SheepFactory
08-21-2009, 05:32 AM
Hi Guys,
So i have this simple scene setup:
a passive collider sphere with gravity applied to it is falling on a cloth plane which has its four corner vertices transform constrained.
I want the ball to slow down and stop and bounce back as it hits the cloth but no matter what I do I couldnt get it to do that. It is going down with constant gravity force and ripping through the cloth.
Is there some obvious setting I am missing?
So i have this simple scene setup:
a passive collider sphere with gravity applied to it is falling on a cloth plane which has its four corner vertices transform constrained.
I want the ball to slow down and stop and bounce back as it hits the cloth but no matter what I do I couldnt get it to do that. It is going down with constant gravity force and ripping through the cloth.
Is there some obvious setting I am missing?
