Macj
08-20-2009, 11:42 PM
I feel that I really need to step up my anatomy knowledge and overall quality of content...Right now my process has always been to draw for several hours from reference (for example, if my shoulder blade areas look goofy, find figure reference, draw it til something clicks in my head, and return to Zbrush where I 'sculpt' the model)...
I want to hit a more convincing level, and I'm really struggling to get there, its like I can get a stylized effect, but when it comes to some convincing naturalism, I'm lagging....
My question is how do you work and grow? Do you simply grab reference and look at that while making a character? Do you set aside time apart from character creation to make 'studies' of the reference and attempt to absorb it into your mind? I find this time consuming but most beneficial, yet may not be practical and efficient, not sure...but if you do study, in what medium? I know many sculpt with traditional clay, model in zbrush, ect, but is there recourse to pen and paper when studying or is it all done in 3d? I know these bits my seem trivial to pick apart, but I just wonder how I should spend my time trying to get my character models to the next level (if cross training is indeed most beneficial, or just mono-medium growth)...Some say just proceed from character to character, painfully trouble shooting each anatomy problem til it becomes easy, some say to figure it out seperately; in any case, I'd love suggestions or just illustrations of how people work,
thanks,
-Josh
I want to hit a more convincing level, and I'm really struggling to get there, its like I can get a stylized effect, but when it comes to some convincing naturalism, I'm lagging....
My question is how do you work and grow? Do you simply grab reference and look at that while making a character? Do you set aside time apart from character creation to make 'studies' of the reference and attempt to absorb it into your mind? I find this time consuming but most beneficial, yet may not be practical and efficient, not sure...but if you do study, in what medium? I know many sculpt with traditional clay, model in zbrush, ect, but is there recourse to pen and paper when studying or is it all done in 3d? I know these bits my seem trivial to pick apart, but I just wonder how I should spend my time trying to get my character models to the next level (if cross training is indeed most beneficial, or just mono-medium growth)...Some say just proceed from character to character, painfully trouble shooting each anatomy problem til it becomes easy, some say to figure it out seperately; in any case, I'd love suggestions or just illustrations of how people work,
thanks,
-Josh
