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View Full Version : Texturing and shading a candle using misss shader


sukha2cool
08-19-2009, 04:54 AM
Hi
I took this model from Jeremy Birn's lighting challenges and was trying to light it up. I am not convinced with how the candles are rendered and it is wip. if some one can give me guidelines and help me with this, it will really help alot.

http://picasaweb.google.com/lh/photo/buBxfwkcb0RDwcOACAkhsw?feat=directlinkhttp://lh6.ggpht.com/_buTOetmyQh4/Sot2ptWsZzI/AAAAAAAAAKg/7QgCuxvWq-k/s800/Trial.jpg
http://picasaweb.google.com/lh/photo/buBxfwkcb0RDwcOACAkhsw?feat=directlink

cbamber85
08-22-2009, 09:48 AM
They don't seem to be doing any SSS, look at candle reference photos (or better still light one up) and the first thing you notice is that the SSS light causes the top of the candle to glow with a rapid falloff.

sukha2cool
08-24-2009, 03:16 PM
thank you for your help... but i am still stuck tried doing so many different settings but cant make the glow on top of candles happening...
any link to a tutorial will be a great help...

rainydaze
08-25-2009, 05:44 AM
I don't have any tutorials on candles, but in my SSS workflow, the very first thing I set up is the scatter radius for each layer, which is going to be dependent on your scene scale. With a single point light representing the flame, I'd start with the back scatter and turn the weight to 1. Then adjust the radius until the effect is as "deep" as I'd like. Then, use that number as a starting point to adjust my front scatter. Specular would be the last thing and layered on top.

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