MrSin
08-12-2009, 02:49 PM
Hi there,
I'm currently working on some ingame assets etc for my portfolio. So I came up with a character I did a few weeks ago and modeled a lowpoly version which I detailed and textured in ZBrush... and here it comes:
Unwraped it in 3ds max 9, exported to OBJ, Import to ZBrush, detailed, rendered the normalmap and all of a sudden there appeared this pretty ugly glitch when I applied the material on the lowpoly mesh.
http://img39.imageshack.us/i/renderglitch.jpg/http://img39.imageshack.us/img39/1777/renderglitch.th.jpg (http://img39.imageshack.us/i/renderglitch.jpg/)
here is what it should look like...
http://img134.imageshack.us/i/devilrender4.jpg/http://img134.imageshack.us/img134/6204/devilrender4.th.jpg (http://img134.imageshack.us/i/devilrender4.jpg/)
http://img39.imageshack.us/i/devilrender3.jpg/http://img39.imageshack.us/img39/5606/devilrender3.th.jpg (http://img39.imageshack.us/i/devilrender3.jpg/)
The horns still need to be textured, I know ;D.
Hope anyone has an idea what's wrong... the UV and texture itself look fine.
Cheers
I'm currently working on some ingame assets etc for my portfolio. So I came up with a character I did a few weeks ago and modeled a lowpoly version which I detailed and textured in ZBrush... and here it comes:
Unwraped it in 3ds max 9, exported to OBJ, Import to ZBrush, detailed, rendered the normalmap and all of a sudden there appeared this pretty ugly glitch when I applied the material on the lowpoly mesh.
http://img39.imageshack.us/i/renderglitch.jpg/http://img39.imageshack.us/img39/1777/renderglitch.th.jpg (http://img39.imageshack.us/i/renderglitch.jpg/)
here is what it should look like...
http://img134.imageshack.us/i/devilrender4.jpg/http://img134.imageshack.us/img134/6204/devilrender4.th.jpg (http://img134.imageshack.us/i/devilrender4.jpg/)
http://img39.imageshack.us/i/devilrender3.jpg/http://img39.imageshack.us/img39/5606/devilrender3.th.jpg (http://img39.imageshack.us/i/devilrender3.jpg/)
The horns still need to be textured, I know ;D.
Hope anyone has an idea what's wrong... the UV and texture itself look fine.
Cheers
