technoguy
05-13-2002, 04:46 AM
hello
i am putting fur on a werewolf character. His UVs are layed out nicely, normals sticking out, with no overlaps mainly with cylindrical mapping. I painted several maps for the fur and it seems to be working fine. The big problem is the density of the fur, i put it up to like 500,000 which i know is way too much, and still, i can see the geometry of my character under the fur. Any ideas what could be wrong?
Now the lighting, i ve tried with no shadows, self shadow and shadow maps, i havent played with that a lot but does anyone know which produces the best results? My fur always seems to be visible, no matter if the area is lit or not.
here is a pic (his chest and abs are supposed to be like that, the problem areas are the face and arms)
Thanks a lot
i am putting fur on a werewolf character. His UVs are layed out nicely, normals sticking out, with no overlaps mainly with cylindrical mapping. I painted several maps for the fur and it seems to be working fine. The big problem is the density of the fur, i put it up to like 500,000 which i know is way too much, and still, i can see the geometry of my character under the fur. Any ideas what could be wrong?
Now the lighting, i ve tried with no shadows, self shadow and shadow maps, i havent played with that a lot but does anyone know which produces the best results? My fur always seems to be visible, no matter if the area is lit or not.
here is a pic (his chest and abs are supposed to be like that, the problem areas are the face and arms)
Thanks a lot
