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Berk
08-04-2003, 11:06 AM
here (http://home.comcast.net/~berk2466/Images/) are a few pictures of my first attempt at seriously modeling an object. I am mostly inspired by curves on objects, so I started building some pipes in Maya, then I thought it would be nice to attach these pipes to something. And came the idea of building an engine. I still have to assign materials to it and texture it afterwords, but I am still in the process of learning Maya, so I think it will be another week or two before I can fully texture this engine. Any suggestions, critisim or response is welcome.

Thank you

Berk

Click for the pics (http://home.comcast.net/~berk2466/Images/)

EVIL
08-04-2003, 11:08 AM
missing something

Berk
08-04-2003, 11:18 AM
Could you be more specific?

SirLankyIII
08-04-2003, 03:28 PM
The design itself is quite good, as is the modelling.

But, its missing things like nuts and bots, they'd help to add a little more character, and nuts and bolts look much better as models than they do as flat textures :D

Adding afew polys and vertices here and there to make it a little less blocky is always a good thing.

And for a first attempt that is very good, much better than my first attempt :thumbsup:

EVIL
08-04-2003, 03:32 PM
lol.. I thought you forgot to attach the image (next time post the link on a sepperate line)

Draco-84
08-04-2003, 05:44 PM
Very nice indeed!
Next you'll have to stick that engine in some sort of vhehicle methinks...

Berk
08-04-2003, 11:39 PM
Thank you for suggesting that I should add nuts and bolts, I will definitely do that this week and I agree with you that having that kind of detail as textures is not very realistic.
I also was wondering; I've started to animate the front gears and the fan. Currently I am animating them one at a time. Is there a way to animate them together - depending on each other?
I found out that if I pick the two gears and simply parent them to one another, when animating, one spins around the other, which is not what I really want. How can I relate them to each other so that they spin individually and yet dependent on each other so I only have to animate one gear to spin them all.
One more question, if you don't mind. When creating the belt around the gears, I've used a polygonal cube, and then I drew a CV Curve and extruded the cube along the curve. This worked nicely but I am not sure if this is the right way of doing it, since I want the belt to animate like the rest of the gears.
Any help would be greatly appreciated.

I will keep you guys updated with the changes :)

Thank you.

Berk
08-05-2003, 12:54 AM
Oh there is one more thing. When modeling this engine I've used polygons->boolean ->union alot of the time for combining shapes to create new parts, is this the right way to do it.
There is also a tool called combine, but that doesn't cut the unnecessary faces from the shapes.

Thank you for the help.

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