PDA

View Full Version : Beginner - Critiques on Low Polys


divinedreamer
08-11-2009, 07:39 PM
Hello everyone,

I'm pretty much a beginner in 3d modeling and mainly use 3DS Max for modeling and Photoshop for texture painting, but I'm a beginner in both. After doing some online video tutorial training from 3dbuzz and using various text tutorials/"lessons" around the internet, I want to start work on what I hope will be my first portfolio piece in the end which will be an abandoned room scene with these models (I hear low polys on portfolio's are a huge plus)

Below are 5 low poly's I modeled out and I included the polygon count as well. Any feedback/critiques on them would be great to help me improve these as best as possible.

Bookcase with Drawers (387 Polygons)
http://i937.photobucket.com/albums/ad217/trinitysongs/bookcase_side.jpghttp://i937.photobucket.com/albums/ad217/trinitysongs/bookcase_side2.jpg

Desk (316 Polygons)
http://i937.photobucket.com/albums/ad217/trinitysongs/desk_side1.jpghttp://i937.photobucket.com/albums/ad217/trinitysongs/desk_side2.jpg

Dresser (441 Polygons)
http://i937.photobucket.com/albums/ad217/trinitysongs/dresser_angle-1.jpghttp://i937.photobucket.com/albums/ad217/trinitysongs/dresser_front.jpg

Lamp (339 Polygons)
http://i937.photobucket.com/albums/ad217/trinitysongs/lamp_view.jpg

LCD Monitor (399 Polygons)
http://i937.photobucket.com/albums/ad217/trinitysongs/lcd_view1.jpg

MrSin
08-12-2009, 04:52 PM
hey,
nice stuff so far. But there are still unnecessary polygons in some places. For example the rounded area of your display doesn't really need that much polys. Nobody would ever see this ingame ;).
And you don't have to extrude everything from just one object. Because of that your furniture assets have a lot of polys that are not needed in this case.

Hope I've been a little help. Correct me if there was anything wrong in what I wrote guys ;D.

Keep it up!

PredatorGSR
08-12-2009, 05:10 PM
On your bookshelf, the top section of shelves doesn't need to be joined into the bottom, it can just be a separate piece that penetrates into the base. You have this on a couple props, and it is cheaper and easier to penetrate a separate object, than to join it together and tessellate it. You also have several places where you added an edge loop in order to add detail on one part of the model, and the edge loop goes all the way around the side and back of the model. This wastes polys, what you should do is tie off the loop as soon as you don't need it anymore. For example, at the top of the bookshelf, you have the loop at the top of the open space that goes around the back. You should just tie it off on the side instead of having it go all the way around.

This kind of stuff will save you some tris, and allow you to use them elsewhere.

divinedreamer
08-12-2009, 09:22 PM
Thanks for the advice from both of you. I'm having some compuer issues, but once it's resolved I'll go back and take another look at making those tweaks and changes. Then I will post again, but I'll probably only post 1 or 2 models so as not to stretch out the thread with all the pictures.

the top section of shelves doesn't need to be joined into the bottom, it can just be a separate piece that penetrates into the base

So let me see if I understand this. Take the top shelf of the bookcase model for example. Does your advice mean that I can remove the chamfered edges for the rounding and the poly which connects the top and bottom polys and replace all of that with something like a box? Or am I looking at the wrong area?

divinedreamer
08-13-2009, 05:19 PM
I applied the tips to all the models and fixed them up. For the sake of not stretching out these posts, I'll be posting just a few of shots of two pieces of furniture.

http://i937.photobucket.com/albums/ad217/trinitysongs/desk_v2.jpg

For the desk above, I removed alot of edges that looped around which weren't needed. I also removed all the shelves/drawers (which were mainly all extrusions) and created separate objects to slide in. By doing this I reduced my poly count by over 170 polygons which surprised me quite a bit.

http://i937.photobucket.com/albums/ad217/trinitysongs/bookcase_vs_2.jpg
http://i937.photobucket.com/albums/ad217/trinitysongs/bookcase_v2.jpg

For the bookcase, I wasn't sure what was meant by the statement of the top and bottom of the shelves. What I did was just remove the edge loops that weren't needed and deleted the top extrusion and replaced it with a separate piece.

I did similar tweaking on the other five objects and if things look good then I'll proceed to apply unwrap uvw modifiers and getting the textures going.

Thanks!

CGTalk Moderation
08-13-2009, 05:19 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.