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anobrin
08-04-2003, 02:03 PM
HI
ive stated playing with the free MAC version of "Terregen"
and i must say the it generates some very realistc and HUGE
terrain objects that can be imported to C4DXL
and its atmospheric volumterics produce some stunningly
realistic renders for use as background plates in C4DXL
not a bad little free "toy" for accentuating your Cinema renders :D

>edited for spelling<

flingster
08-04-2003, 04:38 PM
what file format do you import the landscape model in as?
what about the texture?
any tips on importing into c4d? what sort of poly counts can i expect!

thank matey...:thumbsup:

JoelOtron
08-04-2003, 04:39 PM
Yeah--I've been working with it too. It just passed the beta stage and (apparently) had its first official release. its only like $80 to get a license (was cheaper during the beta phase).


Dont know if you've seen this:

http://savards.fuzehost.com/plugin.php?ArticleID=11

Heres a Postforum link:

http://www.postforum.com/forums/read.php?f=6&i=81915&t=81785

These guys seem to be developing a terragen module for c4d (excuse the google translation)

http://translate.google.com/translate?u=http%3A%2F%2Fwww.future-bytes.com%2F&langpair=de%7Cen&hl=en&ie=UTF-8&oe=UTF-8&safe=off&prev=%2Flanguage_tools

And of course the link to the app:

http://www.planetside.co.uk/terragen/

anobrin
08-04-2003, 11:06 PM
Originally posted by flingster
what file format do you import the landscape model in as?
what about the texture?
any tips on importing into c4d? what sort of poly counts can i expect!

thank matey...:thumbsup:

it exports LWO but C4D will open lightwave objects natively
NO texture come out with it as far as i can tell.
I didnt check the polycount bu it seemed a little high
i have to play with it some more
but these terrains are huge!! great for fly overs etc.

flingster
08-04-2003, 11:09 PM
cheers guys all sounds like a good laugh.:thumbsup:

ndat
08-04-2003, 11:41 PM
Its fun, but I cant figure out how to save to the lwo format... anyone know how?

kiwi
08-05-2003, 12:30 AM
Terragen rocks :thumbsup:


The original father of Bryce Kai Krause also had a hand in it {think it was Kai Krause} There is another terrain generator called Mojo world which works on a similar premise,but its quality is not/was not as good as Terragen when I last used it.



Jo Meder wanted to be able to use Terragen so he {think its a guy} spent a number of years porting it to Mac :)



Stu.

anobrin
08-05-2003, 12:48 AM
Originally posted by kiwi
Terragen rocks :thumbsup:


The original father of Bryce Kai Krause also had a hand in it {think it was Kai Krause} There is another terrain generator called Mojo world which works on a similar premise,but its quality is not/was not as good as Terragen when I last used it.

Jo Meder wanted to be able to use Terragen so he {think its a guy} spent a number of years porting it to Mac :)



Stu.

THE biological father of Bryce was a french musiciam and mathematician
named Eric wenger:annoyed:

he has recenlty returned from the nethers and created a mac only landscape generator (I will find the link and post i later)
Kia krause is responsible for that tinker-toy interface
that still haunts the surviving bastard children of "metacreations"
Like Poser

anobrin
08-05-2003, 12:55 AM
Look very "brycish" to me
But Wenger claims its completely "new" technology

http://www.uisoftware.com/AM3D_EXAMPLES/index.htm

JoelOtron
08-05-2003, 01:43 AM
Heres an aother app in the works called World Machine. Uses a node-based texture tree system. Looks interesting and is in Beta stage.

http://students.washington.edu/sschmitt/world/index.html

Thalaxis
08-05-2003, 02:29 AM
TextureMaker (http://www.TextureMaker.com)

Is a remarkably powerful texture generator, which includes plugin
support, a scripting language, a genetic texture generator, and a
landscape renderer.

kiwi
08-05-2003, 04:53 AM
Originally posted by anobrin
THE biological father of Bryce was a french musiciam and mathematician
named Eric wenger:annoyed:

he has recenlty returned from the nethers and created a mac only landscape generator (I will find the link and post i later)
Kia krause is responsible for that tinker-toy interface
that still haunts the surviving bastard children of "metacreations"
Like Poser


Oh ok,didnt think Krause was the name I was looking for.I was thinking of someone else who worked on it in the early days.Wenger huh,thats not who I was thinking of either,never mind.

kiwi
08-05-2003, 04:56 AM
Interesting,everyone seems to be making landscape generator :)



Theres also vue esprit,is that any good or not?



Stu.

JoelOtron
08-05-2003, 04:59 AM
You are correct Kiwi--Kai Kraus was involved in the early days of Bryce, and on all the Metacreations apps (Kai's Power tools, etc).

Anobrin is referring to the guy who wrote the original Bryce code I believe. I think he left the Bryce team and started his own thing--which apparently hasnt surfaced till now (6 or 7 years later)

JoelOtron
08-05-2003, 05:06 AM
Vue D'esprit seemed to always be a few paces behind Bryce--but Bryce has always had its shortcomings--as do many of the landscape generators.

Some of the higher end apps are better in terms of realism:


WORLD CONSTRUCTION SET (http://www.3dnature.com/)


WORLD BUILDER (http://www.digi-element.com/images_awb20.shtml)

kiwi
08-05-2003, 05:41 AM
Thanks Joel :thumbsup: ...I knew it was something like that :blush:



World builder......ooooh very nice.I wonder why the majority of plugins are Mac friendly and World builder is not?,seems strange.I suppose they think PS and AE Mac,but 3D PC only.I am thinking of getting Xfrog as now its Mac friendly with a good discount :thumbsup:


Stu.

tai
08-05-2003, 10:05 AM
Originally posted by flingster
what file format do you import the landscape model in as?
what about the texture?
any tips on importing into c4d? what sort of poly counts can i expect!

Take a look here:

http://www.future-bytes.com/index.php?action=c4d2t

german site.

hope can help you. :)

JoelOtron
08-05-2003, 01:33 PM
I also posted the English translation of that site on the 1st page of this thread--3rd post down).

flingster
08-05-2003, 01:48 PM
thanks guys...
i really want world builder to be more compatible with cinema..they have has a message in the faqs for ages about considering support for cinema and alias stuff...but i suppose you can export from cinema in lightwave or obj file format so is ok...but not as cool as integration like say ozone2 or xfrog4...now thats integration...the renderings that come out of world builder that i have seen at just fantastic...always mean a big bryce fan...but development on it seems to have ground to a halt...and i doesn't feel as if its going anywhere...so the only thing that would tempt me to move would probably be world builder.

(for you maccies out there i heard corel were pulling some mac support..if i remember right for bryce! so not sure where that will leave you all...correct me if i'm wrong)

Thalaxis
08-05-2003, 02:05 PM
Originally posted by kiwi
Oh ok,didnt think Krause was the name I was looking for.I was thinking of someone else who worked on it in the early days.Wenger huh,thats not who I was thinking of either,never mind.

You must be thinking of Kenton Musgrave, then. He was involved
in Bryce, was in part responsible for HyperVoxels, and his
company is the one that created MojoWorld.

fxgogo
08-05-2003, 02:24 PM
The texture as far as I know is generated at render time.

I think you might find it easier to use the renderer of Terregen to create the landscapes you want, and then use C4D to create any extra stuff you need. With that utility that was mentioned, it should ne be a problem. I say this cause it just might take a lot of effort to get a similar look.

tai
08-05-2003, 02:35 PM
Originally posted by JoelD
I also posted the English translation of that site on the 1st page of this thread--3rd post down).

Sorry, didn't see.
My brain was turned off.

:blush:

JoelOtron
08-05-2003, 02:54 PM
No prob Tai!

I leave my brain on energy saver mode most of the time.

kiwi
08-06-2003, 12:27 AM
Originally posted by Thalaxis
You must be thinking of Kenton Musgrave, then. He was involved
in Bryce, was in part responsible for HyperVoxels, and his
company is the one that created MojoWorld.



Ya that name sounds more like the one I was thinking of :)



Stu.

kiwi
08-06-2003, 12:35 AM
Originally posted by flingster
thanks guys...
i really want world builder to be more compatible with cinema..they have has a message in the faqs for ages about considering support for cinema and alias stuff...but i suppose you can export from cinema in lightwave or obj file format so is ok...but not as cool as integration like say ozone2 or xfrog4...now thats integration...the renderings that come out of world builder that i have seen at just fantastic...always mean a big bryce fan...but development on it seems to have ground to a halt...and i doesn't feel as if its going anywhere...so the only thing that would tempt me to move would probably be world builder.

(for you maccies out there i heard corel were pulling some mac support..if i remember right for bryce! so not sure where that will leave you all...correct me if i'm wrong)




I think the day is coming bud where C4D will get automatic inclusion in new soft along side LW and Max etc.The C4D numbers are swelling.Just look at the guy who popped in recently and asked what we wanted for C4D ;)



Have a look at Mojoworld Flingster its quite an intelligent program,I found it real hard to learn but you cant hold that against it :D .Combined with Xfrog Mojo might be pretty good,I have ver 1 but ver 2 could be quite startling.It lets you build whole planets,ya planets,and you can fly in from outer space and you never run out of polygons or fly over the end of a piece of mesh you cant.You can actually fly around in these worlds for hours ans never see the same piece of scenery.I found the gui confusing so I didnt upgrade,that and my puter was not fast enough.It does a decent render,not quite Terragen mind you but not bad as a bg :)



Oh ya nothing ever pixellates either no matter if you are in space,or 1 foot off the ground.


Cheers for the translation Joel :thumbsup:



Stu.

bobtronic
08-06-2003, 01:05 PM
Hi,

I made a test with Terragen and C4D. First I created
a terrain in Terragen and then I rendered it. I exported
the terrain as Lightwave object and imported it into
C4D. Now I scaled the model a bit in C4D to match with
the Terragen settings. Now comes moving and rotating
of camera and light to match Terragen. I have inserted
some objects into the landscape. Rendering is done in
to steps - shadows and geometry. The two layers are
combined in a 2D application.

http://home.snafu.de/bobtronic/WIP/background.jpg

happy rendering, Bob

unclebob
08-06-2003, 04:02 PM
Bryce can export terrain as 3DS objects.. I've imported them into Rhino when I needed hill/valleys and such. I have C4D on order and "should" be here by weeks end.

noen
08-06-2003, 08:52 PM
there are three ways to get a Terragen landscape into Cinema:

one is simply to render a scene or animation and bring that in the usual way (Mojo does not allow for custom camera paths, BTW, so Bryce might be better here)

second is to save as Lightwave obj - there are fewer available options than Bryce though - both Terragen and Bryce have tools to alter a terrain with - personally i think Bryce's are better

third is to export the landscape as a relief map and bring this into Cinema through the relief map object - you can then add your own bump texture to it for further realism

there is a small difference between the second two methods and if i remember correctly i liked the relief map over the generated Lightwave terrain

Artmatic (Mac only) is great for generating various textures, including landscape relief maps - what i've done in the past is to use Artmatic to generate a texture and then tweak it in Photoshop - then import to Bryce and staple, fold, spindle and mutilate the image - then bring it in Cinema as a refief map or use it as a bump

phobos
08-06-2003, 11:53 PM
World construction set is the king of landscape programs. Even in the amiga days this programs could produce photorealistic results. But the last time I checked it's user interface was confusing as hell and extremely expensive.

Prof
08-07-2003, 12:30 AM
There is a plugin that i have which allows you to import a .ter
file into cinema but you dont get the texs.I am just a beginure but
i like both programes

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