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Tellerve
08-03-2003, 03:04 AM
I have some models, actually just Lifesaver candies, that I have modeled and animated. Along with that I did shape animation for the various twist, turns, squashes, stretches, etc. etc. At any rate, I have a displacement map used for the lettering of "lifesaver" on the candy but noticed that I might have done it in a wrong order. As it is now, I have the animation but the texture projection isn't on anymore. If I put it on, it doesn't move with the squashes and stretches and such so that the "lifesaver" label doesn't stay where it should.

Did I just do myself in or is there a way, like baking the texture at an earlier point before they are moving around to get it to the displacement map moves properly with the lifesaver?

I hope I made myself clear, but if anyone needs any further explanation in order to help me please let me know.

Thanks,

Tellerve

PANZER
08-03-2003, 06:22 AM
..you must freeze the texture projections before you animate. then the textures will 'stick' the mesh itself. :)

Tellerve
08-03-2003, 02:21 PM
k, but that is before they have any "animation" on them right? Because I wanna say I tried that and my shape animation disappeared. At any rate, I'll try it today and let you know how it goes.

Tellerve

marci2001
08-04-2003, 08:28 AM
what about making a copy, texturing it and
1. copy the original shape keys to the new object
2. deforming the new object by the original one (defrom>by cage, deform> by surface)

hope this helps

M

marugie
08-04-2003, 08:57 AM
You can just freeze the texture by opening up an explorer, finding the texture on the object, selecting it and pressing freeze on it.

Hopefully that should solve the problemo.

StefanA
08-04-2003, 09:18 AM
From the texture editor you can freeze the UV selection.

1.) open the texture editor (alt - 7)
2.) Edit -> Freeze

alt.

1.) Open The explorer
2.) find the Texture projection node
ex: Cube ->Polyon Mesh ->Clusters-> Texture_Coordinates_AUTO -> Texture_Projection (Explicit UVWs)->TextureOP
3.)Rightclick on TextureOP and chose "freeze"

I hope it helps.

best regards

.stefan andersson

Tellerve
08-04-2003, 02:19 PM
thanks everyone...it appears to be working now, although I didn't have to freeze it. I'm not sure all what I did, but somehow I muscled through it. I probably did what you guys were talking about inadvertantly through my tinkering. But at this point it works and I'm happy so in the future I'll know to do it the proper way like you all said :)

Tellerve

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