View Full Version : Modelling a female body
telamon 08-01-2003, 05:39 PM Hello
I often model human-looking character with LW (box modelling + Surface Subdivision). I own the excellent tutorial from Larry Splinegod Schultz... It works well for male-like characters and I find little reasons to use any other modelling technique.
However, I have difficulties to model female bodies with this technique. Breasts are complicated to outline and the flow of polygons becomes rapidly difficult to maintain.
Is there any post/thread/tutorial that can help me to do this.
Thanks in advance for any reply.
| |
jmcalpin
08-02-2003, 01:38 AM
they are complicated when you first do them but they use the same techique as doing the chest.
Select the chest polys and smoothsift them out. tweak them then smooth shift out again tweak... you'll need to do this 4 or 5 times.
You'll need reference for breasts
try this site... http://www.3d.sk/
You may need to add detail to get the curviture you need so try selecting the polys you want to edit and use the knife tool. weld any stray points to another or just go around the whole back to the other one.
Here is one of my favorate tuts on modeling a woman. for 3d studio max but nothing you can't do with a lightwave. just need a box and bevel for single polys and smooth-shift for multiple polys. to do the edge edits select the polys and use the knife. for long sections like the legs use bandsaw.
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/body4.asp
hope it helps.
Jason
telamon
08-02-2003, 12:44 PM
I eventually found a way similar to the one that you propose. This works fine. I recommend to do it like this. The clue is to well prepare the mesh without breast first, make a cut in the chest just underneath the arm and extrude a group of 4 polygons using SM shift. After the first SM, I rounded the 8 outer vertices of this polygon group and made two or three smooth shift + stretch.
Afterwards, it is only a question of tweaking... Selecting each row of vertices, repeated spin quads until reaching the best flow of polygons
It takes hours but the result suits me because it is good looking and not so heavy...
Bytehawk
08-02-2003, 01:17 PM
I prefer using splines to outline the breasts and then tweak the subd cage.
chikega
08-02-2003, 03:36 PM
I'm surprised you haven't posed this question to Larry. I'm taking Larry's course also and he's always been more than accomomdating even after the 90 day support period.
Rich Suchy also had a great tutorial on modeling the female character but all the links are broken even the one from render3d.com.
chikega
08-02-2003, 03:38 PM
Sorry that's 3drender.com - Jeremy Birn's site.
jmcalpin
08-02-2003, 06:13 PM
That suchy site was on geocities and is gone now. I saved it as a pdf. So if you want it I can dig it up. I have the two images you need for it as well. (I also have the model someone did, suchy i think based on the tut. but that is hopelessly lost on a cd backup somewere)
BTW I also use the 4 poly smooth-shift method...the splines as guides would be a good thing I think. I could never get the curviture right. but I did this without the guides and just did the tweak like crazy method.
http://www.byjason.com/media/dominique-mk3.jpg
J
Bytehawk
08-02-2003, 06:42 PM
since we're posting pics, here is what I'm working on atm
Originally posted by Bytehawk
since we're posting pics, here is what I'm working on atm
Nice tush, but the shoulder blades look too low and too big, almost like she has breasts growing out of her back.
-ub52
Bytehawk
08-02-2003, 11:51 PM
indeed. Thanks for the comments, that 's what I'm tweaking atm.
Locutus
08-03-2003, 12:16 AM
Originally posted by jmcalpin
That suchy site was on geocities and is gone now. I saved it as a pdf. So if you want it I can dig it up. I have the two images you need for it as well. (I also have the model someone did, suchy i think based on the tut. but that is hopelessly lost on a cd backup somewere)
BTW I also use the 4 poly smooth-shift method...the splines as guides would be a good thing I think. I could never get the curviture right. but I did this without the guides and just did the tweak like crazy method.
http://www.byjason.com/media/dominique-mk3.jpg
J
I was wondering if you could email me that tutorial.
I've already PM'd you my email address.
Thanks.
Staticspector
08-03-2003, 02:15 AM
i like this turtorial it's originally a 3DS max turtorial but it's not that difficult to adapt to lightwave
www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
it produces a very toon like figure but with the right tweaking you can make her look more realistic
telamon
08-03-2003, 12:00 PM
chikega ==> I did not ask the question to Larry because I did not think of doing it... And I do not want to bother him, he must have thousands of daily questions to deal with every single day :D
However, what seems astonishing here is the fact that there is only one reference tutorial for a female body available on-line. The Michel Roger's Joan of Arc tutorial (which is very good).
Bytehawk
08-03-2003, 12:40 PM
telamon,
I really think yo need some good reference. Like where the muscles are, what the differences are in the skeleton, etc to be able to model a great female body.
The techniques for a male or female body modeling are the same.
CGTalk Moderation
01-15-2006, 08:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2009, Jelsoft Enterprises Ltd.