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j00ey
08-01-2003, 11:49 AM
i'm having a problem with my raytracer settings
i have a model which uses a blinn shader for a chrome material.

previously i was doing test renders at 600x800 [portrait] with material reflection limit at 1 and render_globals raytrace quality set to 10 [basically production quality default] to get it all looking right.

then i went to render a small sequence to check that textures were fine over time and set ref limit up to 2 and quantel PAL res. now my reflections 'crackle'. do i need to set ref quality to 20 to get the same quality reflections due to doubled reflection limit? would different multi-pixel filter [currently triangle] help?

i'm a relative maya newbie, but been using 3dsmax and predecessors for about 10yrs so i'm used to a dodgy reflections and texture popping etc, but uptill now maya engine seems better.

any advice would be greatly appreciated

j00ey

j00ey
08-01-2003, 12:17 PM
ok, so i've just rendered problem area with reflection limit set back down to 1 and the same thing is happening. i'll try other multi-pixel filter...

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