webster
08-01-2003, 10:57 PM
Hi everybody,
I´d like to simulate an electro-motor with some little real-world-physics.
As many of You will know, an electro-motor is made of an rotor and a stator. Normally, the stator has static magnet, while the rotor is made of copper-"cables" where the electricity passes thru (which also is a magnet, but you can regulate it´s magnetic force and so the engine is faster or has more power).
Now I would visualize this magnetic force between rotor and stator. But it need also real-world - behaviour.
So my first thought is to use active (rotor) / passiv (stator) rigid bodies for the real-world stuff, and particles for the magnetic force. My goal is, to get some new attributes (Volt, Ampere, Distance between rotor and stator, etc) on eg. an Locator which are connect to different attributes of the Act/Pass-RiBo with SetDrivenKeys. As the particle-simulation derivers and is dependend from the magnets, they are also connected to different attributes of the A/P-RiBo
Easier said:
Locator with new attr. ---> real-world simulation with A/P-RiBo ---> Particles for magnetic-force visualization
Any ideas to my thoughts ??
Does anyone have experience with real-world simulations in Maya
I´d like to simulate an electro-motor with some little real-world-physics.
As many of You will know, an electro-motor is made of an rotor and a stator. Normally, the stator has static magnet, while the rotor is made of copper-"cables" where the electricity passes thru (which also is a magnet, but you can regulate it´s magnetic force and so the engine is faster or has more power).
Now I would visualize this magnetic force between rotor and stator. But it need also real-world - behaviour.
So my first thought is to use active (rotor) / passiv (stator) rigid bodies for the real-world stuff, and particles for the magnetic force. My goal is, to get some new attributes (Volt, Ampere, Distance between rotor and stator, etc) on eg. an Locator which are connect to different attributes of the Act/Pass-RiBo with SetDrivenKeys. As the particle-simulation derivers and is dependend from the magnets, they are also connected to different attributes of the A/P-RiBo
Easier said:
Locator with new attr. ---> real-world simulation with A/P-RiBo ---> Particles for magnetic-force visualization
Any ideas to my thoughts ??
Does anyone have experience with real-world simulations in Maya
