View Full Version : texturing: uvw mapping problem
rikimountain 08-01-2003, 09:17 AM got a problem...
i did this model for a test...
but i forgot to add a uvw map modifier to one id... :banghead:
i already did the whole unwrapping stuff... and i don`t wanna do it again:cry:
can you tell me how to add a uvw map modifier to 1 id now!??!
thx!!!
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Maybe I don't understand your question but i guess you just have to add an unwrap modifier on your stack and place the UV of the faces you want.
Just a question... Why are you using ID for that kind of mesh ?
Do you use multiple materials, or is it just for simplifying selection ?
I think you should only have 1 material, 1 ID, 1 editable poly, 1 unwrap modifier.
Is-boset
08-01-2003, 01:52 PM
if you collapse all staks you could select the faces and give a new ID channel, and then apply a UVW map, don't forget choose in the UVW map select the correct ID, and create a new material with Multi/SubObject and in the select the material of your ID and apply the bitmap, remember in the bitmap propierties dialog choose the indicated number (same of your ID).
I guess is what you're looking for.
sorry my english!:D
rikimountain
08-04-2003, 05:53 AM
thx guys... gotta give it a try
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