IBMike
08-17-2009, 10:45 PM
I'm attempting to light a car model that is sitting on a floor that curves up into a backdrop behind it. There is an Area Light being used with "Show in Reflection" turned on to create highlights on the car (studio lighting). The floor material has a Reflection Channel, as the car needs to reflect in the floor.
The problem is that when rendered, the large square Area light also shows up on the background (floor) despite the fact that the Floor is Excluded from the this light and is lit separately.
I've been screwing around with this all day with no luck. This seems to be a Catch 22. You can use an Area light with "Show in Reflection" on, but then anything else in the scene (like the floor) must have its Reflection channel turned off unless you want to see this light reflected in everything. Is this a bug in C4D (it certainly seems like it), or am I missing something?
The problem is that when rendered, the large square Area light also shows up on the background (floor) despite the fact that the Floor is Excluded from the this light and is lit separately.
I've been screwing around with this all day with no luck. This seems to be a Catch 22. You can use an Area light with "Show in Reflection" on, but then anything else in the scene (like the floor) must have its Reflection channel turned off unless you want to see this light reflected in everything. Is this a bug in C4D (it certainly seems like it), or am I missing something?
