View Full Version : Unwraping question
Girn26 08-04-2003, 06:17 PM Ok I pretty good at uvmaping at all. But im wondering, if I have 3 seperate objects. How do I make one uvmap for them? thx
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Girn26
08-04-2003, 06:25 PM
someone told me to just group them then unwrap them. would that work?
Dave Black
08-04-2003, 06:33 PM
Well, usually, one would make all the parts into one EP, then Unwrap, and finally detach the parts into seperate pieces again. The texture coordinates won't change.
Grouping and Unwraping won't work.
So remember:
1. Select base object, attach other objects to main EP.
2. Unwrap UVWs
3. Convert to EP
4. Select each part you want to have seperate, and "detach" it.
You should be golden.
Play around with a primitive to get the workflow down.
-3DZ
:D
Girn26
08-04-2003, 07:06 PM
Ok so just attach all peices together and use editable mesh cuz that what I use. then unwrap it and texture it. then just detach all the peices like they were before? Is there any easier way to select stuff needing to be detached? Like select the peices by element or someting.
Girn26
08-04-2003, 07:35 PM
is there any other way so I dont have to attach the object to make one uvmap??
EricChadwick
08-04-2003, 11:22 PM
Yeah, maybe this way... Make a bitmap showing you where you want each object to go in the UV space. Then UV each object to fit in their own spaces. No attach needed, but then again it isn't super-precise either.
EricChadwick
08-04-2003, 11:24 PM
Hey, you didn't say... but are the three objects the same mesh, the same vertex count and positions? Then you could just unwrap one, save the UVs, then load the UVs onto the others. Just a thought.
JayCMiller
08-05-2003, 06:39 AM
hey 3DZ, you have convert back to EPolly after Unwrapping. Does this mean the texture cordinates get saved into the mesh? _Cheers:)
gaggle
08-05-2003, 08:05 AM
Yes it does. Each polygon retains its own set of UV coordinates. Just as polygons remember what smoothinggroup they're part of.
JayCMiller
08-05-2003, 11:49 AM
groovey, thanks gaggle:) obviously then you can't edit your uvmap. good to know though.
EricChadwick
08-05-2003, 01:56 PM
You can edit UVs at any point. Just collapse the stack and apply a UVW Unwrap mod. UVs are always stored, always available for editing (or messing up).
JayCMiller
08-05-2003, 02:04 PM
wow, exelent. I'm really glad I asked:surprised :p
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