bernhard
08-04-2003, 10:28 AM
Hello friends !
Iīve modeled a simply airplane in nurbs and now, Iīm on the
texturing part.
I only used these three textures for my material.
Color, Bump, and Specular.
Here you can see a testrendering from my airplane, only the mainbody and wings have been textured:
http://www.tophunter.at/3dproblems/spitfire/mainbody_textured3.jpg
As you can see the material isnīt looking very real, and I donīt know why. Of course there must be some really important settings in my material I didnīt recognized.
Iīve used only three maps for my material: (sorry, couldnīt post it direct in this forum, Iīve got a message that I have posted too many images)
Color: http://www.tophunter.at/3dproblems/spitfire/mainbody_color_white.jpg
Bump: http://www.tophunter.at/3dproblems/spitfire/mainbody_bump.jpg
Specular: http://www.tophunter.at/3dproblems/spitfire/mainbody_specular.jpg
The images on the server are compressed and not as good as I have. But, I only wanted to show the textures, because Iīm not sure if the specualr image will be right ? And if itīs okay, that the texture is gray and not colored ?
Well, so thatīs it. I only use these three textures for my material.
Color, Bump, and Specular.
Is that enough ?
Hmm, it would be great if I could get a really photorealistic texture, so that the image after rendering will look absolute photorealistic.
I know that itīs a stupid question: How can I make a photoreaslitc texture ? Hmm, but I have no other idea how I
should ask ? I donīt know if only the lightsources from the HDR-Image will be enough, but I think yes, or isnīt that enough?
Maybe someone can give me very good hints, or I have the luck and there are some shaders for free to find in the internet which I can use on my plane ? Or some really nice texture sources?
But I think that the really important things are the settings in the material. The best thing would be if I could get a material with the right settings for that I want to have. Well, the last idea is one I really love - lol; everyone will understand, because if I could see the material by loading into Maya, I can see the important settings. That is always the best thing how I can learn.
Maybe someone will find a little bit time for my problem,
and can support me with all your good suggestions.
Thank you so much for your help,
bernhard :wavey:
Iīve modeled a simply airplane in nurbs and now, Iīm on the
texturing part.
I only used these three textures for my material.
Color, Bump, and Specular.
Here you can see a testrendering from my airplane, only the mainbody and wings have been textured:
http://www.tophunter.at/3dproblems/spitfire/mainbody_textured3.jpg
As you can see the material isnīt looking very real, and I donīt know why. Of course there must be some really important settings in my material I didnīt recognized.
Iīve used only three maps for my material: (sorry, couldnīt post it direct in this forum, Iīve got a message that I have posted too many images)
Color: http://www.tophunter.at/3dproblems/spitfire/mainbody_color_white.jpg
Bump: http://www.tophunter.at/3dproblems/spitfire/mainbody_bump.jpg
Specular: http://www.tophunter.at/3dproblems/spitfire/mainbody_specular.jpg
The images on the server are compressed and not as good as I have. But, I only wanted to show the textures, because Iīm not sure if the specualr image will be right ? And if itīs okay, that the texture is gray and not colored ?
Well, so thatīs it. I only use these three textures for my material.
Color, Bump, and Specular.
Is that enough ?
Hmm, it would be great if I could get a really photorealistic texture, so that the image after rendering will look absolute photorealistic.
I know that itīs a stupid question: How can I make a photoreaslitc texture ? Hmm, but I have no other idea how I
should ask ? I donīt know if only the lightsources from the HDR-Image will be enough, but I think yes, or isnīt that enough?
Maybe someone can give me very good hints, or I have the luck and there are some shaders for free to find in the internet which I can use on my plane ? Or some really nice texture sources?
But I think that the really important things are the settings in the material. The best thing would be if I could get a material with the right settings for that I want to have. Well, the last idea is one I really love - lol; everyone will understand, because if I could see the material by loading into Maya, I can see the important settings. That is always the best thing how I can learn.
Maybe someone will find a little bit time for my problem,
and can support me with all your good suggestions.
Thank you so much for your help,
bernhard :wavey:
