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bblevins
08-19-2009, 01:26 AM
I have a character that I am moving between Maya and XSI. The Model is named with a number in front. ie. "01character_RIG"

In Softimage, it appends an underscore character in the front. "_01character_RIG"

Because the names are now different between Maya and Soft, our automatic script to export and apply pointcache data won't work. It seems to do this on anything starting with a number.

Is there a way to make soft not put in the underscore? I don't want to rename all those characters and re setup all those scenes.

-B

ThE_JacO
08-19-2009, 01:53 AM
Names in Soft follow a rigid (programming style) convention.
Only Alphanumeric characters plus dash and underscore, and need to start with a letter or an underscore.

No way around it, and personally I always liked it that way :) but I understand it might be inconvenient for you

luceric
08-19-2009, 02:09 AM
Names cannot start with numbers because that's not compatible with scripting.

ThomasLC
08-24-2009, 03:06 PM
about names in the explorer, is it possible (I mean exposed somewhere in the sdk) to append something to the name of an object like the ref models and materials do :
name_of_the_model [active resolution] or material_name [this material library] ?

ThE_JacO
08-25-2009, 02:44 AM
Not that I know of, those are things limited to the internals, and there isn't even an option in the explorer views to turn it on or off.
Tags, note and custom properties are all you'll get for that.

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