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Wuerzie
08-13-2009, 05:56 PM
Hi, here is my first face tracking result.
Tracking software: by my self.
3d Software: Blender

here is the link to the animation: http://www.animation-project.de/real.php?cg
Track: 2009.10.13

on the right top you can see the capture stream.
the crinkles are made with blender.

Regards wuerzie

http://www.animation-project.de/demo/facecapture02.jpg

Pyke
08-19-2009, 09:00 AM
Awesome! Im busy setting up something similar in MAX. I would love to see your bone layout.

doffer
08-19-2009, 01:27 PM
The buttom of the nose should deform and animate with the rest of the face. Right now it's too static I think.

Other than that, it looks pretty cool :)
I'd love to see the bone structure as well

Wuerzie
08-21-2009, 12:51 PM
Here is a demo file.
It's the same capture file. Is a lowpoly face.
But the connection between then bones and the face ist not perfect.
Here can you see then result.
http://www.animation-project.de/facetracker.php

Here is the demofile. I hope you can open it with Max.
Blender export too fbx.
http://www.animation-project.de/demo/face-test.zip

How can I import a bvh file in Max?

The Software.
You export the Face from Max/Blender/C4d .... to a obj file.
You open the point capture stream in my software.
You open the obj in my software.
You connecting the capture points with the import face.
You export the bvh file.
You import the bvh file with Max/Blender/C4d ....

Regards wuerzie

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