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PaulHellard
08-04-2009, 07:18 AM
Hey there,

In four weeks, Sydney-based Plastic Wax Animation created 13 shots, totaling two minutes 30 seconds of animation for trailers intercut with gameplay for the new Warhammer 40K - Space Marine game teaser which was released at this year's E3.

Chris Vandenheuvel and Tyrone Maddams put this collection of images and a cool explanation of their process. I hope you enjoy. They are available to chat as well in this thread.

http://features.cgsociety.org//images/plugs/feature/warhammer_plug.jpg (http://features.cgsociety.org/story.php?story_id=5200)

Psionic Design
08-04-2009, 09:21 AM
Awesome article, great to see behind the scenes of this stunning trailer, looking forward to the game itself as well!!

rashi
08-05-2009, 04:46 AM
wow i was really happy after reading this article b'coz i also created a spacemarine of dawn of war 2(if u are interested go to "my wip" link)and i happy that my pipeline(texturing) was same as the pipeline of a production studio :thumbsup:

BrettSinclair
08-05-2009, 08:58 AM
Awesome work as always. The shot where the captain looks up is epic!

Glacierise
08-05-2009, 11:28 AM
Great article and great animation!

pum
08-05-2009, 07:20 PM
Truly awesome work, and thanks for the very thorough article! :thumbsup: :thumbsup:

tweeka
08-05-2009, 08:35 PM
Amazing work!
How many artists worked on the project?

fabianloing
08-05-2009, 09:12 PM
awesome article! very cool work and impressive for such a short schedule. Well done!

Jriva
08-05-2009, 09:19 PM
wicked read, very impressive!! :thumbsup:

averagedoe
08-05-2009, 09:26 PM
Geeeeez, amaaaazing production! I really love the models... :bowdown:

madman1987
08-07-2009, 07:47 PM
I'm impressed by the models - not becaouse of the detail, but simplicity (hope there is such a word). Clean wireframes with good materials and lightning and... here we go - next amazing cinematic.

Zerflag
08-07-2009, 09:04 PM
ah, i love warhammer 40k stuff. for the parts of the trailer that are in-game footage, is there any additional fx work comped in, or is that all engine driven fx?

madman1987
08-07-2009, 09:11 PM
Zerflag - A LOT of post-production (colors, a bit of mattes, FXes). You can see that by the quality of vid - it's all blury and not define- this is NOT the way of clean in-game captures.

Zerflag
08-07-2009, 09:13 PM
Zerflag - A LOT of post-production (colors, a bit of mattes, FXes). You can see that by the quality of vid - it's all blury and not define- this is NOT the way of clean in-game captures.

madman1987, did you work on this production?

madman1987
08-07-2009, 09:24 PM
Hell no, why? :beer: for U

I'm just looking at whole cg market. There is no promotion video or debut trailer without fakes - especially such great cinematics (even if there are ingame shots). Anyway, ingame fragments have to be post-produced - to make edge between render scenes and ingame shots smaller. This just my opinion.

Zerflag
08-07-2009, 09:29 PM
of course, and i'm curious to hear what was massaged.

Kerem
08-07-2009, 11:01 PM
Beautiful work indeed. But I like the productions of Blur Studio better...

Zerflag
08-08-2009, 12:03 AM
Beautiful work indeed. But I like the productions of Blur Studio better...

.... this thread is about plastic wax's work on space marine. i'm very jealous, personally, that they've been getting all this GW work lately. :D

ccrisan
08-08-2009, 10:57 AM
Impressive CG all the way.
But every time I'm suffering seeing this outstanding display of CG techniques serving uninspired, hollow concepts... :curious:

Kerem
08-08-2009, 11:54 AM
.... this thread is about plastic wax's work on space marine...

oh sorry then. I thought this was about the cinematic. :banghead:

grassetti
08-10-2009, 03:28 PM
Amazing work as always.
Great work on models and renders, love it!!

Cant wait to see the full version on highres!

Mr Whippy
08-10-2009, 03:51 PM
Very very nice work! A sensible workflow to allow all kinds of tweaks for the armour wear.



However, there is just something not right about how small that captains head must be relative to his arms reach/shoulder locations... were the heads/helmets say 20% larger it would look a bit more right.
Yes I know they are super-humans, but the little plastic models look more realistic/properly proportioned than these CG ones, which is odd considering the CG ones have more potential to look 'right' since we can make what we like in CG.


Hmmm

Rla
08-10-2009, 04:43 PM
nice work :)

ahven
08-10-2009, 05:00 PM
awesome. I have painted Space Mariner figures
so I am a big fan.

PorkpieSamurai
08-11-2009, 07:45 PM
This just feels too ingame to me, a lot of still cameras and undynamic shots. Its a good effort with obvious talent but doesnt really measure up with Digic or Blur etc imo

Heber
08-11-2009, 08:04 PM
Yes because thats what they set out to do when making this....
People need to take this stuff for what it is, A piece of promotional video to get people excited about the game i think they did a great job of that..
I want to play it and so does everyone else i know. :cool:

Jriva
08-11-2009, 08:06 PM
This just feels too ingame to me, a lot of still cameras and undynamic shots.


I think its because most of the shots your talking about are ingame, that much done in only 4 weeks is amazing IMO.

PorkpieSamurai
08-11-2009, 09:36 PM
Yes because thats what they set out to do when making this....
People need to take this stuff for what it is, A piece of promotional video to get people excited about the game i think they did a great job of that..

Didnt mean to offend anyone, i was just stating that as far as cinematics go I didnt feel
this holds up as well. But given the short time frame and small number of artists working on it taken into account its good.

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