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hsaoud
08-04-2003, 02:21 PM
Sorry about my english, i know that it isnīt good.
Here i post a short animation (about 2 secs) of a library character from Auto character setup 4 for LW. It does automaticly the riggin.
Well, here you have my animation (akiraīs toriyama style) itīs just 254 Kb :D
http://hsaoud.wwwpuntocom.com/galeria/Onda.avi (Animation(divx 4.12 avi):)

Youth
08-04-2003, 02:59 PM
Sorry but i can'r see it... The link is correct? or the error is in my modem?

Thanks

Youth
08-04-2003, 03:06 PM
Ohh i see!!!

Well, what is it doing? It is Shonguku? :D
Why he don't say: Hame-kame? :D

The animation is good! Nice! But the character is not very best :/ So i think you must work with the character and the environment.

Bye!

hsaoud
08-04-2003, 03:27 PM
Iīm glad you like the anim :D , the model isnīt mine itīs from LW library :D, only the animation and lighting are mine.
Thanks for your comments!!

moonsafari
08-04-2003, 04:59 PM
to be honest the animation is a little stiff. his spine doesn't really move at all. one of the first things i learned about animation is that you can't be afraid to move every bone around. when his arms go back i expect to see some sort of an anticipation, but it isn't there. think about line of action and stuff...playing curves agains curves. also, his one leg goes forward but his COG goes back. this is not keeping his weight distributed. if he steps forward, his weight should go forward accordingly.

cheers

hsaoud
08-04-2003, 05:24 PM
I agree with you about the spine movement, itīs so poor but exist.
I donīt agree to you with the anticipation and weight balance, if you look, when the arms arises the character goes a little forward to anticipate the movement of the arms, and while it goes forward the character makes a step (keeping the weight balance), and finally goes the spine back because the reaction of the shoot, honestly i donīt know what you mean with that mistakes.
Thank you for you comment.

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