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Kirl
08-01-2003, 12:10 PM
I need to bend only the front of the bottom right corner of the object below but there's no way I can adjust the geometry that way. I tried messing around with a couple of diffrent deformers without succes.

Anybody got an idea how to do it...?


I need to bend along the same angle as those Booleans.

kromekat
08-01-2003, 03:18 PM
Can you post an image of the mesh?

neonghost
08-01-2003, 03:39 PM
if the mesh is a hypernurbs cage make two close cuts along the angle of your booles, delete the excess polygons and stitch up the hole with the bridge too.

Kirl
08-01-2003, 03:49 PM
I'll try, I'm afraid that'll leave me with some nasty tri's though...

Here's the mesh, sorry for the stamp size... (strange that a rendered image has got a smaller file size than an editor view)

kromekat
08-01-2003, 03:56 PM
That doesn't help a great deal! - its a thumbnail! ;)

Switch to wire frame mode and post it bigger!

Can you not just add some points and move them all inwards along that corner? - without knowing what the original item looks like, its hard to see what exactly you're after.

kromekat
08-01-2003, 03:58 PM
Sorry missed your bit about the stamp sized image! - just up your render settings to a bigger res, or do a screen grab of the editor window.

Kirl
08-01-2003, 04:48 PM
I cel rendered the image, makes me wonder...

Why are pictures of the same resolution not equally sized, it's just a bunch of dots with diffrent color values right?

Weird stuff... :shrug:

CosmicBear
08-01-2003, 10:24 PM
Originally posted by Kirl
it's just a bunch of dots with diffrent color values right?

that's the point ;) the more information is in the picture, the bigger the picture-size gets.

your rendered image has lots of grey from the gameboy and lots of black from the background.
the screegrab has also the background-color, the mesh-color, etc. etc.
again, the wire-frame-render has again lots of areas with the same color

about your problem: as mentioned about, cut along the edges of the gameboy. it should work just fine

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