View Full Version : Vehicle: 1982 Chevrolet Impala 4 door
Tekspdy 08-03-2003, 05:12 PM Hey guys. I am new to the board, overall my first impression of this place was that, it has to be the coolest forum ever made lol! It's like heavan for me, being a graphic artist and modeler myself.
About 3 years ago I started a 2 door 1985 Chevrolet Impala... yada yada yada it came out to be a 1982 Chevrolet impala 4 door. As for my age level I am quite proud of myself. Been working on this Impala on and off for about a year. I'm only 16 and h ave ADHD, cant stay in max too long, drives me insane.
I know you guys are all used to seeing models that burn the eyes because they are so good. My model isnt quite as good, and it is not completed. I thought I woudl show one image of it, then goto the real point of my post.
Ma Groovy baby::
http://www.g2muzic.com/speedy/tanimpala.jpg
I was wondering, what do you guys use to make your very realistic renders? From the scene I use its just a buncha lights above the car.. Not too bad, but not too good. Is there something I can download for Max 2.5, or Max 4 that makes a good realistic setting?
Any help, comments, anythign woudl be appreciated. i will post more shots of the Impala when the model is completely finished.
So far the model is over 6,000 polys. Its pretty much rediced as best as I can... Reducing a poly woudl screw up the model... I am VERY poly conservative.
As the great thinker Tset said... "more polys = more problems"
Enough of my blabbing... time for you guys to blab :P
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Tekspdy
08-03-2003, 07:38 PM
Any help? Anyone? :hmm:
*hates being the n00b to a forum*
JetroPag
08-03-2003, 09:38 PM
hehe, I hate being n00b, too. For some reason n00bs get very little replys to their threads...
Anyway, I think that your car is very nice. The mesh seems to be very clean and that's good.
I can't complain about the lightning either. Maybe you should just try some textures. Without any textures any model looks unrealistic. Some nice carpaint texture will improve your car more than you could think.
Cheers! :thumbsup:
Error404
08-03-2003, 11:36 PM
Nice solid, and crisp looking model.
I wouldn't consider you a noob, judging by the model.
More angles? :)
It's refreshing to see a "normal everyday" car being modeled. Nice choice :)
Tekspdy
08-04-2003, 03:31 AM
Thanks for the replies...
Sadly I hate rendering because it takes about 10 minutes per render... My video card is gawd awful with Max 4...
I think I have a real problem when modeling, if i find a mistake i dont correct it, I remake the entire section with it, and do it better. I guess it isnt too bad, I just dotn want to fix something and then later want it better, when I coudl just redo it better.
Right now I need to remake the top of the car, from the the bottom of the windiows up, just smooth it. I see all of your models at like 20,000 polys, they are absolutely amazing. I woudl liek to make somethign so high, but I was born in the Midtown Madness community and making low poly is a part of me lol.
From that scene you see there, I will get more pictures, even though it is 1 week outdated.
RIBAJA
08-04-2003, 10:34 AM
A very good start
http://www.cardesignnews.com/portfolios/cdn_pf_page.php?portfolioID=397&pageResults=search&keywordSearch=salvatore+setola&status=4&country=104&x=5&y=5&imageTotal=1&imageNum=1
unclebob
08-04-2003, 02:20 PM
Like error404 said, nice to see an every day car modeled. You did a good job on nailing it down. The front end is really well done, completely captures the look.
in the 80's the US auto industry made such uninspiring auto designs. :hmm: anyhoo... again well done and yes, post one with some textures.
As put before this is crisp&clean modeling. You are modeling it in yellow so i can foresee a NYC taxicab license slapped on it.
Keep posting. I love Chevys when they were still square, but shouldn't the side windows and pillars curve slightly to the roof?
Tekspdy
08-05-2003, 08:53 PM
nt sure what u mean by the side...
thanks to Needed (The Delorean guy) he rendered my impala in Vray for me::
http://www.g2muzic.com/speedy/clay_front.jpg
http://www.g2muzic.com/speedy/clay_side.jpg
http://www.g2muzic.com/speedy/clay_front2.jpg
http://www.g2muzic.com/speedy/clay_back.jpg
ignore the line on the back window lol
I am very proud of myself for this model... you go on google and search for 1982 Chevrolet Impala pictures... you will most likely get one or two results with only one crappy image. For an odd reason there are hardly no pictures of this car anywhere... so I'm amazed i got it down this correct.
Thanks for the comments, still more updates to come..
Good start, you'll be a "No blueprint for me, thanks" modeler.
Welcome to the club.
A little tweaking will correct the peaked look on the roof. And the side windows and pillars definitely have to curve slightly towards the top. Check this out. Keep the good work.
Tekspdy
08-05-2003, 10:49 PM
woops, forgot to mention, the cars 6,148 polys without the wheels... I'll try and get a wireframe soon.
Maybe you coudl draw me a example of what you mean by fixing the sides, I still have no idea lol.
Giacomo_M
08-06-2003, 01:08 AM
http://home.earthlink.net/~bucket/impalamarkup.jpg
Although the early 1980s were certainly the heyday of angular cars, your model takes this styling trend a bit far- I don't have any reference at hand, but there's probably also SOME curve to the hood and rear bumper (see attached sketch). Now might be a good time to hunt hard for some photo reference- getting it right by guessing might take you a LONG time.
Also, as indicated, the edge of the body is really sharp. The real-life car definitely has some radius on that edge.
In general, cars NEVER have 100% flat surfaces, anywhere. This characteristic makes modeling cars a tedious process, but once you get the curves correct, your models will look great.
GM
Tekspdy
08-06-2003, 09:38 AM
Hmm, well, with all the shots ive come across i can tell you your wrong for the front and back, although for the side, yes you are correct, it is NOT curved enough. I have it curved as much as I can (I think) without any normals damage.
I woudl liek to have this real looking as possible, but the side is a real mess, i wouldnt knwo where to start... And I dotn reall want to have to rebuild it all over. I've already dont that twice.
*sigh*
edit: oh yeah about thos eedges... I'm not up to date with 3d max's features, i only know a select few.. i mean hell, just yesterday needed showed me how to make a spline..
I guess, i dont really want to have to rebuild some stuff, cause i mean for rebuilding edges... i mean where do you start on that??
if it was easy likeselecting a top face, and the side face, and detaching it where they connect, then just add a few rows of polys in it to smooth it, heck , that woudl be eays but i fear its nowhere near that easy.
ANy help woudl be great...
(BTW, I learned max fully myself... NO tutorials at ALL... which is one reason I dont know many tools...)
Giacomo_M
08-06-2003, 03:46 PM
...And I dotn reall want to have to rebuild it all over. I've already done that twice.
(BTW, I learned max fully myself... NO tutorials at ALL... which is one reason I dont know many tools...
--
I must say I'm very impressed at how far you've gotten without doing any tutorials...really amazing!
At risk of sounding like a parent, though-- now is the moment of truth. You can either be a pro and rebuild the model based on the feedback you've received, or be an amateur and give up.
Rebuilding the model probably will involve doing some tutorials to get your skills up. Working through tutorials is a pain, I agree, but it might be the only way to get proficient with some of the more complex tools. Good luck.
GM
Tekspdy
08-06-2003, 06:13 PM
I couldn't agree with you more. Although this car is not ment to be the "really cool render car".
This car was started for MM1 (Midtown Madness).
Then when MM3 was said to come out I added stuff to it and all. Yes, I still want to put it in MM3, and keep the polys down.
Sometime in the future I'll start a new car, and ill go all out on polys :)
For now, I guess I'll do what u said and find some tutorials... any references would be highly appreciated.
Giacomo_M
08-06-2003, 06:34 PM
For now, I guess I'll do what u said and find some tutorials... any references would be highly appreciated. [/B]
Sorry, I can't help you there. I'm a Lightwave and Form Z man. I'd suggest just Googling "3DSMax Tutorials" and seeing what comes up.
GM
CMachuca
08-07-2003, 02:58 AM
Your car is real good, maybe some more detail..... and as Giacomo said, soften the edges and u'll have a very good lookin' car
Good Luck:thumbsup: :beer:
Sry for the double post
CMachuca
08-07-2003, 02:59 AM
Originally posted by Giacomo_M
http://home.earthlink.net/~bucket/impalamarkup.jpg
Although the early 1980s were certainly the heyday of angular cars, your model takes this styling trend a bit far- I don't have any reference at hand, but there's probably also SOME curve to the hood and rear bumper (see attached sketch). Now might be a good time to hunt hard for some photo reference- getting it right by guessing might take you a LONG time.
Also, as indicated, the edge of the body is really sharp. The real-life car definitely has some radius on that edge.
In general, cars NEVER have 100% flat surfaces, anywhere. This characteristic makes modeling cars a tedious process, but once you get the curves correct, your models will look great.
GM
TRUE
Wise words, may i add almost every car design presents curved (or V-shaped) front and back ends. Never straight. Remember that in case of collision this design takes the shock better - to a certain degree of course.
The roof is peaked too at the center, like it was composed of four rectangles.
Give the whole a more gentle look and i am sure you will have an awesome model.
Tekspdy
08-08-2003, 09:08 AM
hmm.... ya know there isnt any "birds eye" view shots of the car...
SO I really do not know, and I wont go into thinking I am correct.
Here is what the top looks like::
http://www.g2muzic.com/speedy/claytop.jpg
NikLG
08-08-2003, 09:22 AM
Nice model so far.
My family used to have an Implala when I lived in the UAE in the late 70's / early 80's.
I hope it's going to be metalic brown ( and I'm sure it had a vinyl effect on the roof and rear pillars... )
:applause:
( sorry I can't offer any modelling / accuracy advice...it was a long time ago :blush: )
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