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cosmonaut
08-04-2003, 05:49 AM
Hi,
This is my second car model. Modeled and rendered in Cinema 4D. Could use a decent environment but I got tired of working on it. Let me know what you think, I'd especially like to hear C&C on the modelling/texturing of the body and the overall lighting/rendering. Thanks.

front:
http://www.cs.washington.edu/homes/waldronk/images/front_final.jpg

wire
wire (http://www.cs.washington.edu/homes/waldronk/images/gt_wire_final.jpg)

And a few more:
in black (http://www.cs.washington.edu/homes/waldronk/images/black_back.jpg)

from the side (http://www.cs.washington.edu/homes/waldronk/images/finished_side.jpg)

RIBAJA
08-04-2003, 07:04 AM
very good!

http://www.cardesignnews.com/portfolios/cdn_pf_page.php?portfolioID=397&pageResults=search&keywordSearch=salvatore+setola&status=4&country=104&x=5&y=5&imageTotal=1&imageNum=1

Haifisch
08-04-2003, 08:19 AM
Nice looking :-)

I must say, I keep seeing these "my first car model" "my 2nd car model" posts, and I cannot believe how good they are! My 2nd car model looked like crap.

Idonno, maybe I'm just slow :-)

Good choice for a model.

Nosalis
08-04-2003, 08:59 AM
This is one of my favourite cars. Looks good, but I`m not really sure about the shapes of the model. I would also choose different colour scheme (that one with blue body and oragne stripes)

on the image below you can see some small diferencers in your models (headlights) .... but anyway good model, post some more images.

http://www.car-data.com/photos.previews/p.ford.gt40.30.8.jpg

cosmonaut
08-04-2003, 07:41 PM
Thanks for the replies

Nosalis: You're right about the shape, it was pretty difficult since I couldn't find any blueprints, I actually started with one of the original model but it didn't work too well. I really just used photos. I also started with the blue/orange color, maybe I'll go back to that and finish it up.

Nosalis
08-05-2003, 06:51 AM
It is allways hard to work without a good blueprint, .... nice work though, when you haven`t got bp :)

And yes, .. go back to the blue-orange scheme :))

cosmonaut
08-06-2003, 02:32 AM
Here's a little outdoor scene I did last night, nothing great, just playing around a bit with GI, not worth it for the amount of time it took to render. I'll post a pic with the blue/orange later for ya Nosalis.

cosmonaut
08-06-2003, 03:56 AM
Ok, here it is with the blue and orange paint .... any other crits and comments?

JPPLAY
08-06-2003, 05:01 AM
Last picture has lots of character but too much light on one spot of the door takes away from the model and I have never seen light like that.

Duffman
08-06-2003, 05:53 AM
Excellent choice in cars, the GT40 is a legendary race car.

You're model's good, althought the front end is a little off. The paint material isn't great; the reflections need far more contrast.

Nosalis
08-06-2003, 06:47 AM
It`s on the good way. Thanks for the blue orage skin :)

As duffman said, try to add frenser reflecion on the model. But I really like the second picture. I would put a bit down the highlights.

Duffman
08-06-2003, 09:12 AM
It's not so much the material as it is the environment... by the looks of it, the car is already showing a little fresnel effect, but the environments are lacking so badly it's hard to tell.

Remember, your reflections are only as good as the environment they are reflecting.

cosmonaut
08-06-2003, 03:51 PM
I've got fresnel in the color and reflection channels. You're right Duffman, it's definately lacking contrast. I did some work on the material/environment/highlights last night using those suggestions (thanks). Haven't gotten around to fixing the front end yet ... I'll post another render when I get home from work. May also try some HDRI to see if that helps.

cosmonaut
08-09-2003, 03:37 PM
Tried to increase the contrast in the reflections, lowered the highlights, and also added a bit more to the scene for it to reflect, is this any better? Thanks.

http://www.cs.washington.edu/homes/waldronk/images/blue_2.jpg

Nosalis
08-11-2003, 07:40 AM
IMHO the first looked better. Why don`t you try to render it on simple gray plane with GI (visible GI :) )

Material of car paint looks good, but, I think it needs tweaking. Maybe try different camera angle

cosmonaut
09-15-2003, 12:55 AM
Finally got around to working with this again, tried a little compositing this time out. Both use HDR for relfections:

Any crits or comments?

Siesta keys in florida:
http://www.cs.washington.edu/homes/waldronk/images/beach.jpg

And another one from pikes market in seattle:

Nosalis
09-22-2003, 07:03 AM
It`s good. But IMO the shadow is a little bright. Place bellow the car should be nearly black.

Post view from front :) keep up good work.

Peoples
09-22-2003, 07:14 AM
Looking good!

Did you do the composite in Cinema or in some post app? I'd like to hear how you did it - if it's pure cinema4D stuff? Any tips? I love the beach render:applause:

ReSeT
09-22-2003, 05:51 PM
Great Work, I know how hard it is to model such a difficult car. Maybe one time, i'll get mine finished :rolleyes:

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