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conio
08-05-2003, 02:25 AM
Hi there!

Here is a pic of the surface of a camera! I want to make procedural shader for this and tried to do it with a cellular map btu can't get it right. Of course i have tried lots of combinations with noise and mix maps but that seems to make even worse!

So it would be nice to get some tips. Thx.

Here's a photograph of the material and my basic cellular parameters:

Bluplet
08-05-2003, 11:18 AM
A noise map set to turbulence with a low number of levels might be close to what you're after..

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