SGR
08-11-2009, 02:46 PM
Hey everyone,
I will try and keep my self brief yet cover all the aspect of my current situation - I've been asked to produce flames for a collaborative project - and while I've been a fair bit around Maya, fluids is not one of my strong sides.
So the project is a creature which has fire burning around one of his feet and running down one of his arms plus his hammer/staff's ornament has flames coming out of it's eyes.
I have spend the past 2 days reading the help files and experimenting with the fluid settings - but have now run into some issues which I've not been able to solve from just reading the help files and playing around on my own.
1. The hammer/staff's flames seems to be the easiest part - as I am planing on extracting the geometry from where the flames should derive from and use the other geometry as a hold out matte for when it will be composited.
2. the arm and leg situation is similar in my mind so I was planing on dealing with them as such.
The big issue for me is to control the flow of the flames as I want the flames to ignite in a pattern deriving from his tattoos - this I could gather is possible by using particles but I am not clear on weather or not it's possible to get the same quality flames as in fluids.
It would be ideal if I could create a animated map which controls the animation of the fluid flames.
I was reading about the SimpleFluidEmitter which seams to do the trick but I've have absolutely no experience compiling plugins and all the reference talks about Windows Compiling and I am on mac os x.
I am wondering if anyone agrees with the workflow and if they have any solutions to the flames on the body parts.
if you need me to clarify anything just let me know - and any feedback would gladly be appreciated... :thumbsup:
Sofus
I will try and keep my self brief yet cover all the aspect of my current situation - I've been asked to produce flames for a collaborative project - and while I've been a fair bit around Maya, fluids is not one of my strong sides.
So the project is a creature which has fire burning around one of his feet and running down one of his arms plus his hammer/staff's ornament has flames coming out of it's eyes.
I have spend the past 2 days reading the help files and experimenting with the fluid settings - but have now run into some issues which I've not been able to solve from just reading the help files and playing around on my own.
1. The hammer/staff's flames seems to be the easiest part - as I am planing on extracting the geometry from where the flames should derive from and use the other geometry as a hold out matte for when it will be composited.
2. the arm and leg situation is similar in my mind so I was planing on dealing with them as such.
The big issue for me is to control the flow of the flames as I want the flames to ignite in a pattern deriving from his tattoos - this I could gather is possible by using particles but I am not clear on weather or not it's possible to get the same quality flames as in fluids.
It would be ideal if I could create a animated map which controls the animation of the fluid flames.
I was reading about the SimpleFluidEmitter which seams to do the trick but I've have absolutely no experience compiling plugins and all the reference talks about Windows Compiling and I am on mac os x.
I am wondering if anyone agrees with the workflow and if they have any solutions to the flames on the body parts.
if you need me to clarify anything just let me know - and any feedback would gladly be appreciated... :thumbsup:
Sofus
