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josiecat355
08-18-2009, 08:57 PM
Can anyone help me figure out how to have my Bipeds NOT change the motion of my delegates?

My delegates in Crowd are perfect...and then the Biped motion overrides it and the delegate's motion gets blown away ..

Help!

Thanks,

Jen

mef
08-19-2009, 09:19 PM
When you say blown away, are you saying that there is no motion, or that the motion has changed from the original motion that was there.

josiecat355
08-19-2009, 09:54 PM
The original delegates motion has changed ....I do get Biped motion too.

mef
08-25-2009, 10:05 PM
This is a normal thing. The delegate is a general purpose helper that can have objects attached to it like vehicles, fish, and birds. Bipeds are a special case because they have footsteps that need to be taken into account. That is why it changes what you initially see.

From the help file:

"The biped crowd is a special case of crowd simulation necessitated by the complex nature of legged animal movement. Biped locomotion exhibits intricate dynamics and exacting IK foot constraints. As such, the smoothly curving trajectories computed from delegate motion parameters, while suitable for birds, fish, insects, and snakes, are not rich enough to animate the microstructure of bipedal motion. Therefore, several features in Crowd are focused on the special needs of bipeds.

In order to generate the required level of nuance, animated motion clips form the basis for the repertoire of biped movements. In other words, during a Biped/Crowd simulation, the delegates have no effect over the motion of the Biped, they only set goals to be achieved using clips available in the Motion Flow graph. With this approach, known as motion synthesis, the animator can precisely control details in the motion either by using hand animation or employing motion capture to produce a set of clips that describe how a member in the crowd behaves."



Marc

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08-25-2009, 10:06 PM
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