Naseem
08-08-2009, 09:55 PM
What I have here is a set of ice nodes that use the animated character and replace the particles with instances from character to simulate a crowd dancing for example….
screenshot of the ice tree i made...
http://img4.imageshack.us/img4/554/icetree.th.jpg (http://img4.imageshack.us/i/icetree.jpg/)
ice tree video test
http://www.youtube.com/watch?v=xQP_I_GBwF8
The problem I’m facing is that when I set particle velocity to animate the particle instances according to the instance master they start to shift based on the axis parameters in the set particle velocity
My question is how I can fix it by making the instances to animate without forcing the particles to move in space with the set particle velocity
I have to add that without the set particle velocity the particle instances wont be animated according to the instance master they will just stand still..
Any help would be great :)
Thank you
screenshot of the ice tree i made...
http://img4.imageshack.us/img4/554/icetree.th.jpg (http://img4.imageshack.us/i/icetree.jpg/)
ice tree video test
http://www.youtube.com/watch?v=xQP_I_GBwF8
The problem I’m facing is that when I set particle velocity to animate the particle instances according to the instance master they start to shift based on the axis parameters in the set particle velocity
My question is how I can fix it by making the instances to animate without forcing the particles to move in space with the set particle velocity
I have to add that without the set particle velocity the particle instances wont be animated according to the instance master they will just stand still..
Any help would be great :)
Thank you
