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CLAW
08-03-2003, 03:19 PM
Hi there! I am super new to Maya, being a former Lightwave artist, this is something very new and interesting!

But, I got some question for you all! First, is it possible to store FG information (cache) so the computer doesn't have to recalculate rays for every frame? I am making some virtual environments and I was thinking it could be a good way for rendering fast, although it won't work with animated lights.

The next question. I have been experimented with HDRI lighting in Maya a bit. But, I can't get it to work:(. The problem I think is the sphere surrounding my scene that holds the HDRI texture. When I try to render, MT just sass it transforming a frame and nothing happens. But when I delete the sphere MT is rendering fine, but not with HDRI:(

any workarounds?

jonathan161
08-05-2003, 08:49 PM
not sure about the FG caching, but there is tutorial on the highend3d forum that explains how to get HDRI using mental ray working.

Here is the link: (http://www.highend3d.com/boards/showflat.php?Cat=1,2&Board=MayaMR&Number=108212&page=0&view=collapsed&sb=5&o=0&fpart=)

:buttrock:

jonathan

CLAW
08-05-2003, 10:28 PM
thank's for the reply, I read the tutorial, but I can't still get it to work. Probably I do something wrong.

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