brianemsu2
08-04-2003, 04:19 AM
When I connect textures to the color output of the shader, the base color changes to gray. How can I put these textures on my bottle and still get the brown color that the bottle is supposed to be? All options I have tried change the color of the textures to brown too.
This seems like a simple fix, but I can't seem to figure it out... please help!
Included are pictures of the bottle and the shading network (top, back and front labels)
http://www2.msstate.edu/~bee2/pics/shader.jpg
http://www2.msstate.edu/~bee2/pics/Bottle2.jpg
The texture placement nodes seemed to have compressed the labels down to fit but have replaced the empty space with the neutral gray. Seems like this empty space needs to be brown.
Also, in my layered texture node, the bottom layer is a flat brown but I can't figure out which blend method to use.
-B
This seems like a simple fix, but I can't seem to figure it out... please help!
Included are pictures of the bottle and the shading network (top, back and front labels)
http://www2.msstate.edu/~bee2/pics/shader.jpg
http://www2.msstate.edu/~bee2/pics/Bottle2.jpg
The texture placement nodes seemed to have compressed the labels down to fit but have replaced the empty space with the neutral gray. Seems like this empty space needs to be brown.
Also, in my layered texture node, the bottom layer is a flat brown but I can't figure out which blend method to use.
-B
