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joie
08-11-2009, 12:38 PM
Hi there;

I want to make a light mask from the sun (white where is light and black where is shadow) to control where the ambient occlussion show up.

Normally I use the shadow fraction attribute of the light to drive a blendColors node.

But Mental Ray doesn't recognize it.

Any ideas?.

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08-11-2009, 12:38 PM
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