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WanielJorge
08-04-2003, 04:56 AM
http://www.elo.com.br/~abpro/negra_01.jpg

:wip:
I am developing this work, I want to show Mulahta Brazilian type export.
this is the first stage:

WanielJorge
08-08-2003, 02:33 AM
Continuation of this work, that I intend with this work, to develop more and more.

:wip: :wip:
http://www.elo.com.br/~abpro/negra_02.jpg

Jabor
08-08-2003, 04:23 AM
I'm wrinting in English so everybody can get it.

Hi Strong. Nice modelin! But I think she looks a bit african, don't you think? It is correct that in our population we have all kinds of people, but the african mixed with indians, europeans, japaneses etc. So I guess we have our own biotype. Anyway, it's just my opinion. Try using Valéria Valenssa's face, she the perfect example.

Keep up the good work

brazilian regards:beer:

WanielJorge
08-08-2003, 10:22 AM
:beer: Good your comment. only leaning that Valéria your bio type was already altered, she doesn't have typical nose of the black race. it was worth for the idea. thank you.:beer:

WanielJorge
08-16-2003, 10:44 PM
http://www.elo.com.br/~abpro/negra_03.jpg


:rolleyes: There it is the continuity of my new work.

WanielJorge
08-18-2003, 06:43 PM
My project is to do a sambista (woman that dances Samba) with very Brazilian seasonings in the style with many colors of the Carnival.
There it is a line of the idea.

http://users.elo.com.br/~abpro/negra_09.jpg;)

:wip: :wip:See the top a detail of the texture.

WanielJorge
08-19-2003, 03:03 AM
http://users.elo.com.br/~abpro/negra_10.jpg

:shrug: More updates... Strange that no person is helping me with
commentaries, I am seeming a stranger in the nest!:wip:

WanielJorge
08-21-2003, 01:47 AM
I am concluding the first part of this work, now I will try to model the body and later the textures

http://users.elo.com.br/~abpro/negra_11.jpg:beer:

derrick
08-21-2003, 08:11 AM
this is looking awsome great job
keep it up.
:thumbsup:

WanielJorge
08-21-2003, 03:38 PM
:shrug: Finally somebody looking and commenting on my work. that fills me with pleasure. thank you very much!:shrug:

Tobbe
08-21-2003, 07:51 PM
Yea... Great work. I like the fact that the face shows character.
Maybe something odd about the eyes, but very subtle.
Keep up the work on detail on the jewlery...

derrick
08-21-2003, 08:11 PM
yeah the eyes do look a bit off

WanielJorge
08-25-2003, 07:25 AM
http://users.elo.com.br/~abpro/negra_wip%2001.jpg


:rolleyes: I am showing the first phase of textures so that they can observe.

WanielJorge
08-27-2003, 01:33 PM
http://users.elo.com.br/~abpro/negra_wip%2002.jpg

:beer: I totally made the eyes modeled, it leaves for part, second an anatomical image of the eyes. The fantasy (clothes) it will follow the colors of Brazil, they lack the featherses of birds colored. :wip:

Dennispls
08-27-2003, 02:23 PM
wow absolutely winZ

Tobbe
08-27-2003, 02:32 PM
Now we are talking! :eek:

The eyes look so much better :applause:. The skin texture is fine, maybe too perfect.

bugo
08-27-2003, 07:25 PM
Aeee!!! até que enfim uma modelagem massa decente feita de um brasileiro e também feita com conteúdo brasileiro!!!! :applause: , rapaiz, tá demais essa sua mulata, boa geometria e a texturização da tela perfeita, só espero ver o final, muito bom mesmo!!!

Parabéns!

WanielJorge
08-28-2003, 02:38 AM
Originally posted by bugo
Aeee!!! até que enfim uma modelagem massa decente feita de um brasileiro e também feita com conteúdo brasileiro!!!! :applause: , rapaiz, tá demais essa sua mulata, boa geometria e a texturização da tela perfeita, só espero ver o final, muito bom mesmo!!!

Parabéns!

:beer: É um prazer muito grande ter um usuário do Maya comentando sobre o meu trabalho. Não é fácil fazer tudo isso num
Duron 1000 com apenas 512RAM. Muitíssimo obrigado:beer:

Quero ver também seus trabalhos.

WanielJorge
08-28-2003, 02:50 AM
:wip: In this stage it is part of the coloring of the fantasy (carnival clothes).

http://users.elo.com.br/~abpro/negra_wip%2003.jpg

derrick
08-28-2003, 09:14 PM
Is this how the costume is actually textured. It sort of reminds me of those chocolates wrapped in tin foil.

But maybe thats what they look like cause I've never seen them!

WanielJorge
08-28-2003, 09:44 PM
Originally posted by derrick
Is this how the costume is actually textured. It sort of reminds me of those chocolates wrapped in tin foil.

But maybe thats what they look like cause I've never seen them!

:thumbsup: You are right in what speaks, it is really something painted or covered with laminated paper, I try to do to understand that was painted in rough surface.
The material used it is usually recycled, in Brazil the Carnival is not HiTec!

orozimbo
08-29-2003, 02:32 PM
Hey 3D STRONG, that´s really a small world, isn´t it? I was criticize a guy here just after you. I enjoy very much the coincidence.

About the woman??? Come on, man! She´s great! I specially like the lips, when I look at the lips I say: "She´s brazilian and she´s beautifull!"

Inté,
Guilherme Lopes

WanielJorge
08-30-2003, 06:41 AM
:p :p There it is the application of the hair. the idea is to do a hair implanted rasta (artificial), as they make black many in Brazil. the hair were modeled with Loft and Material Shag.

http://users.elo.com.br/~abpro/negra_wip%2004.jpg

Puzuzu
08-30-2003, 09:51 AM
your model looks like a drag queen with a crack habbit

WanielJorge
08-30-2003, 12:42 PM
:thumbsdow It is not me strange the wicked comment of a new member with strange name that doesn't speak your location. I want to remind that that is a WIP, and we are aquí to develop together, to add to learn. The hair are in modelling phase, and certainly I will get better.:thumbsup: :wip:

derrick
08-30-2003, 09:57 PM
she does look a bit dopey. Dont really know where its coming from maybe the eyes?
can we get a perspective?

jinrai
08-30-2003, 10:44 PM
Hello 3D Strong!
I too think that her gaze is a bit strange.The reason i think is the position of her eyeballs.You could try and rotate them a bit downward, so that there is no white visible between the iris and the lower lid.

(and i liked her better wihout the extra hair, but that´s just my personal taste)

greetings

Lordrych
08-30-2003, 11:47 PM
Ok guys there is easier ways of saying certain things and yes she does look like she is a little drugged up. I think it has to do with around her lips looks like they are pursed up, and roll her eyes down a tiny bit they are sitting a little high, i don't mean the skin part. I mean her actual eyes.

Rych

Stonepilot
08-31-2003, 01:22 AM
I think that biggest issue that I have is that she's an ugly chick. Its a good model. This is just my opinion. I think her features are all very masculine. So I guess she's not plesant to look at. Its not a bad thing I would just personally choose to soften up the detail.

Mescalito256
08-31-2003, 01:46 AM
Wether you think she is beatifull or not is a matter of personal prefference. (I don't think Pamela Anderson is attractive even though all my friends think she is really hot.) My point is that this is a really good model regardless, I have even met women with very simillar features. :)

A few subtle changes in the lighting might go a long way to soften her features.

Keep up the good work, it's nice to see a fellow brazillian with such talent. :beer:

- M

Man
08-31-2003, 03:37 AM
it's coming along nicely buddy!!it's too late but what can i do??i just saw your thread:shrug: the form is good but i hope you're not animating her;the edge loops are totally wrong......the costume shaders could be improve, adn you should model her shoulders too(it looks strange from that angle);another thing that caught my attention is that her eyes aren't totally brown (and they should be,since you wanna make a originally black girl). these are my crits

the bump map is really good,how did you do it??

see ya man

gmask
08-31-2003, 03:41 AM
>>>the form is good but i hope you're not animating her;the edge loops are totally wrong......

Could you elaborate on that topic?

Man
08-31-2003, 05:01 AM
if he's going to animate it in a way that the muscles will move correctly he's in trouble....the basic loops,like the one that comes from the upper part of the nose (i don't know the name....above the "nose holes"...) or extra edges near the eyebrows and on the forehead doesn't exist , that's what i'm sayin':shrug: he made the head in a nice way but he didn't respected the edge loops, that's all...

gmask
08-31-2003, 05:08 AM
Originally posted by knoxville
if he's going to animate it in a way that the muscles will move correctly he's in trouble....the basic loops,like the one that comes from the upper part of the nose (i don't know the name....above the "nose holes"...) or extra edges near the eyebrows and on the forehead doesn't exist , that's what i'm sayin':shrug: he made the head in a nice way but he didn't respected the edge loops, that's all...

So he has more geometry in those places than needed? It seems like it would be more or less a problem depending on how you were going to animate it otherwise albeit a little dense his topology seem to follow the correct muscles directions.

Man
08-31-2003, 05:22 AM
yeah thats's what i'm sayin!!if he's going to animate it in a way that all the muscles will wrinkle he's going to have a little hard time,that's it.

WanielJorge
09-01-2003, 10:47 AM
:applause: God! it is good when our work is criticized in a constructive way. I tried very fast (anxiety) to move forward and it was not really profitable. I will make alterations suggested for improvements my work. after all...that is a WIP!!:beer: :wip: :wip:

JHarford
09-02-2003, 01:09 PM
very nice, pity she got uglier as it progressed, i prefered b4 the hair and , or in a ponytail?
and before you swaured of the end of the nose.
good luck with the edgelops, its fine if your not animating her tho . i think a nice hdri sss render would make this a superb piece , dont right,

WanielJorge
09-07-2003, 05:36 AM
:wip: http://users.elo.com.br/~abpro/negra_wip%2005.jpg :wip:

This is the end of this first phase of this WIP, I made modelling changes and textures based on comments of some friends of this forum. now I will pass for the next stage that is the modelling of the body of Mulahta.

WanielJorge
09-08-2003, 09:34 AM
:wip: http://users.elo.com.br/~abpro/Mulahta%20corpo_wip%2001.jpg

:wip: :wip: This is the part two of this work, it is a model in Brazilian pattern, the valorization of the buttocks (bum bum) with small breasts...I go!

WanielJorge
09-13-2003, 10:32 AM
:wip: http://users.elo.com.br/~abpro/Mulahta%20corpo_wip%2002.jpg

:wip: This is the continuation of this work, look that the body anything if it seems with top model, it is a Brazilian style of mulatto body...I don't like to use photographic references to model it tops, it is just looking.:wip:

WanielJorge
09-14-2003, 02:52 PM
:wip: Proportions inside of the pattern more used for women...I say that this body is in evolution phase!

:wip: http://users.elo.com.br/~abpro/Mulahta%20corpo_wip%2003.jpg

AndHolzmeister
09-15-2003, 07:44 AM
Great work so far! I can see that the body low poly is great making a light mesh to work in the future animation, are you going to make it move anyways? if so, you should pay atention to what people said 'bout the edge loopings on her face... well only crit is that there's some sort of a hard edge where the neck connects to her body, you can see it better from the side view, that one in the middle of the red background image. From that image i can see that her deltoid is a little big, but she might be a hard worker, as most brazilian black women. Her hands look like that she is... once again, pretty good work.

WanielJorge
09-16-2003, 04:26 AM
http://users.elo.com.br/~abpro/Mulahta%20corpo_wip%2004.jpg

:wip: :wip: Now I am beginning the modelling and placement of the clothes in the same style of the beginning of WIP.
All the remaining of the costume will be in the green colors and it yellows. only in the end I will make the texture of the remaining of the body, because the head's texture is already ready.:wip:

WanielJorge
09-19-2003, 01:37 PM
http://users.elo.com.br/~abpro/Mulahta-corpo_wip-07.jpg

:wip: :wip: This is beginning of the texture of the body, they lack details, look at the hands, lack detail.:wip:

Cryo_RO
09-22-2003, 08:25 PM
This is a really good model , sure she may not be very pretty but then again not all women are , but i do agree that she is a bit to masculine , especially that big nose
The body looks good but i would work on the knee area a bit more, it doesen't look right, great ass though
And i really like your textures ,especially on the face , how big are those textures? maybe you could show them to us ( i know i could learn a lot from them) :thumbsup:

keep going
:wip:

borchert
09-22-2003, 09:54 PM
Damn !! it's beautiful !! the skin is really good !! the earrings need some shadows at the piercinghole !! thats the only thing

WanielJorge
09-24-2003, 05:52 AM
:beer: Good comments! I only say you that the intention doesn't make beautiful and yes with Afro-Brazilian characteristics. in the end, with a light smile she will be nice. thank you. I continue working...:wip: :wip:

cord
09-25-2003, 11:21 AM
Really good modeling and texturing.
Personally I think its good to see something else than the standard "pretty white girl".
She is really good looking and not to mention lively looking.

Keep up the good work!

WanielJorge
09-26-2003, 02:08 PM
:beer: Thank you for the comment, I see difficulties to conclude the work for limitation of system of my machine. but... I am going proceeding...:wip: :wip:

WanielJorge
09-29-2003, 01:39 PM
http://users.elo.com.br/~abpro/Mulahta-corpo_wip-08.jpg

This is the first test of animation of my caracter, the illumination it is very basic...

joana
10-03-2003, 01:53 PM
Olá!

Já tinha visto esta imagem num fórum brasileiro.

Está simplesmente espectacular, nada a apontar...

Deve ter dado uma trabalheira... ;)

Rivendale
10-03-2003, 10:16 PM
Wow, that looks good, the body is looking great! I like the legs a lot. They fit well with this kind of girl.
I think the skin is a bit too shiny overall and the skin should be lighter on the underside of the hands. The nipples looks too small to me. More accessories would be cool too.

Good work, keep it up!

WanielJorge
10-04-2003, 02:01 PM
Rivendale: That work type is complex, have a lot of dedication...those fail if it corrects during the evolution of the work. thank you very much for the help!

Joana: realmente está dando muito trabalho, até pela limitação de minha máquina, que não é grande coisa! obrigado.

WanielJorge
10-09-2003, 06:18 AM
This image I elaborated starting from the animation.

http://users.elo.com.br/~abpro/negra_final-01.jpg

WanielJorge
10-11-2003, 10:04 AM
Image on top updated! I made posture corrections, I hope like!

MacSilva
04-08-2004, 08:48 PM
Cara, achei esse thread por acaso aqui... it was a great surprise!!

Awesome work!! It reminded me of the Globeleza.

Muito fera!!

cappie
06-28-2004, 09:51 AM
Looks really good.. not only in modelling skills, but also in setting a mood..

All I miss now is one of those huge carnaval smiles, and that girl dancing on a huuuuuuge flower-truck or something :)

murnau
06-28-2004, 11:13 AM
hei, congratulation for the softness of her skin on your last update! :thumbsup:
maybe you have to work again on her smile, what do you think?

mimo8
06-28-2004, 12:37 PM
great work - she really has the samba feeling

but you should work on her smile - her face is to symetrical
also her shoulders seem too wide - the upper body / shoulders look a bit masculine

Coolhand
07-19-2004, 12:06 AM
very skillful modelling and texturing, great work.:)

bigguns
07-19-2004, 06:07 AM
Great work man!

mushroomgod
07-29-2004, 06:58 PM
nice work!

pha3z
08-03-2004, 04:38 PM
hey man, good work, real good work! sorry i saw this thread so late. my comments refer to some older parts of your work but they still might hold true!

1) i saw early in your work that you had painted in highlights on the skin texture itself. Unless you're making a low poly model meant for a game or something, highlights and all those other environment-specific should be left to the renderer. For photo-realistic production, you want your textures to maintain uniform lighting at all points on the texture i.e. the texture should be coloration and surface deformation (bumps) only.

2) Having trouble seeing what's going on with the lighting details on some of the models but it looks like you're using specular calculations from pointal lights. I strongly discourage this. Specular highlights are an old way of faking reflections from light sources. If you want your model to look like a photo, you need to raytrace reflections from physical models of lights in your scene. (this is going to be to create much longer render times, but that's what you get with more accurate results).

Essentially, what i'm saying is that those highlights you see on the bridge of a person's nose or on their bottom lip are reflections from the lights in their environment and that is precisely how you should be handling them in your renders.

To elaborate, you might ask "well why do the reflections always seem to show up more on specific parts of the face". Answer: those parts of the face are simply shinier/more reflective! You should drop a map in the reflection slot of your material that indicates areas of higher reflectivity and areas of lower reflectivity. I'm pretty sure you can do the same thing for glossiness to get areas of sharper reflections and areas of duller reflections!

again, real good work!

decipleofX
08-03-2004, 05:42 PM
well i have to say you did an over all good job on the entire thing, but as a whole i think she has a strong likeness to Martin Larwence dressed up in drag,it realy frightened me. But thats only me and my opinion which doesnt realy matter.I would also suggest softer temperatured colors in the future.

AjaBogdanoff
08-03-2004, 05:54 PM
I agree that she somehow got more masculine as she progressed. Very symmetrical, almost unsettling face, and her expression doesn't lead me to believe that she's feeling very festive... more like she's a little scared, but pretending to be happy. And I don't think nipples are usually that small or pointy, especially on a fully developed woman.

I was super impressed by the earlier, pre-hair renders, though!

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