TechnicallyArtistic
08-16-2009, 06:07 AM
Ok, somebody help me out with this. I'm sure I'm totally over thinking this, but I can't get this to work right.
I've got a sine wave I'm animating with an attribute. The attribute controls how fast the sin wave spins and which direction (positive forward, negative number backwards)
Here's the expression I'm currently using:
sine1.offset=((frame)*0.01)*tailControls.tailSpeed;
It works fine as long as I don't change the speed. I thought adding the tail control speed rather than multiplying it would add it every frame but it does not. But with the multiplier, if I change speeds if freaks out and flips all over the place, like it seems to be rewinding back to a specific number for spin, rather than continuing to add on. When I add tail speed, it just doesn't spin until the number changes.
I also tried adding on sin1.offset to it's self, but it doesn't seem to be doing it a frame. Maybe I've just spent too much time in particle land, but what am I don't wrong here?
I've got a sine wave I'm animating with an attribute. The attribute controls how fast the sin wave spins and which direction (positive forward, negative number backwards)
Here's the expression I'm currently using:
sine1.offset=((frame)*0.01)*tailControls.tailSpeed;
It works fine as long as I don't change the speed. I thought adding the tail control speed rather than multiplying it would add it every frame but it does not. But with the multiplier, if I change speeds if freaks out and flips all over the place, like it seems to be rewinding back to a specific number for spin, rather than continuing to add on. When I add tail speed, it just doesn't spin until the number changes.
I also tried adding on sin1.offset to it's self, but it doesn't seem to be doing it a frame. Maybe I've just spent too much time in particle land, but what am I don't wrong here?
