do not have scales... i agree with twisted-ankle on that one, a bat-like thin leather material would fit better there, maybe semi-transparent so that the morning sun can glow thruogh them.. that would look REALLY cool... scales on wings looks strange.. Otherwise GREAT WORK SO FAR!
foreverendering
03-12-2004, 02:29 PM
Tell me Mr. Redfish, does this guy have any teeth behind those tight, pursed lips of his?
JDaniel
03-12-2004, 06:16 PM
Keep it up Red!
2 things- spec on the blades and why is the blade not centered in the handle?
RedFish
03-13-2004, 02:09 AM
-golem
I thought about building spec level maps, but decided against it because I am on a time budget, its too bad though I think that you are right, it would improve him some.
-sadaphule
thanks, I know the face is pretty high poly but that is kind of what I was going for at the time.
-Anvirol
googled some pics of Baal from Diablo, I suppose it does resemble him somewhat, although this was never my intent, happy coincidence I guess
-ddv
thanks
-twisted-ankle
I am going to be working on the wing webbing tomorrow, will post an updated pic.
-BlackGas
I will try to work on the holes some, thanks for the feedback
-Klaymen
I am workind on the wing webbing, will post an updated pic tomorrow.
-JDaniel
yeah I must have accidentally grabbed the blade and moved it right before I took the render, I have updated the pic, and about the spec level do you think it should be less shiney?
-foreverendering
It's so funny that you should ask that because!!!!
http://plaza.ufl.edu/jeremyg/newshots/mouth.jpg
RedFish
03-13-2004, 07:32 PM
BlackGas I messed with the loincloth and the holes for you. Let me know what you think.
http://plaza.ufl.edu/jeremyg/newshots/loinNEW3.jpg
JDaniel
03-13-2004, 09:43 PM
Let's see it all......please.
RedFish
03-14-2004, 01:46 AM
Spent some time tweaking some stuff will post a full shot soon, JDaniel.
The wing is currently a work in progress. I just wanted to get your feedback to see if its going the way you guys thought it should.
http://plaza.ufl.edu/jeremyg/newshots/tats.jpg
http://plaza.ufl.edu/jeremyg/newshots/newwing.jpg
Lukashi
03-14-2004, 02:16 AM
Redfish you have a good model, one comment you cloth doesnt look ripped right, use some alpha mapping to add ripped threads and stuff
bmwolf
03-14-2004, 05:48 AM
1. fantastic modeling/textering!
2. Do the new wing textures have any translucency? it would great if you could post a render with a light source behind the wings. I think it would look amazing when you could see the veins and such in front of a light source. You know a little SS.
3. out of curiousity. what is the poly count? low and high res.
Once again great job! I don't know how i could have missed this last year. Keep up the good work and best of luck!
MCGrund
03-14-2004, 05:46 PM
The new texture on the wings looks much better and more believable than the old one. Like bmwolf said translucency would be a cool effect.
The other objects also look really good especially the loincloth. But I don't like the tatoos. Too humanlike and not diabolical enough imo.
Snakeman
03-14-2004, 08:32 PM
nice tweaks i must say
Holy poop you are good.
/zack cries for an hour or so
RedFish
03-15-2004, 02:11 AM
well due to everyones advice I have redone the wing as so
crits are welcome thanks.
http://plaza.ufl.edu/cervante/creature/textured/newwing2.jpg
-Lukashi
its not supposed to be cloth it is supposed to be leather, do you still think the holes need some work?
-bmwolf
are the wings better? the poly count is 450k in viewport level one meshsmooth 3dsmax5
-twisted-ankle
yeah I couldn't come up with better tattoos than those, I guess I am not that creative when it comes to body art, sorry. Always open to suggestions
-Snakeman
thanks, yeah I think they add to him.
-zero2zillion
thanks, positive feedback is always welcome
Klaymen
03-19-2004, 01:59 PM
Those wings seem to work out fine, but still, is there any translucency? post a pic with a light behind the wing if so.. if not... get to work :P
Btw. How do you tattoo someone with scales instead of skin..?
:P
Dordoulin
03-20-2004, 04:25 AM
it's not tattoo ink, it's permanent marker, duh
KolbyJukes
03-20-2004, 05:47 AM
The texture on the wings is looking really nice man...I agree, some transparency would be sweet.
I'm looking forward to updates.
-Kol
hercanic
03-20-2004, 06:24 AM
Dear RedFish:
I see you're going for a traditional small bat wing texture. However, it's interesting to note how the wings appear on the much larger flying fox:
http://www.abc.net.au/science/scribblygum/flyingfox/img/wingout.jpg
Also, for the rips, they seem more like cookie-cutter holes then damage that's healed up over time. As it stands right now, there are details in the texture that are suddenly cut off when they meet up with the holes, and sometimes are continued on the other side. This makes it seem pasted on, rather than the geometry and texture working together as one. The holes have to appear like they belong, by the textures recognizing the differences those holes create in the leather.
shadowkeeper
03-20-2004, 08:38 AM
If I'm not wrong... the tong looks solid to me.
Great technique and improvements on your char! I'll be watching this thread! Keep going, man!
Wootly
03-20-2004, 02:36 PM
that is incredible!
The only crit I could think of was that perhaps you could add more scars/skin variation to him to make him more organic looking, because his upper body has too much of a plastic feel to it.
Other than that, amazing work.
Also, just out of curiousity, what is the poly count of that thing?
grim_mg
03-22-2004, 12:32 AM
awesome detail just about everywhere on the model and the texture. impressive work of art. My fav parts are the armor and the wings. Check some anatomy book for the upper arm/shoulder area. Something isnt right. Like I said wings are cool, but from a physics standpoint, that creature will never fly.
Also, you could have done 3 or 4 separate models sharing some of the ideas from this one, they would have been more appealing; this one is great and original, but the design is over-the-top.
I`m not sure if anyone understands what I mean...
Klaymen
03-27-2004, 05:49 PM
I think i agree with grim_mg there.. The face/torso are cool, the reptile body is cool, the wings are cool, but they dont seem to fit together.. maybe they would be better off as 3 separate models..
Anyway, a bit late to complain about that now, and i think you ROCK!
Whatever happened to updates...?
Klaymen
03-31-2004, 11:22 AM
Hey RedFish where have you gone off to?
foreverendering
03-31-2004, 12:03 PM
He's been busy animating Ed Norton for our Fight Club Project (there's a thread for it here in the WIP forum) and building his new computer.
I think he's starting the creature's rig today or tomorrow though so he'll probably post an update soon.
RedFish
04-12-2004, 03:18 AM
Sorry for the lack of updates,
I am in the process of animating............ here is full screen shot.... animations to follow shortly.
http://plaza.ufl.edu/cervante/Arturo/full%20creature2.jpg
m0bus
04-12-2004, 04:46 AM
WOW!!!
that looks really kickass man
i cant wait for an animation :)
TheFish
04-12-2004, 06:58 AM
Very nice maps, nice modeling and nice render . Perfect ! :)
But some of its claws penetrate in the base, the fingers of its right hand are badly positioned.
Oh ! I just saw ! You are a fish like me ! It is logic ..... :D
NicoDN
04-12-2004, 04:35 PM
Guy, your model rocks !!
Aurorae
04-12-2004, 05:03 PM
Just read the whole thread, this is golden stuff this is.
I hope you get the job you want, and with this it looks like you will :)
One crit, the expression on his face, his mouth looks almost pinched and has a blank expression. A beast of this magnitude deserves to look angry. The mouth looks a bit small compared to the rest of the head.
Apart from this, nothing much else stands out. Fantastic work, keep it up!
JDaniel
04-12-2004, 10:50 PM
That's what I'm talkinbout! It needs to be hi-res to appreciate.
The skull looks about 10% too large for the torso to me Redfish.
bobabert
04-13-2004, 01:18 PM
WOW another supa good modeler
very good work!!!
Klaymen
04-13-2004, 07:48 PM
I must say RedFish you really surprise me.. Just when i thought your model couldnt get any better you go and improve it even more... I've followed this thread from the very beginning and you truly are a god...
I have one crit though :P ... The seam between the human-like upper body and the spider/reptile-like lower body is hidden behind that leather-thing-hangy-clothing... It kind of gives the impression they dont fit together... maybe some color changes or something could make the whole model look more like a whole model instead of two models seamed by some leather...
Anyhow i worship you!
RedFish
04-29-2004, 04:07 PM
well everyone,
sorry for the lack of updates, thanks for your relplies, I have been busy finishing out this semester and putting together a beta version of my demo reel to show EA, (they came to my campus and I had an interview). Well I uploaded a crappy copy of it, so any one who wants to watch it here is a link, the creature is animated in it for anyone who is interested!
http://plaza.ufl.edu/cervante/DemoBeta.mov
SO PLEASE WATCH
JDaniel
04-29-2004, 06:31 PM
Thumbs up Redfish! I'd like the creature walk at the end more in the begining. And it's head seems a little large in porportion to it's chest. EA is close to me cool, plus my friend Jason works there. He said for game model reels use ambient light only for turntables.
"A demo reel is never finished."
mecman
04-29-2004, 06:44 PM
I must say that this is one of the most incredible models I´ve ever seen here....and inspired me a lot to begin my studies in organic modeling....
Congrats, amazing work
BlackNull
04-29-2004, 06:47 PM
Holy damn!! Freakn' sweet man!! There are some weak parts with the lipsync and blendsapes, but man I'm so amazed by the quality of the models, some are so realistic!! The front part of the face of the creature is not my favorite, maybe there is something off around the mouth area. But ya, thanks a lot for this great piece, very good inspiration! Insane amount of work...Peace
Snakeman
04-30-2004, 03:41 PM
hats off to you pal...great work great demo....been following since u started this thread...very inspiring......watched it w/ no audio and still grabbed my attention...also i like that begginning part....funny in a much better than dennis miller sort of way....
superlayer
07-28-2004, 11:49 AM
This is awesome. O_O
nendo_3d
07-28-2004, 12:32 PM
fantastic is all i can say. actualy there is no wor to describe it. they've just left me
RedFish
07-28-2004, 01:57 PM
I cannot believe that someone dug up this thread, most of the pics are deadlinks by now...
but since you did, here is a link to the newer Reel, if you were watching the older one its outdated.
Please enjoy, and thanks for all your feedback.
NEWER REEL VERSION:
http://www.redfishimagery.com/DemoZip.zip
LiquidMetal
07-28-2004, 05:06 PM
Sweet reel.The voice on the spider guy is just hilarious(sp?).GJ on it and good luck.
superlayer
07-28-2004, 06:41 PM
I was refered to your thread by a friend. He said you had some kickass models and he was right. I am gonna check out your demo reel now too.
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