ah-fx
08-04-2009, 10:46 PM
our lighting/rendering td uses mip_matteshadow to render reflection passes with alpha,
I am trying to render fluids in our scene but the reflection of the fluid is only visible where there is geometry, so I end up with a reflection that looks like its a cut out of the geometry.
Is it possible to render fluid reflections with mip_matteshadow, or do I have to use something else?
I am trying to render fluids in our scene but the reflection of the fluid is only visible where there is geometry, so I end up with a reflection that looks like its a cut out of the geometry.
Is it possible to render fluid reflections with mip_matteshadow, or do I have to use something else?
