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View Full Version : Having trouble modeling faces.


AmbroseMcduffy
08-08-2009, 11:45 PM
I'm having trouble modeling faces not just human face's but cartoon character faces as well, anybody have some good advice?

Piflik
08-09-2009, 12:25 AM
Three, actually...

1.: Start simple!
2.: Practise!!
3.: Use reference!!!

I just did a cartoony face and it took about 8 attempts to get the look right...I first tried to model without a sketch and failed miserably...they never looked the way I wanted, partly because I myself didn't exactly know, what I wanted. I then sat on my ass and did one pencil sketch after the other to get the face that I wanted (I drew about 25 different eyes until one fitted the character I had in mind...). Then I modeled the face and it did look quite good...going to refine it a bit...;)

So...get a reference (side and front...matching), either from the web or by drawing them yourself, and start modeling. If you fail, try again...you'll be better the next round...also look at topology of other artists faces (Here (http://www.subdivisionmodeling.com/forums/showthread.php?t=8911)'s a great collection...it's for realistic faces mainly, but most of it can be applied to cartoons, too, depending of the degree of abstraction)...and show your work to get criticism...many people here can help you on specific problems.

IronWarrior
08-09-2009, 01:17 AM
http://www.secondpicture.com/tutorials/3d/3d_modeling_of_a_human_head_3ds_max_01.html


This tutorial is really good and precise, will really walk you through the face-modelling process, and also teaches alot about poly modelling and edge flows in general.

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