parakyl
08-13-2009, 03:14 PM
i've been searching for the better part of a day and am suprised no one else has asked this question that i/google can find :(
very simple:
particles falling down, land on some poly cubes and stick to it. No problem, i just selected both cubes and particle object, make collide, friction 1, done.
however, the ones that don't collide keep falling and slow things down. I don't need the particles if they didn't collide.
So i made a plane below the blocks, made collide, and tried to play with the particle collision event editor. I can make 2 seperate events, one with the kill button on and one with out, but I don't understand how to connect the 2 events to their respective geometry.
Instead I got a work-around going where the lifespanPP has this script on it:
if (particleShape1.collisionU > 0)
{
particleShape1.lifespanPP = 200;
}
else
{
particleShape1.lifespanPP = 15;
}
but that's clunky and if I alter the speed of the particles I'll likely have to change the else pp.
can anyone help? one kill floor among other collisions?
very simple:
particles falling down, land on some poly cubes and stick to it. No problem, i just selected both cubes and particle object, make collide, friction 1, done.
however, the ones that don't collide keep falling and slow things down. I don't need the particles if they didn't collide.
So i made a plane below the blocks, made collide, and tried to play with the particle collision event editor. I can make 2 seperate events, one with the kill button on and one with out, but I don't understand how to connect the 2 events to their respective geometry.
Instead I got a work-around going where the lifespanPP has this script on it:
if (particleShape1.collisionU > 0)
{
particleShape1.lifespanPP = 200;
}
else
{
particleShape1.lifespanPP = 15;
}
but that's clunky and if I alter the speed of the particles I'll likely have to change the else pp.
can anyone help? one kill floor among other collisions?
