conio
08-05-2003, 02:25 AM
Hi there!
Here is a pic of the surface of a camera! I want to make procedural shader for this and tried to do it with a cellular map btu can't get it right. Of course i have tried lots of combinations with noise and mix maps but that seems to make even worse!
So it would be nice to get some tips. Thx.
Here's a photograph of the material and my basic cellular parameters:
Here is a pic of the surface of a camera! I want to make procedural shader for this and tried to do it with a cellular map btu can't get it right. Of course i have tried lots of combinations with noise and mix maps but that seems to make even worse!
So it would be nice to get some tips. Thx.
Here's a photograph of the material and my basic cellular parameters:
