divinedreamer
08-15-2009, 01:47 AM
Hello, I seem to be having some issues with bump maps. For this model, I have some chips in the wood and scratches. I made a black/white bump map from the diffuse texture and used a photoshop plugin to save the bump map as a normal bump map.
WIth the normal map, I went into 3DS Max, went into the Material Editor, scrolled down to the Maps area, by Bumps I clicked on "None" and selected "Normal Bump" and put the Normal bump map into the Normal slot. However, when I do a render, the bumps look good all around my dresser, except for one side and the back. The back won't be seen as it'll be against a wall, but the side will be seen and the bumps look like they are pushing out instead of in.
In the image below, the left half of the dresser is correct with the chips and scratches going in. But on the right half, it looks like the bumps are pushing out. Any idea how to fix that?
Thanks.
http://i937.photobucket.com/albums/ad217/trinitysongs/invertedBump.jpg
WIth the normal map, I went into 3DS Max, went into the Material Editor, scrolled down to the Maps area, by Bumps I clicked on "None" and selected "Normal Bump" and put the Normal bump map into the Normal slot. However, when I do a render, the bumps look good all around my dresser, except for one side and the back. The back won't be seen as it'll be against a wall, but the side will be seen and the bumps look like they are pushing out instead of in.
In the image below, the left half of the dresser is correct with the chips and scratches going in. But on the right half, it looks like the bumps are pushing out. Any idea how to fix that?
Thanks.
http://i937.photobucket.com/albums/ad217/trinitysongs/invertedBump.jpg
