advance-software
08-04-2009, 02:02 PM
Hi all,
I'm extending our exporter to process Direct X shaders and am trying to convert cube maps.
The SDK gives me a PBBitmap for the cube map, but this seems to reference the first face only.
Does anyone know how to access the remaining five faces in the cube map from within the Max SDK ?
Best regards,
Steve Williams
Advance Software
I'm extending our exporter to process Direct X shaders and am trying to convert cube maps.
The SDK gives me a PBBitmap for the cube map, but this seems to reference the first face only.
Does anyone know how to access the remaining five faces in the cube map from within the Max SDK ?
Best regards,
Steve Williams
Advance Software
