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danb
08-02-2003, 07:44 AM
Is it possible to bake textures in cinema 4d 8.1?

LucentDreams
08-02-2003, 07:50 AM
yes you need the old and slightly outdated baker plugin form plugin cafe (you'll have to search for it in the XL 7 plugins)

It works, but its a little sloppy, slow and now definitely limited. Hopefully it can get an update or a new version could show up in a future C4D release.

danb
08-02-2003, 01:43 PM
thanks kaiskai. now a kind of wierd question. cinema's shaders are awesome. is there any way of baking a shader to a texture for game models?

AdamT
08-02-2003, 03:01 PM
Yes, Baker can bake shaders.

danb
08-02-2003, 04:38 PM
WERD:scream:

danb
08-02-2003, 04:47 PM
sorry forgot to ask HOW to bake shaders. :shrug: sorry again, got to excited and forgot to ask the specifics. can baker bake bhodinut shaders like banzi and mabel or just basic cinema shaders.

Per-Anders
08-02-2003, 05:44 PM
it will bake almost any texture provided you give it a decent UV-Map to bake onto.

danb
08-02-2003, 08:19 PM
I hope i am not annoying anybody besides myself with seemingly easy task but i cannot get this thing to work with bhodinut stuff. i am applying a standard mabel shader to a editable subdivided cube. i select the cube then select the texture tag. i open the baker plugin dialog, set the texture path and file to bitmap, then press start. a box appears saying that the active texture tag must specify a valid c4d material. anyone one want to make me look stupid and tell me what i am doing wrong.

i hate posting help for something that seems easy. oh well . live and learn.:scream:

Per-Anders
08-02-2003, 09:12 PM
to bake non c4d materials you must set it's mode to "Composite" (you'll only be able to choose whether lighting, shadows, and camera vector are backed, everything else will be forced into the on position).

danb
08-02-2003, 09:51 PM
thanks mdme sadie. its working except now only showing a diffuse color. meaning, i am using the standard mabel shader. it renders the maroon color and that's it, not the silver part of the shader. so i am left with only a solid colored maroon square of the texture. anymore advice available from someone?

Per-Anders
08-03-2003, 12:49 AM
make sure that you have a good UV map (i.e. no overlapping polys) standard cubes in cinema are mapped with cubic mapping which overlays the uv's for each face on top of one another, if it's just for experiment try doing the same thing as you are, but instead of starting out with a cube start out with a sphere or some other shape, by default their mappings don't cause overlap when they're made editable (you don't need to subdivide the object).

danb
08-03-2003, 01:32 AM
Yaahhooo!!!!!!! thanks again mdme_sadie. that worked perfectly.

artemesia66
08-03-2003, 07:18 PM
i've been lurking on this thread, 'cause i've never been able to get the 3d shaders to bake properly either, and i still can't.

Just to be clear:

make a sphere
make it editable
apply eg. mabel
set projection to UVW
bake using composite, with all options unchecked, and that *should* work?

when i follow the above steps, i get a plain burgundy map. if i check illumination, i get the full marbled effect, but of course, not evenly lit.

what am i missing?

mac osx btw

thanks everyone

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