aphexx
08-03-2009, 10:57 AM
hi i have a fundamental question concerning normalmaps that i also posted on waynes mudboxhub
(http://www.mudboxhub.com/forum/showthread.php?p=2802#post2802)
initially i had a problem, baking a wooden sculpted cupboard to lowpoly geometry.
everytime the normals just bend crazy around flat faces.
http://www.saschahenrichs.de/priv/boxprob/cupboard.jpghttp://www.saschahenrichs.de/priv/boxprob/cupboard2.jpg
so the essence of this question is, how can i bake round corners onto a low poly box in tangent space..
here in pictures:
http://www.saschahenrichs.de/priv/boxprob/box_question.jpg
(http://www.mudboxhub.com/forum/showthread.php?p=2802#post2802)
initially i had a problem, baking a wooden sculpted cupboard to lowpoly geometry.
everytime the normals just bend crazy around flat faces.
http://www.saschahenrichs.de/priv/boxprob/cupboard.jpghttp://www.saschahenrichs.de/priv/boxprob/cupboard2.jpg
so the essence of this question is, how can i bake round corners onto a low poly box in tangent space..
here in pictures:
http://www.saschahenrichs.de/priv/boxprob/box_question.jpg
