View Full Version : Motion Builder to Character Studio Biped ??

08-16-2009, 07:30 PM
Im really stuck here.

I have tried exporting an FBX from Mobu and importing into Max.

I cant seem to get the FBX data onto my Biped even though the Bone names are the same.

Does anyone know a way to get Data from MObu on to a character studio Biped?

08-17-2009, 12:09 PM
It's been a while but I think you need to export from MB as a bvh file, then in Max select the biped hips and in the biped roll-out select "load animation". If I recall also you'll need to make sure the bone naming conventions match.

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08-17-2009, 12:09 PM
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