View Full Version : water/underwater transition!..
Heinz 08-01-2003, 10:28 AM Hi guys...
im prepearing for a introduction to a tv-show now... a pirates show... and i want to make a transition between overwater and underwater that looks cool!...
i own the SeaGen by Eki... any tips on this!?..
im also planning to make som cool underwater scene with lots of fish swiming around...
any tips for this too!?.. paricles!?...
Thanx guys!...
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I think I explained how I did it a few years ago here or on the Newtek forums. Try a search:)
X
Heinz
08-01-2003, 10:52 AM
hmm... a few YEARS ago!?.....
Connot find it...... do you mind explaining it again!?..
EvilE
08-01-2003, 11:14 AM
Why dont you do the transition and the underwater look in compositing ? That would be a huge rendertime saver .
EE
Heinz
08-01-2003, 12:53 PM
im planning to do that!..
But i also need some tips on h ow to create that underwater feeling... with those volumetric streaks and everything....
and how should i make the transition in compositing... any tips on that!?...
i also want to make a scull fall into water.. but i need to make a realistic splash effect... any good plugins for that!?.. Particles!?..
KillMe
08-01-2003, 01:45 PM
best water dyamics progs are real flow and real wave - both of which would probally be priceless for what your doing
www.nextlimit.com
Nicodemus
08-01-2003, 02:47 PM
Depending on the speed you are moving from one to the other you could slip a quick dissolve in and just cover it by generating bubbles as you hit the water and submerge.
~L~
I like the bubble transition idea....it's worked in the past and would probably work now...:)
anieves
08-01-2003, 03:43 PM
I did a shot like that for my short movie title. The shot is in my reel in my website
motion blur studio (http://www.motionblurstudio.com/)
I guess you can study that shot.
duderender
08-01-2003, 04:52 PM
you know, there was a section in the LW manual (5.6) where it talked about a good technique to use when breaking the surface... can't remember right now, I'll have to look when I get home.
I think it was using a composite (foreground map maybe) to and then using a displacement on the geometry acting as the water surface.
coryc
08-01-2003, 11:39 PM
How are you transitioning? parallel with the water or perpendicular. if you will be parallel, couldn't you use the water mesh in both sections of the composite so any waves on the top image would match up on the bottom wave. In my head (trouble there) it seems you could match the 2 shots up exact.
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