chamade
08-01-2003, 02:59 PM
Hello,
I am looking for tips on creating realistic skin reflectivity (ie. wet lips, shinny skin around eyes etc).
I have a scene with a HDRI setup and this HDRI map is raytraced
onto the skin, which has a reflectivity (specularity) map (I put this in the specular roll off in Maya as it seems to affect reflection in Maya...weird). I have no maps in the reflectivity and reflected color in the shader.
I am also using facing ratio (this is incidence angle in Lw I think) so that skin is less reflective where it faces the camera directly.
Using this I am having trouble getting the wet look in the lips and around the eye which mostly face the camera.
Any tips on this? Is this a good approach at all?
Thanks
I am looking for tips on creating realistic skin reflectivity (ie. wet lips, shinny skin around eyes etc).
I have a scene with a HDRI setup and this HDRI map is raytraced
onto the skin, which has a reflectivity (specularity) map (I put this in the specular roll off in Maya as it seems to affect reflection in Maya...weird). I have no maps in the reflectivity and reflected color in the shader.
I am also using facing ratio (this is incidence angle in Lw I think) so that skin is less reflective where it faces the camera directly.
Using this I am having trouble getting the wet look in the lips and around the eye which mostly face the camera.
Any tips on this? Is this a good approach at all?
Thanks
