jister
08-20-2009, 07:04 PM
hey,
i made a rig where i copied and mirrored the legs, after animating a walk-cyclus i noticed they don't move the same way? one has a different rotation coming from the root bone i think. i render a small vid the clarify what i mean.
i'm not a genius in rigging, and can seems to get a clear view on how to constrain movement (what i guess my solution is). so any help on that would be greatly appreciated.
I'm using 3ds max 2009.
video link: http://www.brains-inc.net/therottchilds/vtbotrig.html
i made a rig where i copied and mirrored the legs, after animating a walk-cyclus i noticed they don't move the same way? one has a different rotation coming from the root bone i think. i render a small vid the clarify what i mean.
i'm not a genius in rigging, and can seems to get a clear view on how to constrain movement (what i guess my solution is). so any help on that would be greatly appreciated.
I'm using 3ds max 2009.
video link: http://www.brains-inc.net/therottchilds/vtbotrig.html
