View Full Version : Red Faction 2 - Sopot Guard
05-13-2002, 07:32 PM
This is the Sopot Guard from Red Faction 2. They are the elite protectors of the Dictator Sopot.
05-13-2002, 07:34 PM
05-13-2002, 09:02 PM
Jeez, that model and concept are awesome. Really nice job. Looks just like the concept. I absolutley love the style. Great depth on the chest armor pieces. I cant find anything wrong with it. The feet might be a little small but then again it might be an angle issue. I would love to see more stuff if you have any.
05-13-2002, 11:18 PM
Great job. Everything looked great, but the feet did jump out at me as being too small. He looks like he might fall down a lot with those feet to hold up that heroic frame. I have a friend with feet that are too small for his frame and he has a hard time keeping his balance. It`s kind of funny.
Keep up the good work.:thumbsup:
05-14-2002, 01:09 AM
Excellant work indeed!!!!!
I agree that the feet are too small but I think also that the head is out of proportion with the rest of the body - needs to be a bit bigger, especially as he has a helmet on.
Hands could do with bit more detail, look a bit square.
Texturing is fantastic!!!
Whats the poly count if possible - looks about 2000 range
05-14-2002, 03:52 AM
yes, i'd have to agree about the feet definately....after prolonged staring, the head does look a little since it is a head and helmet. great work man. way to stay true to the concept. im still a student, but i was wondering how often the concept artist is actually the modeler / texture artist as well? is this something commonplace?
05-14-2002, 02:40 PM
Thanks for the feedback.
These are highly trained guards with the most technologically advanced equipment. They're suits are supposed to be intimidating, ceremonial, and functional. I tried to give them exaggerated proportions to make them more intimidating. Keep in mind these guys are really tall.
These are in game models that use 4 256's and are 1300 polys. The Sopot Guard leader [on the left] has chrome mapping on the reflective metal parts.
I'll post more soon.
MosaFacku - It's not unusual for a modeler/texture artist to do concepts as well. I wouldn't want it any other way. :) It's more common in smaller companies than in larger ones. They way it usually works is the bigger the company, the more specific the artist's job is.
The Magic Pen
05-14-2002, 05:10 PM
Really friggen nice work man , sweet model and texture !! :buttrock: :airguitar :thumbsup:
05-15-2002, 05:34 PM
That's an excellent model and mapping job - very true to the concept.
Could we perhaps see a wireframe?
05-19-2002, 06:25 AM
my god, you said 1300 polygons? Maaann...there goes my self esteem. Awesome job.....awesome, awesome job...
05-21-2002, 03:30 AM
Feet are rad, so are hands... Some of the nit pickin on here is ridiculous.:rolleyes:
05-21-2002, 06:55 AM
How can you call critique ridiculous?
05-21-2002, 06:08 PM
Hey Sean, it's easy...the feet are not to small and the hands are fine...
05-21-2002, 07:35 PM
I guess you told me
05-21-2002, 11:15 PM
05-21-2002, 11:31 PM
no need for this. its a professional forum. and we all agree, its a damn good model.
05-22-2002, 09:32 AM
can you post the wireframe :rolleyes:
05-23-2002, 02:51 PM
01-13-2006, 06:00 AM
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