Alpert
08-14-2009, 03:55 PM
hi,
i finished modeling my character and I would like to texture it now. I like to achieve metal shaders like these:
http://features.cgsociety.org/newgallerycrits/g35/310135/310135_1242822791_large.jpg
Can I achieve those shaders with normal Maya Blinn nodes or are Mental Ray Shaders required? If so, do you know a website where i can learn more of that?
Second question is about refractions. What are them :)? I tried a google search but theres not a place where it's described.
i finished modeling my character and I would like to texture it now. I like to achieve metal shaders like these:
http://features.cgsociety.org/newgallerycrits/g35/310135/310135_1242822791_large.jpg
Can I achieve those shaders with normal Maya Blinn nodes or are Mental Ray Shaders required? If so, do you know a website where i can learn more of that?
Second question is about refractions. What are them :)? I tried a google search but theres not a place where it's described.
