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View Full Version : HOw do i make a "Keyframe all" button?


theboykidney
08-03-2003, 07:36 PM
I remember seeing a tutorial somewhere a while ago about setting up a custom buttom that will key everything when its pressed - can anyone tell me where it is or how to do it?

Cheers

StefanA
08-03-2003, 07:43 PM
there is a tutorial about this from the PDF file that you can download from softimage.com
It's in the section where you animate that guy... don't remember exactly where. But it is from the tutorials that comes with XSI 3.0 and upwards (and can be downloaded with EXP)

best regards

.stefan andersson

Mangaka604
08-06-2003, 05:58 PM
Hey there,

If you go to www.edharriss.com, you'll find a tutorial which shows you exactly how to make that button.

Cheers,
Steve

marci2001
08-06-2003, 06:20 PM
the problem is the script, not the drag&drop

you have to select all the animatible parameters - is there a single way to this (I mean singel command)?

M

:hmm:

Saturn
08-06-2003, 07:40 PM
you have to use marked parameters.

Mark every parameter that you want to key at once then just click on the Lock icon in botom right of the interface

marci2001
08-06-2003, 08:03 PM
Originally posted by Saturn
you have to use marked parameters.

Mark every parameter that you want to key at once then just click on the Lock icon in botom right of the interface

I mean the script

----- SetMarking "cube.length" ----- marks the length of the cube
----- SetMarking " ??????????" ----- marks all the animatible params of the cube

question is, what should I write instead of ??????????

M

Saturn
08-07-2003, 10:43 AM
cube.*

marci2001
08-07-2003, 12:47 PM
Originally posted by Saturn
cube.*

are you sure?

would you please post your script?

SetMarking "cube.*" does not work for me
(I have an object called cube in the scene)

thanks for the replay!

M

tachy0n
08-07-2003, 05:36 PM
Select your cube, then:

set sel = selection(0)
Setmarking sel.parameters(0)
for each p in sel.parameters
Addtomarking p
next

Modify as you see fit...

pete
08-20-2003, 01:28 AM
I don't know if anyone is still looking for the answer to this but I after looking through a few tutorials I have found what I think is the best and easiest way to make a good "Key All" button

- Sort out the marking sets for each object you want to be keyed

- put all of those objects into a group eg. "Key_ALL"

- Make a script for your synoptic view that goes like this:

- SelectObj "Key_ALL" (Selects the group)
Selectmembers "Key_ALL" (Selects the objects inside the group)
SetMarking "MarkingSet" (Activates the objects marking sets)
Savekey
Deselectall

This method is pretty good because if you come up with any other ojects that you want to key you can just drag them into the "Key_ALL" group!

And there you have it! ;)

shapeshifter
08-20-2003, 11:15 AM
Sfinktinator:

Thanks for that! I'll use that for sure :thumbsup:

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