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Arcon
08-16-2009, 11:26 PM
... sort of... http://www.vray.com/vray_for_maya/buy_vray_for_maya.shtml

so its been released but they haven't updated their site yet after naming the official release a month back... and its still "almost" here..? now the clock is counting up since it was released LMAO. what a joke.

Cheesestraws
08-17-2009, 07:24 AM
That is just the website of a specialist V-ray reseller, isn't it? :)

Kel Solaar
08-17-2009, 09:14 AM
There is no official announcement on ChaosGroup Forum, you can access the latest builds by registering on the Forum and mailing the Team, and the Official VRay website is http://www.chaosgroup.com/ :rolleyes:

KS

vfx
08-18-2009, 09:57 AM
I'm a bit lost on this one.. they had a countdown running which ended a few days back, now it says its available but I can't seem to get much further than that. On a different note, are they releasing a v1 demo?

Xestion
08-18-2009, 10:34 AM
Its more or less the full release in the latest builds by the look of it, so do what Kel said, have a go and see if you still can get access to the nightly builds. Got it down so will give it a go soon, using a build from last week so cant imagine theres going to be that many changes.

visua
08-18-2009, 11:29 AM
It's official: http://www.chaosgroup.com/en/2/news.html

Hamburger
08-18-2009, 11:37 AM
Finally, it's here!

DuttyFoot
08-18-2009, 01:24 PM
downloading 2009 demo now. :)

dmeyer
08-18-2009, 02:05 PM
downloading 2009 demo now. :)

No OSX demo :banghead:

Vinc
08-18-2009, 02:13 PM
No OSX demo :banghead:

yes there is.... they use the name of open source version of the mac os kernel... It's called darwin.

dmeyer
08-18-2009, 03:04 PM
yes there is.... they use the name of open source version of the mac os kernel... It's called darwin.

I saw that but was confused initially since it downloads an exe file. Guess they didn't feel like making a proper installer...

royterr
08-18-2009, 03:07 PM
i wonder if Maya 2011 will include like max the vray renderer for free.

i also wonder about the future of MR4Maya specially if Vray will have a proper integration in Maya

cgbeige
08-18-2009, 03:45 PM
I wonder if that Satan icon guy is going to complain about the Darwin reference. Anyway, my renderer pop-up doth overflow. RfM, Turtle, 3Delight, VRay, Maxwell, MR - who knew being on a Mac could be so limiting :p

oops - spoke too soon. The Mac installer actually contains an .exe file and it's not just a zip. It also does nothing when you try and expand it in Windows. Nice one

poorawaste
08-18-2009, 04:14 PM
I wonder if that Satan icon guy is going to complain about the Darwin reference. Anyway, my renderer pop-up doth overflow. RfM, Turtle, 3Delight, VRay, Maxwell, MR - who knew being on a Mac could be so limiting :p

oops - spoke too soon. The Mac installer actually contains an .exe file and it's not just a zip. It also does nothing when you try and expand it in Windows. Nice one

Read the install pdf. It will give you instructions on how to use Terminal to install vray. I just did it. It's fairly simple.

cgbeige
08-18-2009, 04:27 PM
ah - you're right. thanks. They really should make it a bundle or at least take .exe off the end since it's confusing.

Anyway, loads and works great. Prepasses seem to max out at around 8/16 threads though.

cgbeige
08-18-2009, 05:05 PM
If any of the VRay people are watching this thread, I suggest changing the Mac installer extension to .command - that way, it will show up with a terminal/page icon and at least give people this warning when it's doubleclicked and launches in the terminal:

/Volumes/MYBACK/CD/3D_x/Maya/vray_demo_15000_maya2009_darwin_x86/vray_demo_15000_maya2009_darwin_x86.command ; exit;
Sorry; this program requires superuser privileges
logout

[Process completed]

lazzhar
08-18-2009, 05:11 PM
Any renderings guys?

Sybexmed
08-18-2009, 06:17 PM
Im not sue if i would make the switch from MR or Maxwell. But would like to see renders.

treedee
08-18-2009, 06:51 PM
I really do hope vray shines for Maya, as Ive been a big fan of What Sway and others have done using it. I don't knock mental ray as it gets some jobs done very nice, my complaint is all the shaders and methods to achieve something seems counter-intuitive. With this release I think I may finally be able to jump ship, my only concern is waiting to find facilities to also take the plunge...

kuschel33
08-18-2009, 07:16 PM
I tried the demo today and must say, the easy passes shocked me. I'm used to MR so I know nothing about VRay shaders, but I will definately try to create a existing project with VRay. Looks very promising!
After seeing the RT demo on GPU, this renderer seems to be the next best thing. Nice integration is given so thanks for this one Chaos Group!!!

bigbossfr
08-18-2009, 07:40 PM
Hi,
I am testing Vray since many months. I can say Vray is very very stable and all passes work perfectly.
You can work in linear workflow in "one click" (just check the box in renderglobal). The integration is like "Renderman for maya". You add extra Vray attribut to your object, material or other. All is working perfectly.

ytsejam1976
08-18-2009, 07:53 PM
i'm curious to know, how many guys take a good render in one touch with vRay4Maya. I'm curiousssssssss.
Post Some GREAT render Image Please. :)

SheepFactory
08-18-2009, 08:20 PM
Cant wait to try this out when I get home.

rcronin
08-19-2009, 04:07 AM
Anyway we can get a sticky going with some test files/renders and bash this little puppy around a bit? One thing I'm trying to do is hammer up the samples on the lights and the GI to try and remove noise but it doesn't seem to do much..

tuuhia
08-19-2009, 06:05 AM
Hi,
I am testing Vray since many months. I can say Vray is very very stable and all passes work perfectly.
You can work in linear workflow in "one click" (just check the box in renderglobal). The integration is like "Renderman for maya". You add extra Vray attribut to your object, material or other. All is working perfectly.

linear workflow in "one click" :scream: ...it's really a big help...if the integration of Vray4maya work like a charm i'll switch to vray then...of course i don't want to say that mr4maya is bad integrate...but if i can work more faster...:)
anyway just a question (maybe stupid) i don't know much about Vray and Vraymat...can we use vraymat for max in maya? or vraymat are multiplatform...

bigbossfr
08-19-2009, 06:44 AM
You can import vray material if your material is in .vrscene (Create ---> vray ---> import vray material)
If your material is in .mat (3dsmax), you can't import directly but it is easy to convert it because the vray material in maya is the same as vray material in 3dsmax.
Actually, we have 60-70mo Maya vray material. You can download this pack in the chaos group forum.

So the best it is to have all material in .vrscene (for Maya and 3dsmax).

pauldryzen
08-19-2009, 08:05 AM
Im using the beta since 5 months now and Ive finished 5 professional projects since then.
Vray is pretty nice. Easy to setup, perfect renderpasses system, rockstable and the speed and quality is awesome!

I love it!

Hamburger
08-19-2009, 08:52 AM
I had a few issues with the 2010x64 demo.

Are vray materials supposed to be green colour in the viewport? Normally the green represents a broken SG assignment both with maya sw and mr, however the textures shows up fine with hardware textures on (6 on keyboard) and renders fine so it doesn't appear to be a broken shading assignment. Is this the way it works?

It seems pretty unstable on some scenes I've been using too, I mean it keeps on freezing then crashing at the translate stage - however other times it works instantly on the same scene.

Apart from that, the vray render-passes are so simple it's actually a real drag going back to maya and mental ray's inferior system.

Speed is so quick for the quality too, I forgot after all these years how quick it is.

thev
08-19-2009, 08:59 AM
Are vray materials supposed to be green colour in the viewport? Yep, it's a limitation that we have right now. We should be able to fix this in an update.

In general, it is possible to get a full evaluation version; you can write to vraymaya@chaosgroup.com for more details.

It seems pretty unstable on some scenes I've been using too, I mean it keeps on freezing then crashing at the translate stage - however other times it works instantly on the same scene.If you can get us any such example scenes, as well as any other general comments/feedback, you are welcome to send them to vraymaya@chaosgroup.com

Best regards,
Vlado

kuschel33
08-19-2009, 09:24 AM
@bigbossfr: can you tell me where to find this material pack? the downloads from bazuka over there are not working anymore...

bigbossfr
08-19-2009, 09:38 AM
@bigbossfr: can you tell me where to find this material pack? the downloads from bazuka over there are not working anymore...

Here : http://www.chaosgroup.com/forums/vbulletin/showpost.php?p=401062&postcount=281

Supadiri
08-19-2009, 12:25 PM
I'm playing with Vray4Maya but I cannot find the VrayPhysicalCam anywhere.
Anyone can help me please?

Thanks.

ytsejam1976
08-19-2009, 12:29 PM
I must make compliments to chaos group for being be perhaps the only company that has listened to the demands and the prayers of the Maya users, even if the prayers were turned to the mental images. I hope that now substantial changes in the way will be looked at of dealing the customers since from what they say and I see in the forum chaos, the customers come very considered.
(obviously for the linearworkflow)

applauses.......................

bazuka
08-19-2009, 12:34 PM
.............................
(http://rapidshare.com/files/197812601/VrayShaders_5in1.part3.rar)

Hamburger
08-19-2009, 12:34 PM
I'm playing with Vray4Maya but I cannot find the VrayPhysicalCam anywhere.
Anyone can help me please?

Thanks.

you have to add the vray attribute through the camera's attribute editor.


If you can get us any such example scenes, as well as any other general comments/feedback, you are welcome to send them to vraymaya@chaosgroup.com (http://forums.cgsociety.org/vraymaya@chaosgroup.com)

Best regards,
Vlado

Thanks Vlado for the reply, I'll try and reproduce the problems again and if I can I'll send the scene in.

I must make compliments to chaos group for being be perhaps the only company that has listened to the demands and the prayers of the Maya users, even if the prayers were turned to the mental images. I hope that now substantial changes in the way will be looked at of dealing the customers since from what they say and I see in the forum chaos, the customers come very considered.
(obviously for the linearworkflow)

applauses.......................

Very much agreed!

Supadiri
08-19-2009, 12:39 PM
you have to add the vray attribute through the camera's attribute editor.

I don't find any attribute for that in the attribute editor of my camera... There is no a vray rollout anywhere in there....

EDIT : Nevermind, I found it,thanks a lot :)

ytsejam1976
08-19-2009, 12:44 PM
I don't find any attribute for that in the attribute editor of my camera... There is no a vray rollout anywhere in there....

on the cameraShape node, you don't have nothing? Attribute, vray, phisical or camerasetting? and on the extraVray attribute under extra?



P.S ok you are find :)

lazzhar
08-19-2009, 01:45 PM
on the cameraShape node, you don't have nothing? Attribute, vray, phisical or camerasetting? and on the extraVray attribute under extra?



P.S ok you are find :)

Are you using the demo version? Because here I couldn't find how to add an Extra V-Ray Attributes.

Jacobborsting
08-19-2009, 02:03 PM
Has anyone been able to add custom attr to materials in vray demo? like shown in the doc:
http://www.spot3d.com/vray/help/maya/150R1/shading_engine_extr_attrib.htm#MatID

I can add attr on objects,cameras and lights, but not materials.

wilsimar
08-19-2009, 02:10 PM
same to me.. no extra vray attributes in maya attribute editor anymore. In 0.85demo was fine.

bigbossfr
08-19-2009, 02:21 PM
Has anyone been able to add custom attr to materials in vray demo? like shown in the doc:
http://www.spot3d.com/vray/help/maya/150R1/shading_engine_extr_attrib.htm#MatID

I can add attr on objects,cameras and lights, but not materials.

Shading Engine Extra Attributes

The V-Ray Additional Attributes can be added to the shading engine of any material




It is in the shading group...

ytsejam1976
08-19-2009, 02:24 PM
Are you using the demo version? Because here I couldn't find how to add an Extra V-Ray Attributes.

yes, i'm on demo version. I'm download the latest version, but i remember that in other release demo i have the same parameters. On Maya 2008 i have this, with vray demo, previous version of this, if i remember well. :)


http://img146.imageshack.us/img146/1821/nicevray4may.th.jpg (http://img146.imageshack.us/i/nicevray4may.jpg/)

lazzhar
08-19-2009, 04:00 PM
yes, i'm on demo version. I'm download the latest version, but i remember that in other release demo i have the same parameters. On Maya 2008 i have this, with vray demo, previous version of this, if i remember well. :)


http://img146.imageshack.us/img146/1821/nicevray4may.th.jpg (http://img146.imageshack.us/i/nicevray4may.jpg/)
Thanks, yeah I don't have this in my version.

cgbeige
08-19-2009, 04:11 PM
make sure you're focused on the shape node and not the transform. it's the same with RfM - it's specific to the node.

lazzhar
08-19-2009, 05:36 PM
Well, I downloaded it again and installed on another computer and it's working now.

ps: if anyone knows : what happened to the patent on "rounded corners"? Looks like nobody cares about it.

treedee
08-19-2009, 06:26 PM
...not sure if this is implemented yet but might be a good idea to create a plugin or a mel script that translates Maya shaders to vray shaders. Similar to what vrayforc4d has which does that for cinema 4d shaders. So far veryu fast much faster than previous build. reading manual now and trying to get up to speed...

Sybexmed
08-19-2009, 06:52 PM
Yeah thats the only reason why i havn't used Vray, i'm too used to Maya shaders. How difficult is the learning curve for vray? I suppose it's much simpler than mental ray?

bigbossfr
08-19-2009, 07:09 PM
Yeah thats the only reason why i havn't used Vray, i'm too used to Maya shaders. How difficult is the learning curve for vray? I suppose it's much simpler than mental ray?

Vray render Maya shader.

Jens L
08-19-2009, 08:17 PM
Using V-Ray is such a joy for me, compared to mental ray. If you know MIAs then you can pick up VRayMtl quickly, and the help docs (albeit for 3ds max) are great, and include useful things like example renders ( http://www.spot3d.com/vray/help/150SP1/ ). VRayMtls appear green in the viewport for flat shaded, but in textured mode they display file textures and such as usual. Lamberts seems to be slightly slower than VRayMtl, and I've found it's ideal to use VRay shaders exclusively, apart from surface shaders (although if you aren't using GI, VRayLightMtl works just like a surface shader). VRayBlendMtl works great instead of using layered textures / shaders. It's worth it for the speed, dome light is great for FG-like look without as much of a render hit. Being able to render out properly aliased render elements / frame buffer passes are amazing (including AO), and the ease and simplicity of setting up multimattes and extraTex(tures) are great. You can get nicely compressed exrs right out of the renderer, no headaches, each pass being it's own file so theres no AE woes, no more 8mb hd frames that bog everything down!


I don't think round edges is working properly, but give it a shot, you can add it by selecting the geo and going to the attribute editor's attributes, vray, round edges.

You add physical camera attributes the same way.

royterr
08-19-2009, 09:23 PM
there's only a fiew shaders. Is that because its a demo or because that's all you need with Vray?
are there any ressources covering Vray4Maya?

vlad
08-19-2009, 09:47 PM
i wonder if Maya 2011 will include like max the vray renderer for free.
...

I wish!
Unfortunately, it's not the case. Max doesnt come with Vray.
Wonder where you got that...

ytsejam1976
08-19-2009, 09:51 PM
one question about the demo.............. Why.... why........ why.................. this resolution Image, ......... whyyyyyyyyyyyyy............... :(

SheepFactory
08-19-2009, 09:53 PM
one question about the demo.............. Why.... why........ why.................. this resolution Image, ......... whyyyyyyyyyyyyy............... :(

Because its a demo?

If you want to render higher res buy the renderer.

ytsejam1976
08-19-2009, 10:01 PM
Because its a demo?

If you want to render higher res buy the renderer.

oh wow sheepfactory you are great. You open my mind wonderfull. :buttrock:


Is more little. No 800x600? no?

treedee
08-19-2009, 11:53 PM
there's only a fiew shaders. Is that because its a demo or because that's all you need with Vray?
are there any ressources covering Vray4Maya?


Sounds like an old Mental Ray way of thought ;) Were you need a variety of shaders to create an effect. I think you have the ability to create a variety of shaders with the VrayMtl provided as well as Bazuka so graciously providing 5 packs of vray shaders via vray-materials.de. Yes size limitations do bite but the demo version gives you more than enough reasons to play around and learn.

SheepFactory
08-20-2009, 03:06 AM
oh wow sheepfactory you are great. You open my mind wonderfull. :buttrock:


Is more little. No 800x600? no?

Glad to help.


I guess it is because people can actually use 800 x 600 for their demo reels and whatnot. Does the demo put a watermark?

treedee
08-20-2009, 03:09 AM
yes it does, upper left hand side.

TaKIKO
08-20-2009, 04:22 AM
Does anyone know how to install the demo for the Mac osx.

treedee
08-20-2009, 04:30 AM
Does anyone know how to install the demo for the Mac osx.

...yes the instructions are located within the Darwin zip file, you basically create a directory and sudo launch the .exe file. The terminal. Will act as an installer follow directions from there...good luck!

On another note just followed (throb)'s Maya primer and the images do look amazing however it does take a bit of time to render. Also I am running an older version mac quad so maybe the advantge is in the newer 8 cores?

tuuhia
08-20-2009, 04:50 AM
...not sure if this is implemented yet but might be a good idea to create a plugin or a mel script that translates Maya shaders to vray shaders. Similar to what vrayforc4d has which does that for cinema 4d shaders. So far veryu fast much faster than previous build. reading manual now and trying to get up to speed...

i got the same idea but for mia_material to vraymat :)...but looks like it's more easier to setup material with vraymat...can't wait to try it:drool:
is there some render? anyone?

techmage
08-20-2009, 07:45 AM
is there anyway to get roundcorners?

deltaindigo
08-20-2009, 07:49 AM
http://www.vray.com/vray_for_maya/gallery/index.shtml vray for maya gallery,I ve done 2 interiors with vray 08522 version -I think 5 months ago -and I presume now it's better

Xestion
08-20-2009, 08:50 AM
is there anyway to get roundcorners?

Always! Select your mesh, in the Attribute Editor, simply go to Attributes > Vray > Round edges

tuuhia
08-20-2009, 08:58 AM
first time using vray...
here what i got so far with less than 2 hours work on vray demo...no post work

http://img263.imageshack.us/img263/7420/vraytest.jpg

really good integration...just some minor bug like the textures who appear pixxelize in the viewport, the only solution that i found is putting the textures in some maya shaders place it rescale etc...and reput the textures file in the vraymats...i know it's a bit :argh: solution...
but the result is more than enough for me for a first try...
sorry for my english
almost forgot kitchen scene provided by Jovanovic Branko

SreckoM
08-20-2009, 11:40 AM
This is something I did a year ago, while beta testing it. Not so representative but it is start...

http://img167.imageshack.us/img167/2226/ikeacay0.jpg

atdesign
08-20-2009, 04:15 PM
Well, I'm trying to load the Mac demo version but I'm having a little trouble. I don't have deep experience with the Terminal or the sudo command. I have tried writing out any number of variations with the example they have in the instructions without any luck. If anyone could write out the first part of the line commands needed (navigation and the sudo launch) it would be a great help, thanks.

drmaya
08-20-2009, 05:05 PM
what a nice images
i will gave up mental moon :)

cgbeige
08-20-2009, 05:31 PM
Well, I'm trying to load the Mac demo version but I'm having a little trouble. I don't have deep experience with the Terminal or the sudo command. I have tried writing out any number of variations with the example they have in the instructions without any luck. If anyone could write out the first part of the line commands needed (navigation and the sudo launch) it would be a great help, thanks.

just write "sudo " (with the space) in the terminal and drag the .exe installer file into the Terminal window and hit enter. Enter your admin password. The rest is straightforward - hit enter whenever there are prompts.

atdesign
08-20-2009, 05:39 PM
just write "sudo " (with the space) in the terminal and drag the .exe installer file into the Terminal window and hit enter. Enter your admin password. The rest is straightforward - hit enter whenever there are prompts.
Thank you, that was far easier than the things I was trying.

leif3d
08-20-2009, 05:54 PM
It would be great to see some render times associated with the images shown.

Eshta
08-20-2009, 08:05 PM
I can't find the installer on the web site (demo for 2009)

3d165p05
08-20-2009, 08:13 PM
I can't find the installer on the web site (demo for 2009)

You need to be logged in (you must register) to download anything from this site

download section: http://www.chaosgroup.com/en/2/downloads.html

and this is direct link for v-ray for maya: http://www.chaosgroup.com/en/2/downloads.html?s=v-ray-maya but I think you can't open that page before you sign in

Kel Solaar
08-20-2009, 08:30 PM
Hi,

I'm happy to announce that sIBL_GUI For Maya is supporting VRay For Maya ( Beta Testers may already know that ) through 2 Templates :

- VRay ( I'll call it the Standard, because it's using the Environment to Light )
- VRay Dome Light ( Using VRay Dome Light )

Here is the related thread : http://forums.cgsociety.org/showthread.php?f=87&t=798202

Following some renders ( about 35 sec each on my Mac Book Pro 2.66 ):

http://kelsolaar.hdrlabs.com/sIBL_Framework/Maya/Others/sIBL_Maya_VRay_sIBL_A.jpg

http://kelsolaar.hdrlabs.com/sIBL_Framework/Maya/Others/sIBL_Maya_VRay_sIBL_B.jpg

http://kelsolaar.hdrlabs.com/sIBL_Framework/Maya/Others/sIBL_Maya_VRay_sIBL_C.jpg

Enjoy !

KS

cgbeige
08-20-2009, 10:14 PM
so when does VRay come with a shader exchange file format? I think the dumbest thing about V-Ray is that shaders are locked into Max, Cinema 4D and now Maya files without being interchangeable. They really need a Maxwell-style xml file or something so that people can share shaders. When you're in a pinch, mxmgallery (http://mxmgallery.maxwellrender.com/) is a huge timesaver. I'm not pushing Maxwell, just saying that it seems long overdue for V-Ray, especially now that it's cross-application and cross-platform.

XeonG
08-20-2009, 10:53 PM
yeah and some render times using vray satellite nodes compared to mentalRaytard satellite...

Kel Solaar
08-20-2009, 10:58 PM
so when does VRay come with a shader exchange file format?

What do you mean ? Like storing and sharing the settings for VRay MTL for example ?

DuttyFoot
08-21-2009, 01:22 AM
This is something I did a year ago, while beta testing it. Not so representative but it is start...


nice render srecko but i have a question about the furniture that makes up most interior shots. do you have any idea if most artist have a library of furniture that they use, or do they build most of the furniture from scratch.i know that there are quite a few sites out there that sell furniture models and its probably easier to populate the scene with these items instead of making them from scratch. just wondering?

bigbossfr
08-21-2009, 01:46 AM
so when does VRay come with a shader exchange file format? I think the dumbest thing about V-Ray is that shaders are locked into Max, Cinema 4D and now Maya files without being interchangeable. They really need a Maxwell-style xml file or something so that people can share shaders. When you're in a pinch, mxmgallery (http://mxmgallery.maxwellrender.com/) is a huge timesaver. I'm not pushing Maxwell, just saying that it seems long overdue for V-Ray, especially now that it's cross-application and cross-platform.

Read my answer here man : http://forums.cgsociety.org/showpost.php?p=6054251&postcount=26

cgbeige
08-21-2009, 02:14 AM
ah - nice. sorry, I don't follow VRay very closely. are those files platform-agnostic?

cgbeige
08-21-2009, 07:07 AM
anyone have any tips on getting normal maps to work? I added a subdivision node la Renderman for Maya but it still doesn't render properly.

edit - nevermind. i needed to just smooth my normals.

tuuhia
08-21-2009, 09:33 AM
here a second try with vray demo...no post work

http://img6.imageshack.us/img6/522/vraytest2.jpg

i'm not very confortable with the vraysun placing method :hmm:...using translate and no rotate...anyway any daytime set a la Geosun for mr...?
color mapping is the Vray tonemapper? and where is the ambient occlusion?

Hamburger
08-21-2009, 09:50 AM
yes the sun placement is a little awkward, but geoSun was not written by mental ray devs - just a Maya user. Hopefully someone is able to do the same again. :)

I think the option you are looking for tuuhiar is "screen details" or "enhance screen details", can't remember exactly off the top of my head under the render settings.

SreckoM
08-21-2009, 10:34 AM
nice render srecko but i have a question about the furniture that makes up most interior shots. do you have any idea if most artist have a library of furniture that they use, or do they build most of the furniture from scratch.i know that there are quite a few sites out there that sell furniture models and its probably easier to populate the scene with these items instead of making them from scratch. just wondering?

It is easier to populate already built models of course. But to be honest, in my case, those models rarely fit clients wishes, so in 90% cases I build them by myself.

Hamburger
08-21-2009, 12:29 PM
anyone tried this for 3ds max vray?

http://www.happy-digital.com/autograss/

Autograss uses Happy Digital's advanced memory management system. That means Autograss uses only a fixed amount of RAM no matter how much grass is in the scene, whether it's a one-acre lawn or an entire golf course. No crashes, no nonsense.

they say a build for maya is on it's way.

DuttyFoot
08-21-2009, 04:17 PM
It is easier to populate already built models of course. But to be honest, in my case, those models rarely fit clients wishes, so in 90% cases I build them by myself.

i see what you mean.

Autograss uses Happy Digital's advanced memory management system. That means Autograss uses only a fixed amount of RAM no matter how much grass is in the scene, whether it's a one-acre lawn or an entire golf course. No crashes, no nonsense.

that looks real good. thanks for that bit of info

Ash-Man
08-21-2009, 04:59 PM
same to me.. no extra vray attributes in maya attribute editor anymore. In 0.85demo was fine.
I had the same thing so I uninstalled the 8.5 demo and 2008 demo, reinstall 2009 and now it s there

cgbeige
08-21-2009, 05:09 PM
does V-Ray have pass-per-light option for rendering?

Jens L
08-21-2009, 06:03 PM
and where is the ambient occlusion?

If you want it in a separate pass, create a VRayDirt under 2d textures in hypershade, go to render elements in your render globals, double click extraTex to create extraTex1., then middle-mouse drag VRayDirt into Texture under extra VRay attributes of extraTex1. If you render in the VFB Framebuffer instead of Maya's render view you can access all of your render elements in the drop-down just like the alpha channel.

dangomes
08-21-2009, 07:44 PM
Do anyone know how to save vray materials from 3dsmax to vrscene format?

I think someone sayd that its possible to import materials from vrscene files inside maya.

I ahve a friend ho uses a lot 3dmax+vray and have alot of materials, if this works, it will be a must for me.

dmeyer
08-21-2009, 08:54 PM
Anyone know if there are thread restrictions in the trial? The highest I see it using is around 5 cores...

cgbeige
08-21-2009, 09:09 PM
I get all cores used (I see sx. I think that because the image size is so small, it tends to drop off quickly because it's using CPUs based on a tile area. you can set it manually but I get this by default:

http://www.3eige.com/cgtalk/vraycpu.jpg

PS - vrooooooooooom.

Where are the docs for this? I'm having to pirate a manual for VRay from Rapidshare. lame.

I'm debating buying this to replace Mental Ray but honesty - the idea of a dongle with it's inevitably crappy OS X software and support is a big problem for me and I was just thanking Autodesk mentally for dropping Aladdin's HASP garbage. Why can't we just have a good portable license scheme like Realflow/Maxwell or even ZBrush?

bigbossfr
08-21-2009, 09:31 PM
Where are the docs for this? I'm having to pirate a manual for VRay from Rapidshare. lame.


http://www.spot3d.com/vray/help/maya/150R1/

Stellios
08-21-2009, 10:45 PM
has anyone tried using it with painteffects yet? like maya hair?

royterr
08-21-2009, 10:49 PM
has anyone tried using it with painteffects yet? like maya hair?

how about fluids and particles, do they render in Vray?

3d165p05
08-21-2009, 11:14 PM
how about fluids and particles, do they render in Vray?

quote from manual (I didn't try it):

"Particles and nParticles - only the sphere render type is supported for now. V-Ray will also recognize the per-particle radius and diffuse color."

DuttyFoot
08-22-2009, 12:47 AM
has anyone tried using it with painteffects yet? like maya hair?

no, it doesn't render paint effects unless they are converted to polygons.

Sybexmed
08-22-2009, 06:02 AM
Do anyone know how to save vray materials from 3dsmax to vrscene format?

I think someone sayd that its possible to import materials from vrscene files inside maya.

I ahve a friend ho uses a lot 3dmax+vray and have alot of materials, if this works, it will be a must for me.

Let us know were the download is :D

treedee
08-22-2009, 06:43 AM
...uhh wow one that one click linear workflow tab is amazing! its really hard to believe how intuitive this renderer is.

Osaires
08-22-2009, 11:11 PM
Dont know why this happend, im also having problem accesing the
pCube1Shape->>Attributes->VRay

so i made this smal script to enable subD

her it is
(http://forums.cgsociety.org/attachment.php?attachmentid=145589&stc=1)

Hamburger
08-22-2009, 11:11 PM
The tonemapping is pretty powerful too, I find it much easier to use and no longer need to tweak the lens shaders to find the best setting for every angle!

cgbeige
08-23-2009, 01:53 AM
ya, when I get back from Japan, I'm going to be picking this up (I'd buy it now but dongle delivery = waaaah). It has a nice balance of control and ease of use. For a print guy who needs dead-on colour accuracy and to be able to trust the 32-bit renders in-app, this thing is amazing. One question though - for the linear workflow, should I be enabling the sRGB render conversion for the previews? I know Maya renders to sRGB but I don't know if this is already compensated for in the V-Ray renders since I don't know what colour space it renders to typically.

cgbeige
08-23-2009, 02:04 AM
and the output alpha to separate file is great. until PS fixes EXR transparency flattening, this is still needed.

treedee
08-23-2009, 02:49 AM
Dont know why this happend, im also having problem accesing the
pCube1Shape->>Attributes->VRay

so i made this smal script to enable subD

her it is
(http://forums.cgsociety.org/attachment.php?attachmentid=145589&stc=1)


...yep also confirmed...running 2010 64bit no Attributes>vray>Subdivision, however on the Mac side works perfect...

lazzhar
08-23-2009, 02:59 AM
Dont know why this happend, im also having problem accesing the
pCube1Shape->>Attributes->VRay

so i made this smal script to enable subD

her it is
(http://forums.cgsociety.org/attachment.php?attachmentid=145589&stc=1)

I had to remove the previous beta version then install again to get those showing up.

cgbeige
08-23-2009, 04:49 AM
does anyone know how to have an object hidden but appear in GI/reflections/etc on an object with surface shaders, and other non-VRay mats? I need those MR type options

cgbeige
08-23-2009, 05:15 AM
also - has anyone bought this and received the dongle? How long did it take to ship? I'm leaving for vacation on the 1st so I want to make sure that if I picked it up on Sunday, it would get here before

edit: just realized that there are different resellers. And none in Canada - UGH. I love paying duty on $1000 software...

treedee
08-23-2009, 05:18 AM
does anyone know how to have an object hidden but appear in GI/reflections/etc on an object with surface shaders, and other non-VRay mats? I need those MR type options


Hi CGBeige,

I just did a quick test from what I read in the manual and it looks like you have to add a Vray Mtl Wrapper onto the object that you want to be hidden. And by that you add your initial Base Material, mine was a VRayMtl. Then make sure Generate GI Mult, Receive GI Mult, Matte Surface are checked. The under Render stats turn primary visibility off it worked for me...Hope thats what you were looking for.

cgbeige
08-23-2009, 05:27 AM
ya, i noticed that after and am playing with it now. thanks

edit: I can't get it to work. I tried a bunch settings but it always shows up in the render.

Also, a question about inherent illumination in VRay - I noticed that Maya surface shaders emit light just like MR's FG but VRay doesn't do FG. So where's the illumination coming from in VRay?

treedee
08-23-2009, 06:26 AM
ya, i noticed that after and am playing with it now. thanks

edit: I can't get it to work. I tried a bunch settings but it always shows up in the render.

Also, a question about inherent illumination in VRay - I noticed that Maya surface shaders emit light just like MR's FG but VRay doesn't do FG. So where's the illumination coming from in VRay?


...hmmm strange, I just did that setup and it seemed to be working correctly! Have you tried to add the wrapper to your object? As far as other question might want to ask Vlado in the chaos group forums or someone who has better knowledge of the render...

SreckoM
08-23-2009, 08:36 AM
I just turned primary visibility off and it is behaving like it would in MR. Also you can add vray object properties to selection, by going to Create->Vray->Apply single object propreties ... and there control visibility for GI, reflections, etc.
And this works without adding VrayMtlWrapper.

cgbeige
08-23-2009, 04:58 PM
ok - got it working with the vray object settings. thanks.

Sergio76
08-23-2009, 06:55 PM
Is there a mia_blackbody light shader equivalent? Or at least ability to express light colour in K (Kelvin)?
Also, is there a Vray shader glow?

I like Vray so far, it has nice and fast IBL implementation. Caustics is slow, but I didn`t read tutorial for that yet, just trial and error. Shaders are nice, render passes are brilliant.

cgbeige
08-23-2009, 09:06 PM
also - before I completely commit to giving up MR, are there layered shaders/textures (add, multiply, etc) with VRay?

Sergio76
08-23-2009, 09:31 PM
Cgbeige, is "VRay Blend Mtl" what are you looking for or you need something else?

cgbeige
08-23-2009, 09:42 PM
ah right - sorry, I should look around before I ask questions. I'm just sort of spewing out questions while I work on this MR-based project. I don't have too much time to play with VRay

lazzhar
08-23-2009, 09:53 PM
also - before I completely commit to giving up MR, are there layered shaders/textures (add, multiply, etc) with VRay?

Well the vray blend material is really awesome and fast. Say you have 2 materials having reflection enabled, it's so smart and optimized so it doesnt get lost calculating the reflection ridiculously twice like what happens in mr(last time i checked).

Oh and really I like the fact that vray responses and stops immediately when you cancel the render.

Sergio76
08-23-2009, 09:56 PM
@Cgbeige:
No need to apologize, maybe this stuff I`m looking for is in front of me also :).

One more question for you cgbeige, I have saw in another tread that you own almost all rendering engines for maya, I need advice - In your opinion which one is better investment (both money and time wise) renderman or Vray? I`m ready to move from MR also.

@Lazzhar:
Do you know is there an equivalent to MR`s mia_blackbody light shader in Vray and is there a shader glow?

Airflow
08-23-2009, 10:06 PM
Depends on what you want to do.
Small to medium freelance jobs.
Vray or finalRender
work inhouse for tv/film
Renderman.
Btw I find FinalRender just as good as Vray.
Sorry to Hijack

cgbeige
08-23-2009, 10:09 PM
I looked at both and they are very different. The way I see it is this: if you want fast and rock solid animation with huge scenes and displacements, particles, etc but don't need absolute photorealism, go with Renderman. If you want convincing images and smaller-scale animation and convincing light, go with VRay. Renderman is slow at raytracing so that was a dealbreaker for me.

Renderman for Maya is nice but I need my images for print and not having things like a monolithic mia_mat or VRay_Mtl type thing was a pain and after I went through the caustics tutorial and saw just how limited the options were for this type of thing, I knew it wasn't for me. You would get more control by using Slim with Renderman Studio but the rest was overkill for me since I don't need to bake out a shitload of SSS for my blockbuster film. And I don't have $3500 USD to just drop on a new renderer.

VRay for Maya seems to have what I wanted from Mental Ray but also what I find is missing from Maxwell: A lot of control over passes, linear workflow and different tone mapping, subdivisions, etc. I sometimes need a stylized feel for a piece and I find that Maxwell produces amazing, extremely photographic images (better than VRay for sure - I have never been convinced of VRay's quality beyond being "very good"), but Maxwell produces very consistently similar images and is so hard wired on the idea of replicating the camera that it can't turn off DoF. I can stylize things more with VRay, especially with the addition of pass rendering. I'll still use Maxwell a lot since it produces images that go beyond "convincing" - they are experiments with light.

Airflow
08-23-2009, 10:14 PM
In Vray blend try setting up a vraysss in the first slot and a vraymtl in the secont to create reflection, blur this by lowering the samples. Play abit and you should have a pretty neat skin shader.

Sergio76
08-23-2009, 10:34 PM
Thank you Cgbeige, RStudio is overkill for freelance in my opinion too and reading your post I`m under impression that Vray is better suited for my needs. I`ll play with trial for now.
In Vray blend try setting up a vraysss in the first slot and a vraymtl in the secont to create reflection, blur this by lowering the samples. Play abit and you should have a pretty neat skin shader.
Cool trick, thank you. I`ll try FinalRender also, I forgot that one completely.

bigbossfr
08-23-2009, 11:04 PM
My WIP with Vray for Maya : http://forums.cgsociety.org/showthread.php?f=43&t=797808

cgbeige
08-23-2009, 11:53 PM
My WIP with Vray for Maya : http://forums.cgsociety.org/showthread.php?f=43&t=797808

looks good. when you render your separate light passes, are you doing it manually or with a script/VRay setting? I use this MEL script called Felix to do it but I have to tell it to advance through frames.

Hamburger
08-24-2009, 12:36 AM
http://www.spot3d.com/vray/help/maya/150R1/vray_for_maya_primer.pdf

Vray for Maya primer, a good read/introduction.

Kinematics
08-24-2009, 07:05 AM
May I ask if anyone has used vray for architecture visualization animation? How does it hold up and speed wise compared to mr perhaps with a scene with the same number of blurry reflections and all? Flickering issues and all that, would I have to turn up samples to an extronmical number compared to mental ray to get smooth renders throughout?

Ive learnt to trick out mental ray over the years but the one click linear workflow and how simple their shader is even compared to mental rays mia_x which I love is starting to make Vray very very exciting for me. So sad though since so much time has been invested trying to figure mental ray out.

Kel Solaar
08-24-2009, 07:26 AM
The real force of VRay ( besides the fact it's really fast ) is the that its also easy and fast to setup, you don't have to know hundreds of tricks to make it run and have sweet results.

I don't even speak about Maya Implementation of Framebuffers against VRay Render Elements, one is a Gaz Factory whereas the other works as expected.

KS

SreckoM
08-24-2009, 07:52 AM
The real force of VRay ( besides the fact it's really fast ) is the that its also easy and fast to setup, you don't have to know hundreds of tricks to make it run and have sweet results.

@Kinematics This is answer for animations too, easy to setup, great solutions for flicker free animations and, in my cases, faster than mr.

Xestion
08-24-2009, 10:05 AM
Ive made two tutorials for the office here about vray a while ago, if anyone is interested i can probably dig em up and put them up here.

The first one is about different IDs and the second one is about the extra texture node

cgbeige
08-24-2009, 03:49 PM
So sad though since so much time has been invested trying to figure mental ray out.

ya, I felt the same way. I've invested years into learning this thing but when I started using really good easy to use renderers that produce great results (first Maxwell, now this), I decided I'd rather work on the creative side than on the "constantly jiggle the handle until it looks 'okay'" side. I stopped doing web pages a long time ago after I realized that endlessly screwing around fixing things like browser compatibility and CSS rendering was not creative. It's like a masochist who likes it when his computer goes south so he can learn how to fix it. That's fine if you're a repairman but if you've got 4 magazine spreads to finish by next week, I'd rather concentrate on sorting out the lighting, not workarounds for the renderer's problems. I'd kill right now to have a proper linear workflow/passes working with this project.

Another nice thing is that when you buy a third-party renderer, the support is likely going to be a lot better than with MR. I had network render problems with Maxwell and despite the fact that Next Limit is a tiny company, I had a tech logging into my machine with VNC and trying to sort it out. Having an issue with Mental Ray is like having a bad leg - you just give up yelling at it and learn to limp.

Xestion - sure, I'd love to see those if they apply to Vray for Maya.

cgbeige
08-24-2009, 05:54 PM
so I just dropped a wad and bought this bad boy. For those interested, it looks like www.vray.com (http://www.vray.com) is the cheapest reseller. $865 with dongle and free shipping. I spoke to a rep on the phone and he said that they'd put the $30 dongle value on the package for customs since you download the software.

Sybexmed
08-24-2009, 05:58 PM
I would also make the switch, but the question is how many companies are going to be using vray now as opposed to mental ray? As far as im concerned vray has always been out for maya in the past? I had used it before but had problems getting it to run properly.

cgbeige
08-24-2009, 07:08 PM
ya, if you're a generalist looking at working for a company, I don't think much has changed. I'm lucky enough to be able to use what I want since I'm freelance.

This is the first time I've heard of VRay being available for Maya.

DuttyFoot
08-25-2009, 02:50 AM
how many companies are going to be using vray now as opposed to mental ray? As far as im concerned vray has always been out for maya in the past? I had used it before but had problems getting it to run properly.

i am sure there is a way to search and see how many companies already use vray. vray has never been out for maya, there was only the demo.

Sybexmed
08-25-2009, 05:40 AM
i am sure there is a way to search and see how many companies already use vray. vray has never been out for maya, there was only the demo.

No thanks, no google search needed. I'll stick to Mental Ray and Maxwell for realistic renders. And yes, it was the demo that i had installed.

Xestion
08-25-2009, 08:43 AM
Xestion - sure, I'd love to see those if they apply to Vray for Maya.

Yes, it is vray maya. I'll clean them up a bit and try to get the first one on the web asap then.

lightcache
08-25-2009, 09:23 AM
doe's anyone know if it renders fluids?
and what about particle shadowing ala' renderman?

cgbeige
08-25-2009, 04:30 PM
well I don't think you'll get Renderman's exceptional particle handling but at least you can use instances with particles and actually have them render as instances (no extra memory) unlike MR with it's half-broken BSP2.

xtrm3d
08-26-2009, 11:39 PM
have a quick question ..can vray for maya render volumetric effect for light ?
thx

slipknot66
08-27-2009, 12:15 AM
Hello, from the beta version i was using,

Things that were not supported in V-ray yet:
Fluids
Fur
Particles(very limited implementation)
Hair;

You can render fog, using a v-ray fog shader.

Kinematics
08-27-2009, 01:03 PM
Does v-ray demo allow me to test out the render farm capabilities by the way? :bounce:

cgbeige
08-27-2009, 07:00 PM
I officially hate dongles. My order was placed on Monday and still hasn't shipped because Chaosgroup have to zap some new dongles up. I'm going to be heading to Japan on Tuesday and my VISA's been charged already - here's hoping they make it.

Meanwhile VRay for 3DMax has never been cracked...

DRM is annoying.

alexentremont
08-27-2009, 07:51 PM
I hate dongles too: so many problems with drivers, and the risk to forget the dongle plugged on your desktop machine when you're leaving for a long trip with your laptop...

dmeyer
08-27-2009, 08:26 PM
I hate dongles too: so many problems with drivers, and the risk to forget the dongle plugged on your desktop machine when you're leaving for a long trip with your laptop...


So the Chaos Group website says that a V-Ray for Maya license comes with 10 render node licenses. But it also comes with a dongle. So if i need to license 20 nodes, do i need to buy two dongles and put one of them on one render node?

cgbeige
08-27-2009, 08:26 PM
DRM of any kind is a pain in the ass. I have this Photoshop masking plug-in called FluidMask that would be great if it weren't for the fact that I had to contact the company to get 8 different licenses over the last two years since adding RAM or changing my hardware tripped it up. I ended up saying screw it and download a cracked version - of software I paid for. Brilliant.

The only licensing scheme I actually liked was Next Limit's - they give you a license file with your name in it and a hash license based on that so you keep an eye on it but don't get screwed over should you want to use another machine with it. It also didn't take a week to get...

spurcell
08-27-2009, 08:32 PM
So the Chaos Group website says that a V-Ray for Maya license comes with 10 render node licenses. But it also comes with a dongle. So if i need to license 20 nodes, do i need to buy two dongles and put one of them on one render node?

no, they have a process where you send a file created from the dongle, and they add licenses and send you an executable that adds licenses to the dongle.

lightcache
08-27-2009, 09:26 PM
um im not into warez at all, but vray for max has been cracked,


anyway, i just would love to see better paticle integration, then i'm sold,

cgbeige
08-27-2009, 09:29 PM
I was kidding - that way my point. DRM only punishing people who actually buy the software. Like me - I've got $900 on my credit card, no ****ing software and a deadline.

lightcache
08-27-2009, 09:38 PM
ok my apologies.

I'm surprised at that actually. seeing as though this is a huge launch.

ulb
08-27-2009, 09:45 PM
I have Vray for max and despite the fact that I hate the principle of dongles, I have to say that at least I never had any issue with mine, and that the license server works very well.

And indeed you can upgrade/modify quite easily the number of licenses on a dongle, so you will never need more than one on a single network. But if you want to use your licenses on multiple networks or on unconnected computers, you will need multiple dongles.

cgbeige
08-27-2009, 09:54 PM
well my main issue with dongles is the shitty Mac software you get with them since they are usually made by vendors who think "oh, right - we should slap together some Mac drivers" and they end up being unstable crap operating at the kernel level. I'll be impressed if it works with OS X 10.6's 64-bit kernel mode. I have a lot of software and if every developer who thought their software was worth money made a dongle, I'd have a wall of blinking USB Christmas lights and a machine that rarely booted.

dmeyer
08-27-2009, 11:51 PM
no, they have a process where you send a file created from the dongle, and they add licenses and send you an executable that adds licenses to the dongle.

So it's one dongle per facility even if i own 4 licenses? This one dongle acts as some sort of server to float licenses to other machines and platforms?

cgbeige
08-31-2009, 03:09 PM
so I finally got my dongle today. So everything's working but I noticed the < feigned surprise > crappy dongle software < /feigned surprise > likes to quit randomly so I wrote a launchd daemon to keep it up. If anyone else needs to know how to do this, grab a program called Lingon and make a user agent that looks like this:

http://www.3eige.com/cgtalk/vrlservice.jpg

Judging from the Chaosgroup forum, the dongle software quitting problem isn't limited to the Mac. GG dongle. you win again

nuke
08-31-2009, 03:57 PM
I got the V-Ray dongle (a green transparent USB stick) today (the software dowload last friday) for PC. Everything works fine so far without quitting, but let's see how it is going in the long run.

cgbeige
08-31-2009, 03:59 PM
God I'm so looking forward to playing with this. The render passes already are making me horny. nice to see relatively robust command line integration too (RfM is pretty lacking that way).

So with the .vrscene, does that make a complete file with meshes or just textures? checking now...

nuke
08-31-2009, 04:12 PM
God I'm so looking forward to playing with this. The render passes already are making me horny. nice to see relatively robust command line integration too (RfM is pretty lacking that way).

So with the .vrscene, does that make a complete file with meshes or just textures? checking now...

This is the vray of light after the hellish blight of wicked MR :p

dmeyer
08-31-2009, 04:14 PM
so I finally got my dongle today. So everything's working but I noticed the < feigned surprise > crappy dongle software < /feigned surprise > likes to quit randomly so I wrote a launchd daemon to keep it up. If anyone else needs to know how to do this, grab a program called Lingon and make a user agent that looks like this:

http://www.3eige.com/cgtalk/vrlservice.jpg

Judging from the Chaosgroup forum, the dongle software quitting problem isn't limited to the Mac. GG dongle. you win again


Dongle licensing makes me kind of nostalgic for the early days of CG...

cgbeige
08-31-2009, 04:28 PM
you mean when characters didn't so much walk as they did float on paddles that resembled legs? :p

So I just did a test with eight instanced haybails that, with the displacement map, have 5.6 million faces each. Total memory footprint for render with brute force GI and 32-bit EXR: 300 MB.

Maybe I shouldn't have bought all that RAM recently...

nuke - did you get the VRay t-shirt with your order or was that a vray.com exclusive? Render ware T-shirts are funny and I know my Ubisoft friend at the gym is going to be jealous

cgbeige
08-31-2009, 06:50 PM
to add some more fixes to the dongle fun, the software puts a log file in your home folder that you can't delete. So use this Terminal command to hide it:

sudo chflags hidden ~/vrlservice_log.txt

nuke
09-01-2009, 06:25 AM
nuke - did you get the VRay t-shirt with your order or was that a vray.com exclusive? Render ware T-shirts are funny and I know my Ubisoft friend at the gym is going to be jealous

vray.com offer was limited to USA, Canada and Mexico, so all I got was this lousy dingle dongle. I still have to rely on my old sweaty Maya Render T-shirt when working out at the gym. But hey, those pencil necks don't know that my muscles are now doped with V-Ray for Maya.

Anyway, everything seems to work fine. I rendered a one of my trickiest scene by overnight ( zillions of polygons, a blinn shader with glossy reflections etc.) and there is no flicker! I tested DR (Distributed Rendering) and I could even render the animation in Maya renderview (updating view, saving a frame file in sequence and playback jumping to next frame), unf*ckingbelievable.

And no dingle dongle quittings yet.

Hamburger
09-01-2009, 12:16 PM
zillions of polygons? You can do more than that!

[/url][url]http://www.xn--d1abb4ane.com/blog/archives/217 (http://www.xn--d1abb4ane.com/blog/archives/48#comments)

lazzhar
09-01-2009, 12:26 PM
zillions of polygons? You can do more than that!

http://www.xn--d1abb4ane.com/blog/archives/217
That's just insane !

spurcell
09-01-2009, 05:48 PM
So it's one dongle per facility even if i own 4 licenses? This one dongle acts as some sort of server to float licenses to other machines and platforms?

You can actually do it any way you want. When I setup my previous employer with vray, we had one dongle with many licenses on it for use by the entire studio, then a couple dongles with individual licenses on them for use at home when necessary.

royterr
09-01-2009, 06:44 PM
what's the difference between Vray Scatter and Mr Proxy?

SreckoM
09-01-2009, 06:53 PM
Well you question should be Vray Proxy and MR proxy, there is not much difference I think. I am not familiar if MR proxy can be animation, Vray proxy can be animation too. VrayScatter is just plugin that scatter/duplicate/instance Vray proxies over surface of some object.

royterr
09-01-2009, 07:59 PM
Well you question should be Vray Proxy and MR proxy, there is not much difference I think. I am not familiar if MR proxy can be animation, Vray proxy can be animation too. VrayScatter is just plugin that scatter/duplicate/instance Vray proxies over surface of some object.

ok thanks for the info!

Airflow
09-01-2009, 11:29 PM
If I said, it only start an appwar. Lets just say, the newer proxy for maya is the one to go for. And vrayscatter does what it says on the tin. Rendered a test of 6million capsule meshes on a flag on my old athlon 2700 with 1.5 gb of ram in 6 mins (area shadows, glossy refl, irraduance, hrdi) with the vrayscatter demo. But this was in 3dsmax :)

visua
09-02-2009, 07:39 AM
Well you question should be Vray Proxy and MR proxy, there is not much difference I think. I am not familiar if MR proxy can be animation, Vray proxy can be animation too. VrayScatter is just plugin that scatter/duplicate/instance Vray proxies over surface of some object.

MR Proxy does animation just fine, and they work like a charm in Max:
http://mentalraytips.blogspot.com/search?q=proxy

InTerceptoV
09-03-2009, 12:22 AM
MR Proxy does animation just fine, and they work like a charm in Max:
http://mentalraytips.blogspot.com/search?q=proxy

Actually MR Proxy is good for static images but if you try to do motion blur it all goes to hell and doesn't work any more. Instancing 5000 high poly trees and applying image motion blur (or 3d) in VRay works like a charm, but in MR with BSP2 something goes wrong and memory-rendertimes are going up like crazy. It seams to be MR bug, since Maya has the same problem as Max.
Which means, mr proxy+bsp2 is not really useful in production...

royterr
09-03-2009, 04:31 AM
Actually MR Proxy is good for static images but if you try to do motion blur it all goes to hell and doesn't work any more. Instancing 5000 high poly trees and applying image motion blur (or 3d) in VRay works like a charm, but in MR with BSP2 something goes wrong and memory-rendertimes are going up like crazy. It seams to be MR bug, since Maya has the same problem as Max.
Which means, mr proxy+bsp2 is not really useful in production...

is that still the case in Maya 2010?

InTerceptoV
09-03-2009, 06:01 AM
is that still the case in Maya 2010?

I don't know... I know it was an issue in 2009 and that it is still issue in new max 2010. Let's hope they gonna fix that, because it would be great to have full working feature like BSP2.

Just a quick question... in VRay, do you really need proxy instances to get thousands of trees (for example) or is it possible to get this just by instancing without use of proxies? Because I don't really see the point of using proxies on 64bit machines if you can do instancing without big memory consumption.

SreckoM
09-03-2009, 08:26 AM
Well I do not know how Vray look at 'standard' Maya instances, but as I understand, main difference is that proxies are loaded at render time, so it really can low your RAM usage at scene preparation time. I think that standard instances are in RAM before starting render, but as I said I am not 100% sure how Vray threats Maya instances.

bazuka
09-03-2009, 07:10 PM
vray uses dynamic proxy, or something like that,

what that means, well in mr when u use proxy and u hit render button, mr loads all proxy objects so u loose ur RAM

in vray, well vray looks tru camera and 'search' for visible proxy obj and then load them (only visible, if i got this right) :)

if there are proxy obj behind the cam vray wont load them, so u get ur memory saved

and every1 is happy

cheers

InTerceptoV
09-03-2009, 08:07 PM
vray uses dynamic proxy, or something like that,

what that means, well in mr when u use proxy and u hit render button, mr loads all proxy objects so u loose ur RAM

in vray, well vray looks tru camera and 'search' for visible proxy obj and then load them (only visible, if i got this right) :)

if there are proxy obj behind the cam vray wont load them, so u get ur memory saved

and every1 is happy

cheers

MR is doing the same with Placeholders... but the thing is that with features like GI, reflections refractions, which seams to me everybody is using today, you will get almost all of the scene loaded in memory, even if it is not visible to camera.
The other issue is if I have enough ram, let's say 12 gb, I want less flushing out of memory because of speed issues, so I would rather keep high poly object in memory all the time. People think that you need to have proxy feature to get thousands of instances without the memory overloading, but you don't... you just need very efficient BSP algorithm that can handle instances, like BSP2 in mentalray. So that's what I want to know, can VRay handle instances like MR+BSP2 or finalRender+MSP?

Hamburger
09-07-2009, 12:11 PM
So that's what I want to know, can VRay handle instances like MR+BSP2 or finalRender+MSP?

Haven't tried finalRender yet, but in my experience Vray is quite efficient at rendering instances, but I haven't really pushed it in testing. I might grab a onyx tree and instance it around and give the old computer a bit of a workout!

Xestion
09-07-2009, 02:16 PM
Like a few of you guys requested I put up those two vray maya tutorials on my site. Actually planned on redoing them quite alot for this but never found the time :hmm: Did them for the office ages ago so they might not be up to professional state but hope its something.

Part 1 is about ID's and Part 2 is about the extra texture node.

Hope its something someone find useful :applause:

thev
09-07-2009, 04:00 PM
So that's what I want to know, can VRay handle instances like MR+BSP2 or finalRender+MSP?Yes, V-Ray can do that.

Best regards,
Vlado

ytsejam1976
09-07-2009, 04:39 PM
Yes, V-Ray can do that.

Best regards,
Vlado

Hi vlado. Intersting news. You have some intersting tests to show here? Or some user post yours tests, mentalRay4Maya to vray4Maya instance? Thanks

Dario

cgbeige
09-08-2009, 07:39 AM
i did a test with a simple Maya instanced mesh (copied 8 times) and each mesh came out to 9 million polys after displacement and the whole render took about 350MB.

Hamburger
09-08-2009, 08:20 AM
Yep, I just did a quick instance test today too, these are just my Gum Tree PaintFX trees instanced around....the memory hardly ate anything at all. I forget what the polycount was but around 5 million. So it works very well ytsejam1976.

It took a couple of minutes to render but I just need to learn more about the Vray settings, the DMC sampler is really great!

ytsejam1976
09-08-2009, 08:41 AM
Thank for the tests.

royterr
09-08-2009, 03:17 PM
People think that you need to have proxy feature to get thousands of instances without the memory overloading, but you don't...

i agree that you could render up to 1 billion instanced triangles.
But how could you load your maya scenes if it crashes at 15 000 000/ 20 000 000 triangles?

tostao_wayne
09-08-2009, 03:39 PM
i agree that you could render up to 1 billion instanced triangles.
But how could you load your maya scenes if it crashes at 15 000 000/ 20 000 000 triangles?


use the bounding box display options before to start instancing.

tostao_wayne
09-08-2009, 05:42 PM
here you have a render with mrproxyes in maya 2010, just about 68 millions of triangles.

it takes about 12 gb of memory, like in 2009

royterr
09-08-2009, 05:53 PM
here you have a render with mrproxyes in maya 2010, just about 68 millions of triangles.

it takes about 12 gb of memory, like in 2009

why is your proxys using RAMs? MR shoul read them directly from disc, no?

jacob_k
09-08-2009, 11:13 PM
hi guys .. whats about maya fur and hair ??? i think V-ray does not support it .. so any idea how to render the hair and fur ???

tostao_wayne
09-09-2009, 07:18 AM
why is your proxys using RAMs? MR shoul read them directly from disc, no?



no, they are loaded into memory, just another bug for maya, alrready reported for 2009 and now in 2010.

Really they are used like referenced file with .mi extension, don't worry if you use instances or mrproxyes the memory usage is very similar.

pauldryzen
09-09-2009, 09:26 AM
Ive done a test in vray with about 1000 trees. Each had about 300k polys and was exportet as a vray proxy first.

Ram usage was 4gig, not more. Ive used Irradianca map and lightcache for rendering.
Maybe Ill find some more time to render a nice image with some trees soon.

So for me the proxies are working well!

royterr
09-09-2009, 03:40 PM
no, they are loaded into memory, just another bug for maya, alrready reported for 2009 and now in 2010.
.

So the Mr proxys are completly usless

tostao_wayne
09-09-2009, 04:00 PM
So the Mr proxys are completly usless


no, finally i think that i have find the way to work with it


see this post

http://forums.cgsociety.org/showthread.php?f=87&t=804892


now i'm doing the same with instances, and it seems to work, and i will try to do the same with mr_proxyes.

if you change the primary render from scanline to raytracing in the features tab, and uses the bsp2 it works.

cgbeige
10-06-2009, 07:34 PM
Just a note not to use my dongle fix for OS X mentioned in the previous pages. I didn't realize that it doesn't install as a service by default so you have to pick yes to service at that portion of the vray install. Works fine now and doesn't quit

cgbeige
10-07-2009, 01:35 AM
well I finally got around to using this for some work since I am done with this MR project. Man, I can't tell you how nice it is to have render passes and a linear workflow - it's a huge help not having to jump through hoops tone mapping EXR files. 16-bit and dead on is fine for this print thing and VRay for Maya works with Deadline. Pretty sweet.

Hamburger
10-07-2009, 07:57 AM
Yes, however it's not just the amazing pass system that really works...or the exr's that actually open properly in other programs.

I could go on forever on just the little things that are improved in Maya now: like how the hyper-shade is actually hyper fast now and doesn't slow down when using huge textures (because the swatches are cached with Vray), the nice proxy work-flow, mesh lights, fast dmc AA, irradiance mapping that works, tonemapping, 32bit framebuffer when doing batche renders!...on and on and on.
God it's actually a lot of fun rendering in Maya now. :beer:

now only for Fur...nParticles and environmentFog ;)

cgbeige
10-07-2009, 02:22 PM
ya, I was just saying to my girlfriend that after "coping" with rendering for the last two months, I'm finally enjoying this again. Just wish it would render smooth mesh previews as subdivisions - I'm having to add subd nodes to a lot of things. I did get a script to do it though:

string $mySelection[] = `ls -sl`;
string $shapes[] = `listRelatives -shapes -noIntermediate $mySelection`;
for($each in $shapes)
{
vray addAttributesFromGroup $each vray_subdivision 1;
}

cgbeige
10-07-2009, 02:30 PM
how are you doing occlusion as a pass? The VRay layered shader doesn't have a multiply function so you can't use the dirt shader as a layer

Also, I'm a total VRay newb so I'm wondering if Brute Force is the best for final render primary bounces as well. Probably but I'm just wondering why I wouldn't use Brute Force for everything for a single frame final render, other than speed.

thev
10-07-2009, 02:49 PM
ya, I was just saying to my girlfriend that after "coping" with rendering for the last two months, I'm finally enjoying this again. Just wish it would render smooth mesh previews as subdivisions - I'm having to add subd nodes to a lot of things.There is an option called "Render viewport subdivision" in the "Global options" section of the V-Ray settings (this option is off by default).

Best regards,
Vlado

cgbeige
10-07-2009, 04:24 PM
ah - nice, thanks.

cgbeige
10-07-2009, 05:54 PM
I need to read up a bunch before I'm going to be really proficient with this but does someone have a quick tip on avoiding splotchy GI?

bigbossfr
10-07-2009, 06:40 PM
how are you doing occlusion as a pass? The VRay layered shader doesn't have a multiply function so you can't use the dirt shader as a layer

Create a extraTex renderElement and connect your dirt into the textures slot.

Hamburger
10-08-2009, 01:37 AM
I need to read up a bunch before I'm going to be really proficient with this but does someone have a quick tip on avoiding splotchy GI?

I find best combo is Irradiance Map and Light Cache. It's very different from scene to scene but it's really good to keep the "preset" set at Medium and if it starts to get splotchy, I change sample lookup from Desnity to Overlapping or increase Subdivs. But it's not too hard to fiddle around with vray before you find the best settings.

Create a extraTex renderElement and connect your dirt into the textures slot.

Yep the best way, and it's finally nice to have control over the spread globally. Not sure why it's so difficult in mental ray to do this.

I've also Mayafied the Vray icons in the Hypershade so they fit in more with Maya, so you can download them if you want. Just backup old Vray icons first then overwrite the icons into the folder "C:\Program Files\Autodesk\Maya2010\vray\icons". I think I left out one or two icons but I tried to change the rest. :)

cgbeige
10-08-2009, 01:44 AM
so you don't use Brute Force at all? I'm not doing animation so I'm really looking for the best quality still shot, even if it's a bit slower. I gave up on Brute Force for first bounces though - it was brutal.

Hamburger
10-08-2009, 01:47 AM
You can but I don't really use it:

Have you seen this?
http://www.spot3d.com/vray/help/maya/150R1/tutorials_unisettings.htm

(Except I use color mapping and have sRGB disabled) I guess it's personal preference.

cgbeige
10-08-2009, 02:03 AM
thanks - I hadn't seen that. I need all the help I can get at this point. I'm getting decent quality but the splotchiness is the one thing I need to work on. thanks for the icons. I'm a sucker for decent icons and made a bunch for my shelf.

techmage
10-08-2009, 04:57 AM
I don't want to change the subjects here, and I don't want to start any arguments. But I am just very curious as to all you hailing the arrival of vray cause mental ray is such a bitch. Why did you never go to final render? It's been out for years now I think.

When it comes to doing perfectly photoreal stuff, final render might not be the best, so I understand that.

But for everything else, final render seemed quite awesome to me. If I was doing animations in maya, I probably woulda switched to that a while ago.

republicavfx
10-08-2009, 10:58 AM
agreed. final render is awesome and incredibly easy to use. turtle also is 100% less painful

cgbeige
10-08-2009, 02:43 PM
I own both Maxwell and VRay and I think finalrender is kind of similar to Maxwell. Yes, I'm tired of dealing with Mental Ray and the problems and after a year of using Maxwell for photorealistic scenes, I realized that it wasn't perfect for certain things like animation (1.7 was way too slow for animation), which wasn't a big deal since I do print. It also doesn't offer much in the way of pass control at all and you are forced to use DoF since it's a camera simulator. Ya, you can just jack up the F stop and ISO but Maxwell's imagery is very strictly real. I wanted another renderer that would give me a little more in the way of "illustration real" for slicker minimal effects. Some of this would be controlled by passes and post work and VRay fit this really well.

If you're wondering what I mean by illustration real, look at this scene I just finished in Mental Ray for a magazine:

http://www.3eige.com/cgtalk/fieldtesting.jpg

and then this LP cover done in Maxwell, that is more strictly realistic:

http://www.3eige.com/cgtalk/fiorito_mediumres.jpg

I started the first project in Maxwell but it was too photo-ish and didn't go with the collage style.

I also looked at Renderman for Maya but it was too much work trying to get decent realism and it hates Raytracing. It's also nearly impossible to find publicly shared shaders since it's all for film. So, for me, finalrender (which doesn't have a Mac version anyway) has the same problems as Maxwell for most people here version 2.0 is very fast (it's actually faster than VRay from what I am seeing here with final renders) but it's still very still-image oriented and doesn't offer the type of control that MR or even VRay offer. I tried Turtle but it seemed very oriented toward gaming and baking out vertex lighting and things like that. I wasn't making Killzone 2 at home so...

republicavfx
10-08-2009, 02:58 PM
have to disagree about FR being similar to maxwell. to me it seems quite similar to MR without jumping through the hoops, has great pass and easy network render support. i used on a movie a few years ago and it made life very easy

i thought the same about turtle at first too but its got a pretty good feature set once you get into it. but for me at end of the day im looking for simplest fastest solution. the idea that the MR production shaders have to be commented into existence blows my mind. MR may in fact be an excellent solution for many things but i dont have the time to screw around reading upon how to install a post moblur effect. that should be a radio button right...

anyway getting off topic:)

cgbeige
10-08-2009, 06:05 PM
You can but I don't really use it:

Have you seen this?
http://www.spot3d.com/vray/help/maya/150R1/tutorials_unisettings.htm

(Except I use color mapping and have sRGB disabled) I guess it's personal preference.

hey Hamburger - these settings are still giving me noise. Should I be jacking up subdivisions for the lights and mats? I shouldn't really be asking questions until I've read through some good tutorials...

edit: I think it might be because I used a Maya area light - I'll use VRay area lights and see what happens.

Eshta
10-16-2009, 12:56 PM
Does Vray output RAW format ?

cgbeige
10-16-2009, 03:12 PM
What do you mean? It does 32-bit HDR images, if that's what you're asking.

cgbeige
10-16-2009, 04:28 PM
can someone help me with the cpu usage in VRay - it's brutal for this scene. I don't know whether it's because it's using instances but it uses 1/4 of my total cores for 9/10 of the render and then spikes to half at the end. It's pretty lame so I'm wondering if someone can look at my settings at the beginning and see if it's something there. It's basically the default setting with EXR 32-bit, some render passes and DMC sampling.

http://www.can-con.ca/cgtalk/vrayrender.mov

That number should always be at 1600% ideally (OS X measures it as 100% per core).

The same scene rendering in Maxwell:

http://www.can-con.ca/cgtalk/vray_coreusage.mov http://www.can-con.ca/cgtalk/maxwellcpu.jpg

I don't think instances should be completely killing the core usage.

pauldryzen
10-16-2009, 04:59 PM
Hi cgbeige,

maybe your problem is that you have set the dynamic memory limit to 500mb. Try setting this to 2000 and give it a try.

Besides that all the settings your are using are fine.

cgbeige
10-16-2009, 05:39 PM
I just tried jacking it up to 2000MB but it doesn't seem to do anything

Eshta
10-16-2009, 08:19 PM
What do you mean? It does 32-bit HDR images, if that's what you're asking.
I mean like raw x y z (Digital camera)
http://en.wikipedia.org/wiki/CIE_1931_color_space (http://en.wikipedia.org/wiki/Raw_image_format)

cgbeige
10-16-2009, 08:57 PM
No - it wouldn't make any sense to do it that way since the only reason RAW exists is so software can interpret camera sensor data to produce better images than the camera's embedded software. In CG, you already have the ability to render to 32-bit images, which is much better than any RAW camera image can produce. Is there a particular RAW software you want to use to process images? Just render to 16-bit TIFF and use it in Lightroom or Aperture, etc.

cgbeige
10-16-2009, 10:25 PM
Anyone know how to render out the light from an IBL node as a separate pass without using render layers? I'm wondering if there is some sort of trick you can do with the extraTex node

cgbeige
10-21-2009, 09:11 PM
any tips on how to get photon map generation to use all my cores? Smaller bucket size doesn't help. It's using a quarter of my cores.

Hamburger
10-22-2009, 02:47 AM
It doesn't seem to like your computer does it? Can you post up a scene here somewhere? I've only 8 cores but I'll be able to tell you if Vray is using 100% of them or not.

Perhaps you could adjust the Max Threads to 16 instead of 0 and see if that helps.

cgbeige
10-22-2009, 02:33 PM
I tried that and it doesn't help. Judging from other posts I've seen from people who clearly know how to use VRay, I'm not alone on this one. It's likely worse on my machine since it uses hyperthreading and has 16 threads to saturate. Anyway, I'll PM you with the instance scene that's particularly bad (1/4 core usage for most of the render, 1/8 for the first prepass).

cgbeige
10-22-2009, 11:25 PM
so Hamburger got full core saturation with the scene I sent him - this seems to be a problem with the Mac version of VRay for Maya.

cgbeige
10-24-2009, 04:40 PM
anyone know how to make it easy for Max/Cinema 4D users to import vrscene shaders exported from Maya? I have VRay for Cinema 4D but I don't see a way to use material data exported to vrscene files.

and I've been testing VRay for Cinema 4D and it's pretty consistent with its full saturation of cores. Hopefully Chaosgroup can address this.

cgbeige
11-03-2009, 02:40 PM
well I got a test build for SP1 and it fixes the thread issue with the OS X version. That scene that used 2/16 threads now saturates all 8-cores/16 hyperthreads for all passes.

Loving the VRay support.

dmeyer
11-03-2009, 02:46 PM
well I got a test build for SP1 and it fixes the thread issue with the OS X version. That scene that used 2/16 threads now saturates all 8-cores/16 hyperthreads for all passes.

Loving the VRay support.

Any eta on SP1 for Maya? :cool:

cgbeige
11-03-2009, 03:18 PM
I have no idea when it comes out. I'm just a lowly end user

Hamburger
11-03-2009, 07:56 PM
Any eta on SP1 for Maya? :cool:

Vlado once mentioned hopefully before the end of the year. Not sure what is going to happen though.

rustbucket
11-03-2009, 08:37 PM
Anyone have a link to the trial mac version for 2009? Ive looked on the chaos group website but I have yet to uncover a mac specific version.

cgbeige
11-03-2009, 11:13 PM
It might be listed as "Darwin," the open source BSD name for the code that OS X is based on. That's my only remaining gripe with VRay for Maya under OS X: naming conventions. They still have these confusing .exe files that are actually Mac binaries but you can't tell because they show up as Windows apps since I have VMWare installed. If you delete the file extension, they show up correctly as Terminal apps:

http://www.3eige.com/cgtalk/vray_exe.jpg

Vlado, can you guys change this? It's confusing the first time I downloaded the installer, I thought I had grabbed the wrong files since there were all these exe files in the install folder. If I was to double click the installer with no exe at the end, it would open in the Terminal but the extension makes it open in Windows in VMWare.

thev
11-04-2009, 08:54 AM
Vlado, can you guys change this? It's confusing the first time I downloaded the installer, I thought I had grabbed the wrong files since there were all these exe files in the install folder. If I was to double click the installer with no exe at the end, it would open in the Terminal but the extension makes it open in Windows in VMWare.Yes, we are aware of the issue and will correct it.

Best regards,
Vlado

cgbeige
11-04-2009, 02:18 PM
great - someone from VRay or Next Limit should tell Mental Images how software support is done. QUICKLY.

royterr
11-04-2009, 03:22 PM
Vray for Maya renders......havent seen something impressive yet.

Cheesestraws
11-04-2009, 03:48 PM
They will look just like Vray for 3dsmax renders.

rustbucket
11-04-2009, 04:53 PM
Thanks for the info!

cgbeige
11-04-2009, 05:40 PM
They will look just like Vray for 3dsmax renders.

ya, there's nothing missing to make it any different. The stuff I've been doing with it has been less photo-realistic though so I couldn't post anything to show how great it is. And I suck with caustics still. Not as turn-key as I thought it would be but still a world of difference from MR. I don't miss that shit.

Although, no one's been able to tell me how to get a shader out of VRay for Maya to use with Max or C4D. I guess it really doesn't exist. Kind of lame, really.

treedee
11-04-2009, 07:16 PM
Vray for Maya renders......havent seen something impressive yet.


If you really need to see something done with Vray for Maya:

http://www.youtube.com/watch?v=Pv0SN3CMeGI

I think there were a series of these completed using VRay for Maya, I believe the company was Method. If you join the chaos group forums you will get a better idea of its capability...cheers

cgbeige
11-04-2009, 07:25 PM
I do have a couple requests for better integration with Maya:

- automatic alpha detection for images, like Maya textures
- pass settings should save with presets

also, the IPR refreshes constantly even when you change nothing. I just opened the render settings and it refreshed. It makes it basically useless, only worse since it can't be cancelled while it renders.

thev
11-05-2009, 01:27 PM
automatic alpha detection for images, like Maya texturesThis should be working, if you have a scene/image where it doesn't work, it would be helpful to send it to us for investigation.

Best regards,
Vlado

cgbeige
11-05-2009, 03:16 PM
vlado - If I add a TIF with an alpha channel to the Diffuse part, it doesn't automatically map the alpha to the Opacity Map portion. That's what I'm referring to manually connected alphas render fine, it's just a hassle using the connection editor for all of these.

anevsky
11-08-2009, 02:08 PM
If its all still green in the viewport - that would be a priority fix.

Ultrasonic
11-15-2009, 02:45 PM
Hey Guys,

just for the records...there is a library of about 170 materials (and counting) over there:
http://forums.cgsociety.org/showthread.php?f=87&t=822324

cheers
Oli

divanovic
11-16-2009, 08:36 PM
Hello guys,
I downloaded vray few days back, eager to see how it works with Maya, and was amazed,works really fast.
Anyway, one problem I couldn't get around is that geometry appears misplaced in render than it is in the scene...
2 attachments showing the prob.
I thought maybe it was something to do with frozen or not transformations, pivots, hierarchy,etc but couldn't find it.
Let me know if someone else had this issue also, I am using x64 version for maya 2008.

JohnPetrucci
11-19-2009, 07:05 AM
I have a question
in Vray, is there a way to tell the light to be invisible to the camera yet visible in reflections?
I know there's a checkbox "Invisible" but it makes it invisible.. even in reflections.

TheWraith
11-19-2009, 03:24 PM
how do you use 32bit exr's exported from mudbox in vray? i can see displacement hapening, but i'm not getting the full range of -1,1 in my displacement.

Airflow
11-21-2009, 04:59 PM
Ive had vray/mudbox woes too. This even happens in 3dsmax.

joie
11-24-2009, 11:12 AM
Is anybody able to use switch utilities with VRay?

divanovic
11-24-2009, 12:18 PM
Is anybody able to use switch utilities with VRay?

check out vray docs, only 'sampler info' and 'vector product' seems supported from utility,color and switch nodes...
very modest list on procedural textures as well, so keep them in mind,

cheers
Dejan

joie
11-24-2009, 01:39 PM
I couldn't find that info in the docs, that's why I'm asking..., Could you point me on where did you find that?

cgbeige
11-24-2009, 06:09 PM
wget that sheeeeeeet.

bazuka
11-24-2009, 06:11 PM
u can find some help docs here ;)

http://www.spot3d.com/vray/help/maya/150R1/

Aikiman
11-24-2009, 07:14 PM
Trying to install on mac atm using terminal but I seem to be getting malloc errors for some reason, I thought this as supposed to be easy?!


localhost:~ jeremyraven$ cd /Users/jeremyraven/desktop
localhost:~/desktop jeremyraven$ sudo /Users/jeremyraven/Desktop/vray_demo_15000_maya2008_darwin_x86.exe
vray_demo_15000_maya2008_darwin_x86.exe(21943) malloc: *** vm_allocate(size=2897432576) failed (error code=3)
vray_demo_15000_maya2008_darwin_x86.exe(21943) malloc: *** error: can't allocate region
vray_demo_15000_maya2008_darwin_x86.exe(21943) malloc: *** set a breakpoint in szone_error to debug
terminate called after throwing an instance of 'std::bad_alloc'
what(): St9bad_alloc
Abort trap


can I run the installer from my desktop?

divanovic
11-24-2009, 08:58 PM
I couldn't find that info in the docs, that's why I'm asking..., Could you point me on where did you find that?

Yes,start>programs>chaos group>vray for maya>documentation>vray manual> vray and maya section>utilities...

hope it helps,
cheers

cgbeige
11-25-2009, 04:00 AM
he's on OS X.

No - you have to run it from the terminal. are you sure the thing downloaded okay? It worked fine for me. Otherwise it might be your RAM. Or the 2008 installer. I used the 2009 and 2010