View Full Version : Constrain joints to aim at a curve
ReBHazard 08-06-2009, 03:03 PM I want to animate a snake following a set path and I was wondering how to have it so that the joints are constantly aiming so that the next joint down the line lands right on the curve. Is this possible or should I just animate the rotation of the joints along the path and make it look the best I can.
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Tollman
08-06-2009, 06:23 PM
if you want to implement that right into the rig, you can, by using a splineIKHandle instead of the controls you would normally use, by that you use a curve to define the joints rotations to get just what you want.
ReBHazard
08-07-2009, 03:00 PM
Thanks a lot but after messing around for awhile I found something that worked a little better for what I was going for. I just got rid of the rig, selected the object and the curve and then went to Animate>Motion paths>Attach to Motion path which caused the object to follow the curve. After I did that I selected the object and went to Animate>Motion paths>Flow Path Object which deformed the object to the curves shape. I know you probably already know this but I'm posting in case anyone has a similar problem. Thanks again for helping me out.
ReBHazard
08-07-2009, 03:37 PM
Except for the lattice twisting problem... So close to the perfect solution, yet so far away.
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